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InvalidOperationException: Nullable object must have a value.
System.Nullable`1[T].get_Value () (at <a1e9f114a6e64f4eacb529fc802ec93d>:0)
DMD<Update>?-1024673664._LizardAI::Update (LizardAI this) (at <0a5b1206e2c0423a8cc5c632bc13d137>:0)
DMD<>?-1024673664.Trampoline<LizardAI::Update>?828686336 (LizardAI ) (at <6adea21db8bf469bbf6acda86367f0b9>:0)
SprobParasiticScug.LizardStuff.LizardAIUpdate (On.LizardAI+orig_Update orig, LizardAI self) (at <bbead1e3ad354a53b9170ee9d3ee886d>:0)
DMD<>?-1024673664.Hook<LizardAI::Update>?-1169216512 (LizardAI ) (at <640fa05ed3554dc7a947d37935470f0f>:0)
SprobParasiticScug.LizardStuff.LizardAct (On.Lizard+orig_Act orig, Lizard self) (at <bbead1e3ad354a53b9170ee9d3ee886d>:0)
DMD<>?-1024673664.Hook<Lizard::Act>?1209386496 (Lizard ) (at <acc1c1f1b5ef4a54a11859f28fc99efe>:0)
DMD<Update>?-1024673664._Lizard::Update (Lizard this, System.Boolean eu) (at <7960a3e1794d4c198a73ef47c75a1230>:0)
DMD<>?-1024673664.Trampoline<Lizard::Update>?2013139456 (Lizard , System.Boolean ) (at <771eea66a7bb4c3895658a302543683e>:0)
SprobParasiticScug.LizardStuff.LizardUpdate (On.Lizard+orig_Update orig, Lizard self, System.Boolean eu) (at <bbead1e3ad354a53b9170ee9d3ee886d>:0)
DMD<>?-1024673664.Hook<Lizard::Update>?807692288 (Lizard , System.Boolean ) (at <63635e13874947a88c95a52432027a6c>:0)
Room.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
ProcessManager.Update (System.Single deltaTime) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorld.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
The only other thing I can think of that could have caused it was when I attacked a Red Lizard as a dropwig and the game froze.
in any case what mods do you have? perhaps a mod is doing a thing with this one
The only mods I've been using are this one, Rain World Remix, More Slugcats & Input display, that last one was to check if I was messing up input.
But dying kicks me out from the corpse, so that works as intended.