Arma 3
CIS - Destructible Capital ships
Shooter621 11 May, 2023 @ 12:07pm
Server Performance
Anyone know how this works regarding server performance, say with a server of 40+ players? I'm planning to use this at one of my units main ops, but I don't have the time to do a proper test op with them. Map is Temblen Island and I have about 800 objects.
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Devil_Creator  [developer] 12 May, 2023 @ 9:20am 
I would tell you myself, but I've only been able to test it with just 5 people. With the 5 of us it worked flawlessly. So long you do not change the triggers of them. If you are concerned about the explosions for example, then you can go into each of the 9 triggers that are on the ground and reduce the amount of cycles the script goes through on the for loop. However do be mindful about this though, if the for loop does not run for more than 5 times, the Republic Transport does not spawn in and the ship does not go down. However even that can be changed in the scripts of it.
Shooter621 12 May, 2023 @ 12:17pm 
Alright, thank you. I'm sure then it shouldn't be an issue as the explosions don't seem overly abundant and most of my players are gonna be at least 2 Km from the ships when they go down.
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