Rain World

Rain World

Room Randomizer [Currently broken]
 This topic has been pinned, so it's probably important
FloofCheeks  [developer] 8 May, 2023 @ 6:00am
Bug Reports
If you encountered any major issues with the Room Randomizer mod, please let me know!

If you got stuck and can't progress, use the "Change Layout" button in the Remix page to re-randomize things and get un-stuck.

If the game seemed to hang, freeze, or crash, close the game and then search the Rain World installation folder for a file called exceptionLog.txt. The default installation folder on Windows is here:
C:\Program Files (x86)\Steam\steamapps\common\Rain World
Post the exceptionLog.txt contents in this discussion, and try to describe what you were doing when it happened. Any details are useful!

Thanks!
Last edited by FloofCheeks; 15 Dec, 2023 @ 8:43pm
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Showing 1-8 of 8 comments
ET_is_Here 18 May, 2023 @ 5:06pm 
@FloofCheeks
I started a Spearmaster playthrough with this mod yesterday and it worked phenomenally, but I think the "Randomize Once per Playthrough" button is a bit buggy. It took me two resets to get it to work properly. I started a Survivor playthrough today and it won't work at all. The settings I used were "Minimal" and "100% rooms randoed" if it helps at all.
ET_is_Here 18 May, 2023 @ 6:04pm 
@FloofCheeks
It seems that the randomization is defaulting to "Every Successful Cycle + Death" for me. I don't understand why it is doing this. I tried both "Once Per Playthrough" and "Every Successful Cycle." Neither of them are working anymore.
FloofCheeks  [developer] 19 May, 2023 @ 8:14am 
@ET_is_Here I think I figured out the problem! If you start a playthrough and die before saving at a shelter, it will always re-randomize, regardless of your settings. This is an oversight with the mod, and I'll try to fix this for the next update. For now, try to prioritize saving at a shelter on your first cycle, and then things will work as expected. Thank you for letting me know!
ET_is_Here 19 May, 2023 @ 8:35am 
@FloofCheeks
Oh, that makes sense. I was able to continue the Spearmaster playthrough because I got a lucky den on the first cycle.
ET_is_Here 19 May, 2023 @ 5:22pm 
@FloofCheeks
I've found two other bugs in the mod. I'm not sure if they're on your radar or not.

The first one is that the shelters in rooms with gates still have the shelter icon even if they aren't shelters due to the randomizer.

The second has to do with soft-locks in Outskirts due to the danglefruit and batfly tutorial rooms. I started a run in "Minimal Logic" and it was immediately ended due to the batfly room. I'm not sure if this is classified as a bug since it is using minimal logic, but it happened nonetheless.
FloofCheeks  [developer] 19 May, 2023 @ 10:44pm 
Ohh okay! I know about the gate room pipe icons and I have a potential fix for it in the next update. The icons are manually set by the devs because any unloaded rooms would otherwise have a regular icon.

(Edit: I got it partially working, I'll see if I can get it fully fixed up for the next update.)

As for danglefruit/batfly room, I wasn't aware of any softlocks, but I'll do some further testing. Worst case, I might tell it not to randomize the monk/surv tutorial rooms if they cause such an issue.

With Minimal Logic, running into dead ends is to be expected, but crashes and softlocks are something I'd like to fix! I already have a small handful of rooms that are never randomized because it'd cause issues and I don't mind adding to the list for a better experience, even if it's a little less random as a result. Thanks for letting me know about those as well!
Last edited by FloofCheeks; 20 May, 2023 @ 12:29pm
radilime 2 Apr @ 12:13am 
not sure if this should be a bug report, but my map doesn't show any correct connections, as in all the rooms are in the default place with no connections made.
I'm assuming this might be typical for the mod bc of how complex it is but some part of the description tells me it probably shouldn't be messed up like that.
(so far I've just been making my own map of the region by sketching it out, which is honestly kind of fun)
Last edited by radilime; 2 Apr @ 12:14am
FloofCheeks  [developer] 2 Apr @ 6:00am 
That's normal, changing the in-game map is way way more complicated than changing the actual rooms, so I haven't made an attempt to get it working in the mod yet. Someday, hopefully. Thanks for the bug report though!

Also, room rando isn't updated for the latest version so I don't really recommend using it at the moment (the more complex options are most likely bugged) but I'll update it once I fully finish playing the new DLC ^^
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