Project Zomboid

Project Zomboid

GSBQoL Rankings
Bug
Sorry for bothering but randomly I get these errors and the mouse sometimes even disappear and untill I restart the server doesnt work again:

`function: formatLifetime -- file: ISGSBQoLRankingsScoreboard.lua line # 173 | MOD: GSBQoL Rankings
function: doDrawItemPlayer -- file: ISGSBQoLRankingsScoreboard.lua line # 61 | MOD: GSBQoL Rankings
function: prerender -- file: ISScrollingListBox.lua line # 424 | Vanilla
java.lang.RuntimeException: Object tried to call nil in formatLifetime
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1827)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1515)
at zombie.ui.UIElement.render(UIElement.java:1527)
at zombie.ui.UIElement.render(UIElement.java:1527)
at zombie.ui.UIManager.render(UIManager.java:446)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1183)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1172)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1324)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.render(IngameState.java:1271)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.GameWindow.renderInternal(GameWindow.java:340)
at zombie.GameWindow.frameStep(GameWindow.java:774)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`

And the second error:

`function: formatLifetime -- file: ISGSBQoLRankingsScoreboard.lua line # 173 | MOD: GSBQoL Rankings
function: doDrawItemPlayer -- file: ISGSBQoLRankingsScoreboard.lua line # 61 | MOD: GSBQoL Rankings
function: prerender -- file: ISScrollingListBox.lua line # 424 | Vanilla
`

I dont know how to fix it I tried giving priority to the mod but didnt worked.
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Akira 2024年6月11日 4時00分 
Bom dia, quando um player sai da facção e entra em outra, o nome dele e as kills ainda continua no ranking da facção antiga.
gsbordon  [開発者] 1月2日 21時25分 
Akira の投稿を引用:
Bom dia, quando um player sai da facção e entra em outra, o nome dele e as kills ainda continua no ranking da facção antiga.

Isso é algo intencional, pois durante a permanência dele na facção antiga, ele colaborou para as kills. Posso adicionar uma opção de Sandbox para que remover o nome se sair da facção seja algo customizável.
gsbordon  [開発者] 1月2日 21時26分 
Zadkhiel の投稿を引用:
Sorry for bothering but randomly I get these errors and the mouse sometimes even disappear and untill I restart the server doesnt work again:

`function: formatLifetime -- file: ISGSBQoLRankingsScoreboard.lua line # 173 | MOD: GSBQoL Rankings
function: doDrawItemPlayer -- file: ISGSBQoLRankingsScoreboard.lua line # 61 | MOD: GSBQoL Rankings
function: prerender -- file: ISScrollingListBox.lua line # 424 | Vanilla
java.lang.RuntimeException: Object tried to call nil in formatLifetime
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1827)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1515)
at zombie.ui.UIElement.render(UIElement.java:1527)
at zombie.ui.UIElement.render(UIElement.java:1527)
at zombie.ui.UIManager.render(UIManager.java:446)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1183)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1172)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1324)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.render(IngameState.java:1271)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.GameWindow.renderInternal(GameWindow.java:340)
at zombie.GameWindow.frameStep(GameWindow.java:774)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`

And the second error:

`function: formatLifetime -- file: ISGSBQoLRankingsScoreboard.lua line # 173 | MOD: GSBQoL Rankings
function: doDrawItemPlayer -- file: ISGSBQoLRankingsScoreboard.lua line # 61 | MOD: GSBQoL Rankings
function: prerender -- file: ISScrollingListBox.lua line # 424 | Vanilla
`

I dont know how to fix it I tried giving priority to the mod but didnt worked.

I think this problem was already resolved. If you still have troubles, please, tell me. Thanks.
esse erro fica acontecendo quando o tempo vivo do jogador ainda não ta sendo contabilizado quando ele salva pela primeira vez o tempo esse erro para de acontecer você tem que criar um mundo do zero e já ir clicando no ícone do tempo vivo pra reproduzir esse erro a engrenagem pro admin configurar o mod não ta aparecendo pra mim
最近の変更はBrenoが行いました; 6月27日 19時22分
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