Garry's Mod

Garry's Mod

gm_pile
ThatCat 18 May, 2023 @ 3:46pm
The puzzle
Post anything you find or figure out here.
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Showing 1-15 of 27 comments
M1 18 May, 2023 @ 8:35pm 
Great map!

Here is what I managed to find so far (didnt solve it yet, so take it with a grain of salt):

- There's a room in the vents with clues written on the wall.

1

- The clue room refers to a first puzzle (I assume is what the "1" means), it involves retrieving 2 radio items with a blue light on each of them and bring them to the control room (with the levers and lights). There lies a desk with some radio equipment and a receptacle in which you can place the radio item. Once you do, it will play a sound depending on which of the 2 items you placed into the receptacle.

- One of the radio items is in a room at the bottom of the bunker's entrance and the other one is in a storage enclosure in a room overlooking 3 big generators.

- When listening to the audio that plays for each item (which is mainly static), you can hear silent spaces in the static. Translating the patterns to morse code, I got "--." and ".--" which corresponds to g and w.


2

- For the second puzzle, you need to solve for the inputs of the logic gates schematic written on the wall of the control room where the radio equipment is.

- For the left part I got : 01001001 → Binary to text conversion → I (India)

- For the right I got : 01010000 → P


3

- The clue room reveals the code and the location of a keypad, hidden behind a bust and a painting in the "meeting room" furnished with chairs and a big semi-circle desk.

- When you find it, carefully enter 74815 (the given code). it can be a bit stubborn so you might need to give it a few tries. Entering the correct code successfully will lock the room and activate a hologram, which will display a 3x3x3 array of numbers and letters.

That's where things get a bit cryptic for me.

One wall in the clue room describes a cube and an arrow aiming at 4 separated walls under a light and all of that has a link with the result of the first 2 puzzles.

I first though this meant I had to apply a cipher transform on the values of the hologram array and then look at the faces of the cube individually from the center. So I used a simple Caesar cipher changing the letters of the array with the values we got from the puzzles:
G→W moving all letters by 16 then I → P moving by 7, which is 23 in total (encode/decode, tried other combinations as well).


returned among other attempts:

Original || Rot23

OXV KD5 Y89 || LUS HA5 V89
SW3 IZ1 EBP || PT3 FW1 BYM
42C UJU MGR || 42Z RGR JDO

Disassembled

Y89 || V89
EBP || BYM
MGR || JDO

95V || 95S
P13 || M13
RUC || ORZ

VXO || SUL
3WS || 3TP
C24 || Z24

OKY || LHV
SIE || PFB
4UM || 4RJ


Sadly I've not been able to find anything useful in the results.


So this is where I've gotten to so far.

And still a lot remains:

- Is the cube simply there to decypher, or can you interact with it?

- Even if you do manage to decypher it, where would you even input the result? the keypad seems to be the likely candidate but it can only take 5 input numbers ranging from 1 to 9.
As for the levers in the control room, the 3 out of the 4 that can be interacted with, open and close all doors from their respective level out of the 3 that make up the central part of the silo, would those doors be inputs?
Also There doesn't seem to be matching sets of numbers in the cube for either input areas, not likely to get 3 or 5 numbers from the 7 in the cube without some other operation.

- Above the clue room is a light linked to a slot that looks like it could hold a car battery, haven't found one that I could pickup however. (the light in the clue room can be broken, but the battery still cannot be picked up after)

- Couldn't find anything useful with 'NESW' or its ciphertext or the use of its directions under the cubes as written on the wall. Also, why does the w only have 2 dashes marked under it, but the other letters have three?

That's all I have for now, hope this helps if you're searching as well.
Last edited by M1; 18 May, 2023 @ 8:36pm
In case anyone wants to go to the admin/credits room. Go to the gun range and shoot the Second target from the RIGHT 5 times, then walk to the hole in the wall behind the targets and press USE in the middle of hole, now walk to the utility closet to the right when facing the targets, there should be a completely white gateway, walking into the door will teleport you to the credits/admin room. Funny metal pipe is there too.
The battery can be found in the storage room behind some boxes, the room is located at the entrance to the vents that lead to where the battery needs to go. When you plug the battery in it will turn on an blacklight and shooting out the light in the clue vent room will reveal new text on the walls.
Virtual⁧⁧raptor 18 May, 2023 @ 11:50pm 
There are hidden broadcasts around the map, adds a lot to the lore of the map and I really enjoy the effort put into everything. To listen to the broadcasts you will need to find the radio in one of the rooms, it will have a red light on it at first, but pressing USE on it will enable it turning the light green.

Once you have the radio you will need to pickup the radio using the Gravity gun or the Physics Gun and walking around the map for broadcast points. There are 7 broadcasts around the map, I find the static from the radio too loud to hear the broadcasts, typing `stopsound` in console after turning the radio on helps.

In no particular order here is my best description for each location.
- When entering the room with the large round table, on the right side near the bust
- In the hallway looking across from the cafeteria, the third door on the left side, on the side table.
- next to where you find the battery used the black-light in the vent area
- the room to the right of the "entrance" to the facility. Hard to describe this area, has a button that makes noises that seems like its opening a large door but never opens.
- leaving the "entrance" area you will follow the tunnel down till you see a nook in the tunnel with a orange generator, a cardboard box and a wooden crate behind a fence
- the control room with the 4 levers and the diagram on the wall, the wooden table to the left
- between floors 2 and 3 in the elevator

I also went ahead and transcribed each broadcast.

If I do choose to begin broadcasting these messages, this is the first one. I am Beatrice. I plan to use these messages to help those who come after me. I'll be far gone by the time these broadcasts start. Don't tell anyone about these messages, nor how to decrypt them. All of these messages are somewhat secure.

I've never heard of anyone leaving, let alone quitting, however I have made it this far. About 5 years ago I was sent to pile to dismantle some of the comms equipment, they wanted to use some of the early 80s hardware despite it being so outdated. NEXDEC didn't have a complete stock of the equipment within this facility, it wasn't originally theirs, so I took advantage of both the location and spare materials. I have to be vague so others can leave the way I did, but once I made it out, I went back to pile, and I'm now hoping to broadcast these messages once I'm done making them.

I can't give away where I came from, or where I'm going, however I'm pretty sure you'd understand given that you're listening to this now. My goal is to look for others, and, well, we'll see what happens after that. For those who have made it out, please, do not go to Pile. Who knows if NEXDEC or Pale Tone picked these messages up. All that I can encourage you to do now is to continue looking for my messages. You'll know where to go once you've found all of them. You'll just need to be patient. Good luck.

I want to help, and broadcasting just isn't enough. If you've found this message, I beg you to keep searching, I'm out there somewhere. I want to put a stop to this, I just don't know how. I need help just as much as you do. Don't sell your humanity, it isn't gone, you just have to fight to get it back.

I want to help, and broadcasting just isn't enough. If you've found this message, I beg you to keep searching, I'm out there somewhere. I want to put a stop to this, I just don't know how. I need help just as much as you do. Don't sell your humanity, it isn't gone, you just have to fight to get it back.

I've been able to use Pyle's credentials to obtain some of NEXDEC's basic operational packages, however they keep getting corrupted in transit. At least, corrupted is the best word for it anyway, I actually just don't know what's going on. Whenever I try to start the main user interface, the program just kind of freaks out. It's like something external purposefully changed it. I'll probably need to record it so that I can slow it down and catch what's going on. Regardless, I won't be able to leave as many messages as I hoped.

I managed to finish setting up my relay. However, there's a catch. I can only broadcast a fraction of what I wanted to, with a disproportionate chance that NEXDEC will pick up on these signals regardless. Sure, they'll have to first find these broadcasts and then decipher them, but there's always a chance of them catching up to me. I thought the hard part was going to be leaving, but it seems like the real challenge is putting these messages in the open. I found what was interfering with my work. I encourage you to look for that too. I'm sorry that I can't be more help than that. At this point though, you have what you need to find me. Don't go to pile unless it's absolutely necessary. I have a pretty good feeling that won't end well. Good luck.
Last edited by Virtual⁧⁧raptor; 18 May, 2023 @ 11:51pm
Trotacielos 19 May, 2023 @ 12:33pm 
The code 8465 also opens the hologram table on the meeting room
Trotacielos 19 May, 2023 @ 12:36pm 
so does 715 so this might just be a limitation of hammer
Trotacielos 19 May, 2023 @ 1:55pm 
wack the light on the clue room while having the black light on, it gives you a completely new sets of code
|_KOBANCHIK_| 24 May, 2023 @ 10:27am 
I'm sorry that it's not in English, but for a clearer description I'll have to do it,

Прошу прощения что не на английском, но для более четкого описания мне придется это сделать
|_KOBANCHIK_| 24 May, 2023 @ 10:32am 
Смотрите, в черной коробке за картой находится комната разработчиков. В нее можно попасть двумя способами: 1-ый, это выстрелить в вторую мишень СПРАВА пять раз, подойти к дырке в стене, прожать кнопку использования и тогда в маленьком складе справа от мишеней, откроется белый проход. Второй - кинуть на пол мину (SLAM) и управляя ей через C меню влететь в черную коробку за картой. За шкафом в этой комнате есть сообщение: "If you want to solve the cipher, look outside the box. (and kinda inside too)" - Cippy
Last edited by |_KOBANCHIK_|; 24 May, 2023 @ 10:36am
Xanesh 25 Jul, 2023 @ 4:49am 
I found in door control room didn't finished mechanism, that was drawn in vent room, but i can't find requird part for it.
Xanesh 25 Jul, 2023 @ 4:55am 
actually I found a part, it's on the forth floor in small room
Nonexistence 27 Jul, 2023 @ 12:24am 
Behind the bookshelf in the admin room -
"If you want to solve the cipher, look outside the box!
and kinda inside too" -Cippy
Blobius 7 Aug, 2023 @ 12:42pm 
There is a suspicious lever slot in the room to the left of the big entrance. Has anybody tried searching for lever yet?
Blobius 7 Aug, 2023 @ 2:08pm 
If you press the soda machine too many times it will explode
Mr.mori 9 Aug, 2023 @ 10:03am 
the radio devices are definitely NOT morse code bc the sapces are too short for it so be morse code (the rule is that the spaces should be as song as the dots) also i ran them both thru spectrogram and the first one is reletively empty but the second one looks like it has 4 circles drawn with white (white cuz no noise in that spectrum)
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