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Battle entity (mounted)
Mass +400
Changed melee weapon from wh_main_emp_sword_hero to wh_main_emp_sword_hero_general
Ivan dismounted
Hitpoint -250
Shield -5
Morale +5
MP cost -300
SP cost -600
Upkeep -75
Added attribute immune to psychology (make in-line with mounted)
Ivan on steed
Armor +10
Melee Defence +5
Morale +5
MP cost -300
SP cost -600
Upkeep -75
Ivan Steed nr 2
Melee Aatack -5
Melee Defence -5
MP cost -500
SP cost -1000
Upkeep -125
Abilities
ksl_ivan_boots:
Recharge Time +30
ksl_ivan_sword
Active time -9
Battle entity
Run speed +0.5
Charge speed +0.3
Mass +300
Hit Reaction Ignore chance +5
Knockback interrupts ignore chance +5
Jump Attack Chance -50
Summoned flesh hounds
Hitpoints +25
Magic resistance -25
Karanak
Hitpoints -1000
Magic resistance -25
Melee Weapon
Damage -25
AP +25
Collision attack max targets -4
Melee attack interval -2 (Down from 6. This needs testing if not too strong!)
Attributes
Karanak
removed terror (is given by skill)
Summoned flesh hounds
added strider
Abilities
ability_karanak_prey_blood_god
Active +6
Recharge Time +30
ability_greater_locus_of_fury
Active +13
Recharge +30
ability_passive_karanak_call_hunt
Recharge +30
Xian dismounted
Hitpoints +850
Melee defence -5
Xian horse
Hitpoints +1350
Melee attack -5
Xian Long-ma
Hitpoints +2100
Melee attack -5
Magic res -20
Missile res -5
New melee weapon
wh2_dlc11_cst_count_noctilus_halberd_xian_sfo
Bonus vs large -5
added magical attack
added halber contact effect
Attributes
Added immune_to_psychology
Abilities
Xian on long ma
Removed wh_passive_vigour
Removed cth_passive_thorns
str_xian_bow_down:
Active +6
Recharge +30
stat_morale +6
stat_melee_defence +10
str_xian_fiery_rage:
Recharge +30
stat_melee_attack -4
stat_melee_damage_ap -0.15
str_xian_moment_perfect_yang:
Active +9
Recharge +30
str_xian_disdain:
Effect range +5
stat_melee_attack -1
stat_melee_defence -1
stat_morale +3
str_xian_excitement:
scalar_speed -0.1
stat_morale -1
Ammo +5
MP cost -200
SP cost -400
Upkeep -50
Missile contact effect "cower"
Morale +4 (now -4 debuff instead of -8)
Projectiles
str_nanye_cower
Muzzle velocity +50
Damage +40
Calibration area -0.1
Projectile penetration changed to large_4 (4 penetration instead of 10)
Expiry range -100
Abilities
str_nanye_kill_shot
minimum range +10
AP damage +170
collision radius +0.75
Bonus vs large +30
str_nanye_mark_target
Active +2
str_nanye_perfect_yin
Recharge time +60
Acceleration +1.3
Deceleration +0.5
Charge speed +1
Mass +1000
Turn speed +20
Projectile penetration resistance -16
Jump attack chance -10
On foot
MA +2
MD +10
Morale +5
Hitpoints +490
Flame dmg res -10
Fixed no impact on autoresolve
Steed
Melee attack +2
Morale +5
Hitpoints +590
Flame dmg res -10
Chariot
Armor +10
Melee attack +5
Melee defence +25
Morale +5
Hitpoints +800
Flame dmg res -10
Abilities
Charioteer outmanoeuvred
Mass multiplier -0.2 (now x1.3)
The charioteer background skill
MA on chariot -3
MD on chariot -5 (already high MD for chariot mounts in SFO)
Todo: Banishment vortex
MD -10
Morale +6
Phys resistance +10
MP cost +400
Melee weapon
changed contact effect to sfo effect: wh_main_unit_contact_toxic
Bonus vs inf +15
Dmg -15
AP +5
splash max attacks +3
building dmg -0.25
Collision attack max +1
Melee attack interval -0.7
Abilities
added wh_passive_vigour
str_brudd_shot
Dmg -15
AP -180
Dismounted:
Hitpoints +1190
Warhorse:
Hitpoints +1090
MD -10
Bear:
Hitpoints +1950
MA -15
Dmitry buff:
Active time +1
Recharge time +30
Effect melee attack +1
- Added SFO passive ability Skald
Bullwark of Kislev skill:
Melee defence for kossars
lvl 1 MD -1
lvl 2 MD -2
lvl 3 MD -3
Notes: Heroic resilience might be OP due to new SFO saber/shield kossars.
Speed +0.1
Mass +1000
MA +5
MD +2
Morale -15
Hitpoints +1900
Physical Resistance +10
Missile Resistance +35
MP cost +200
Melee Weapon
AP damage -175
Splash attack target size large -> very_large
Splash attack power +0.3
Building dmg multi +0.75
Really thick skin skill (Giants already have high HP and missile res in SFO)
Missile res -4/-7/-10
HP -5/-10/-15
- Added SFO giants trample passive ability
Bullcharge:
Active +5
Recharge +30
Bellow:
Active -5
Effect range +5
effect on enemy morale -8 -> -5
Protect Friends:
Effect range +5
Keg Toss Projectile:
Muzzle velocity +83
Damage +140
AP -120
Collision radius +1
Projectile penetration medium -> low
Detonation radius +1
Detonation speed +3
Detonation damage +130
Detonation damage AP +50
Detonation Force +50
Drunk party
Effect range +5
Run speed +0.2
Acceleration -1
Deceleration -1
Charge speed +0.8
Mass +150
Knock interrupts ignore chance -5
Aura VFX removed
Jump Attack chance -50
Armor +15
Charge bonus +10
Melee Attack -5
Melee Defense -5
Morale +2
Hitpoints +1100
Magic res +5
MP cost +500
Recruitement cost +1900
Melee Weapon
Bonus v Infantry -10
Damage +15
AP +35
Splash attack max attacks -2
Bronn, summoned hero unit
Armor +10
CB -5
Melee Attack -5
Melee Defense +5
Missile Resistance +50
Melee CP +100
Abilities
Added:
wh_main_character_abilities_deadly_onslaught
wh_main_character_abilities_foe_seeker
dwf_passive_main_2
Helgar_longplaits_axe_of_bronn
Added to Bronn:
dwf_passive_main_2
dwf_active_thane
Axe of Bronn:
Bonus v Infantry -1
Duration/Active time +5
Recharge time +20
Added skills
dwf_skill_venerate_grungni
dwf_skill_venerate_valaya
dwf_skill_venerate_grimnir
dwf_skill_venerate_gazul
dwf_skill_venerate_smednir
dwf_skill_venerate_thungni
dwf_skill_venerate_morgrim
Dismounted:
Armor +30
Melee Attack +6
Melee Defense +12
Morale +5
Hitpoints +1600
Flame resistance +25
MP cost +450
Mounted:
Melee Attack +6
Melee Defense +2
Morale +5
Hitpoints +2000
Flame resistance +25
MP cost +500
Melee Weapon
Damage +90
AP +10
Contact effect changed to SFO "searing flame"
Skills
Added:
emp_skill_5
emp_skill_6
emp_skill_7
emp_skill_8
Abilities
Added:
wh_main_lord_passive_hold_the_line
emp_passive_main_2
wh_main_banner_passive_banner_of_eternal_flame
str_thyrus_burning_intensity:
Intensity max amount increased +60 (now 300 seconds)
str_thyrus_fire_stone:
Active Time -1
Recharge +30
str_thyrus_bright_sword:
Equaled with sfo sword of rhuin
- All thyrus extended range spells assimilated to sfo standards
Armor +10
Melee Attack +1
Melee Defense +3
Hitpoints +1000
Shield +15
MP Cost +200
Melee weapon
Damage -75
AP +75
Splash attack max attack -2
Abilities
Added:
emp_passive_main_2
Skills
Added:
emp_skill_2
emp_skill_3
emp_skill_4
- emp_skill_1 (Heritage - Artillery) is mixed into Erkstein custom skill-line
Dismounted:
Armor +15
Melee Attack +1
Melee Defense +5
Hitpoints +1225
MP cost +400
Warhorse:
Armor +15
Charge Bonus +10
Melee Attack +1
Melee Defense -5
Hitpoints +900
MP cost +500
Griffon:
Armor +15
CB +20
Melee Attack +13
Melee Defense +15
Hitpoints +1850
MP cost +350
Melee Weapon
Equaled to SFO's "wh_main_emp_sword_hero_general_great"
Skills
Added:
emp_skill_1
emp_skill_2
emp_skill_3
emp_skill_4
Abilities
Added:
emp_passive_main_2
Nobber Fangadoom
Mass +200
Dismounted:
Armor +10
Melee Attack +5
Melee Defense +3
Morale -15
Hitpoints +500
On Arachnarok:
Armor +30
Melee Attack -5
Melee Defense +8
Morale -15
Hitpoints +1750
MP cost +250
Melee Weapon:
Dismounted, made similar to: wh_main_grn_goblin_sword_caster_hero
On arachnarok, made similar to: wh_main_grn_arachnarok
Skaw Falconer
Hitpoints +800
Ward Save +5
Untransformerd:
-20 Missile resistance
Ammo -10
Gunter
Dismounted:
Hitpoints +1350
Mounted:
melee Defense -10
Hitpoints +1200
Dazharr
Hitpoints +1100
Fire resistance -5
Kaarn
Hitpoints +1800
Totem Health +200
Rahtep
Dismounted:
MA +2
MD +3
Hitpoints +800
Morale -13
Warhorse
Ma +2
MD -7
Hitpoints +700
Morale -13
Hellsteed
Ma +2
MD -7
Hitpoints +950
Morale -13
Vazgrat
Hitpoints +2000
Xuq'ls
Armor +5
Charge bonus +2
Hitpoints +950 (-400)
Barrier +100
Physical resistance +20
Missile resistance -10
Added abilities
wh3_main_unit_passive_daemonic_instability_tzeentch
wh3_main_unit_passive_daemonic_instability_tzeentch_ii
Projectile (vomit)
Detonation radius +5
Detonation damage -25
Detonation AP damage +25
Minimum range 15
Damage -20
AP Damage +30
Shots per volley -8
Projectile (Primary missile)
Damage +15
AP +25
Bonus vs Infantry +5
Shockwave radius -0.15
Mass -85
Abilities
str_xuqls_ammo_replen
Replenishment 0.5% -> 5%
Recharge time +65
str_xuqls_shield_regen
Regen 0.2% -> 0.3%
str_xuqls_cone_vomit
Recharge time +30
str_xuqls_firestorm
Active Time -2
Changeling
All transformation units balanced to SFO counterparts
Spawn Aura
Damage +9
Damage AP -3
Goal Radius 8
Scribes
Armor +5
Hitpoints +1000 (+250)
Barrier Health +200
Projectile Weapon
Range +20
Damage AP +30
Reload -2
Bonus vs Large +100
All bound spells balanced with their sfo counterparts.
Amon
Melee Attack -5
Hit Points +1000
Physical Resistance -20
Missile Resistance +5
Barrier Health +200
Splash attack max attacks -2
Splash attack power multiplier -0.3
Collision attack max targets +1 (was 0)
Entropy Gate Vortex
Damage AP +5
Innate Character Skill
Tzeentch Corruption +5 (now 10)
SFO Abilities added
Arcane Mastery
Soul leech of tzeentch
Greater Magic Bond
Abilities
All Seeing Eye
Miscast chance multiplier 2 -> 1.5 (sfo has higher miscast)
Hand of Destiny
-10 Melee attack modifier (to balance SFO's 75% max hit chance)
World into Ruin
Leadership modifier +2 (now -8)
Master of sorcery
Recharge time +30
Marrisith
Added generic SFO wood elf lord skills
Added missing attributes
+Balanced all Legendary Character wood elves infantry and chariot units.
Too many changes to list them all. (3 Lord variants + 5 units)
Lietpold
MP cost +300
On foot
Armor +10
Melee attack -3
Melee defense +4
HP +1100
On "painted lark"
Charge bonus +10
Melee attack -3
Melee defense -6
HP +950
Melee weapon
Damage +30
AP damage +10
Weapon length -5
Splash targets -2
Abilities
Added empire sfo passive
str_lietpold_blessings:
Limited to 2 uses
Added initial recharge (150 seconds)
Increased recharge +30
Decreased health impact 25% -> 20%
Impact on morale +5 (now -5)
on melee defence -5 (now -10)
str_lietpold_gore_prow
Heal max amount (300 kill max intensity) -0.1% (now 0.5%)
Chronos Goodheart
Armor +15
Melee attack -5
Shield +15
Fire resistance -10
Physical resistance -5
MP cost +100
On foot
Melee defense +15
Hitpoints +1000
On horse
Melee defense +5
Hitpoints +900
Charge bonus +5
Melee weapon
Damage -100
AP damage +75
Splash targets -4
Abilities
Added empire sfo passive
Righteous flame
impact on enemy morale +4 (now -5)
Become flame
Dmage reflection -4
Speed scalar -0.05
Protected faith
Duration -3
Cleansing
Recharge +10
Burning wrath
Recharge time +30
Skills
Added generic SFO champion hero skills
Added SFO empire "Officer" skill
Pyre of perverse, reduced ward and MA/MD effect by ~1/3
Knights of the cleansing flame (Chronos's RoR)
Armor +5
Melee attack -1
Melee defense +3
Hitpoints +136 (per entity)
Shield +15
Fire resistance -10
Physical resistance -5
MP cost +100
Melee weapon
Bonus vs large -5
AP damage +5
Melee attack interval -1.1
Abilities
Added empire sfo passive
Rykarth
On foot
Melee attack +2
Melee defense +1
HP +1000
Fire res -5
MP cost +100
Bonus vs large -5
Damage +14
AP damage +30
Weapon length +1
Great taurus
MA -1
MD +22
HP +1900
Fire res +5
Lamasu
MA +1
MD +8
HP +1650
Fire res -5
MP cost +100
Axe vortex
Damage +5
Targog
Charge bonus +1
MA +1
MD -2
Morale -3
HP +2250
Ammo +5
Abilities
Buffed/Nerfed some of the ability stat effects
Rampage beast
Duration -6
Recharge +30
Vazgrat the Lucky
Armor -20
On foot (Sword+Pistol)
Melee attack +2
Melee defense -2
Morale -3
Hitpoints +2000
Ammo +5
Melee weapon (on foot)
Damage +43
AP Damage -33
Splash attack max target -4
Melee attack interval +0.2
Projectile weapon
Marksmanship bonus -10
Damage +48
AP damage +78
Base reload -3
callibration area +1
Mass -75
Added contact effect: Shieldbreaker
Attributes on foot
Added wallbreaker
Added contempt
Added fire while moving
On Mournfang
Charge bonus -5
Melee Attack +7
Melee Defence -6
Morale -3
Hitpoints +2500
Melee weapon (Mournfang)
Bonus vs large -5
Damage -4
AP damage -25
Splash attack max target -2
Melee attack interval +0.3
Attributes on Mournfang
Added wallbreaker
Added contempt
Added immunity to psychology
Ogre Kingdoms in general:
Added missing attribute "contempt" to all ogre characters
Sss'el'ari
Armor -10
MA +2
MD -2
Morale -1
Hitpoints +1800
Shield block +10
Damage +10
AP -5
Melee attack interval -0.5
Obadiah
- Nearly same stats as SFO necromancer. (250 more HP)
- Added SFO necromancer abilities
- Added SFO generic skill line
Gothard
- Nearly same stats as SFO wight king. (More HP, melee stats +5)
- Added "bolstered attack" passive
- Added SFO generic skill line
- Added SFO grave bodyguard skill line