Total War: WARHAMMER III

Total War: WARHAMMER III

[NEW LINK, see description] [outdated] Legendary Characters SFO Submod
El Papà  [developer] 12 May, 2023 @ 3:29pm
Patchnotes 3.0/3.1
Patchnotes

Disclaimer:
-/+[Value difference to previous version] (-/+Value difference to vanilla submod)
If no brackets, values were the same as vanilla.
Changes have not yet been gameplay tested (waiting for SFO update release).



Ragush of the Bloody Horn (Beastmen LL)

(Changes based on SFO Doombull, Gorebull and Butchers of Kalkengrad RoR a.o.)

Armor +15
Charge Bonus +15
Melee Attack -6 (+2)
Melee Defense -21 (-11)
Morale -15
Shield -5
Physical resistance +10
Multiplayer cost +250 (+150)
Melee damage +50 (+78)
Melee damage AP -28 (-35)
Building damage multiplier -0.25
Add contact effect "Discouraged" (same as SFO minotaur RoR)
Collision Attack max targets -5

Attributes:
Removed "ignore_trees" (Woodsman)
Added "Strider"
Added "charge_defense_vs_large"

Abilities:
Added Beastmen roar ability "bst_active_roar"

Bloodrage:
Active Time +3
Recharge Time +30

Butcher's Larder:
Effect Range +25

Character Skills:
"Devour Flesh" level 3: Mass percentage bonus -10%


Ludwig von Uberdorf

Added SFO's unique dwarf master engineer hero skill-line

Dismounted version
(Balanced as a mix between witch hunter, Jorek Grimm and dwf Master Engineer)

Armor +5 (+15)
MA +5 (+4)
MD +5 (+6)
Hit points -500 (+820)
Primary Ammo -70 (+80)
MP cost +300
Rec cost +1000
Upkeep -25

Dismounted projectile

Note: DPS is now only double instead of quadruple of witch hunter pistol dps, as was rebalanced recently in main ludwig mod by werebearus.

Range -25
Muzzle velocity -10
Marksmanship bonus -10
Damage +47
AP Damage +23
Reload +4
Calibration distance +10
Calibration Area -0.6
Mass +19

Barded Warhorse version
(Balanced with empire captain on barded horse among others)

Armor +15
MA -5
MD +10
Morale +5
Hit points -250 (+1090)
Primary Ammo -60 (+10)
MP cost +300
Rec cost +1400
Upkeep +75

Mounted projectile

Minimum Range +5
Muzzle velocity -65
Marksmanship Bonus -20
Reload +1
Calibration Area +4.4
Mass +7
Vegetation Ignore Time +0.07

Steam Tank version
(Changes based on steam tank/steam tank RoR)

Accuracy +10
CB -20
MA +4
MD +10
Hit points -2000 (+948)
Primary Ammo -15(+5)
Magic res +25
Missile res -15
Ward +25
MP cost +100
Rec cost +2600
Upkeep +25

Steam Tank projectile
(Trying to not overcorrect due to rebalance of SFO mortar projectile)

Range +45
Marksmanship Bonus -5
Base Reload +3
Calibration Area -2
Damage +30
Damage AP +20
Building damage multiplier +1

Steam Tank unit attributes
+ogre_charge


Feytor the Tainted

Armor +10
Morale +1
Hitpoints +1462

Melee weapon
(ref.: wh3_dlc20_chs_cha_exalted_hero_mnur_great_axe)

Dmg +90
AP -90
Splash pwr mult -0.5
Bld dmg mult -0.25
Collision attack max targets cooldown -5

Plague of the crow, weapon contact effect
duration +10 (from -1 = no duration, bug is reported)
max dmg entities +4
Speed debuff +0.2 (now -25% debuff)

Prune the Garden ability
Effect range +5
Kill decrease intensity, max kills -100

Regrow the Garden ability
Effect range +5
Kill increase intensity, max kills -100
Removed affect self (SFO cloud of flies adds self heal)

Brain Fever ability
decrease armor additional -10

Red Plague ability (phase 1)
Changed melee attack to 1.2 multiplier (was +6 before)

Brain Fever/Black Rot/Red Plague
Increased recharge time (incl. shared recharge time) +30
Target Intercept Range +5

Vomit of Nurgle ability
Number of uses -1

Attributes
Add Hide_forest


Haargroth the Blooded

MA -1
MD +2
Morale +3
Hit points +1285
Magic res -5
MP cost -100
Recruitement cost +1200
Upkeep -300 (now 0 as other chaos LL's)
Dmg -35
AP +40
Splash Attack max attacks -2
Splash Attack Power -1.4
Building dmg multiplier -0.25
Melee Attack Interval -0.3

Ability Axe of Khorne
additional -1 melee defence
Duration +4
Recharge time +30

Ability Spelleater Shield
Recharge time +10
Target intercept range +10

Spelleater Vortex
Dmg +34
AP +60

Ability Bloodskull Pentant
Recharge Time +30

Bloodskull Pendant Vortex
Damage AP +10

Abilities
Added SFO ability Rage of the blood God
Added ability Rage


Styrkaar of the Sortsvinaer

Serpent mount entity
Walk speed +1
Run speed -1.5
Charge distance etc to SFO standard
Mass +450
Hit points -8
Knock interrupts ignore chance -10
Jump attack chance +5

Styrkaar entity
(unique entity made: elp_styrkaar_sfo)
Run speed +0.5
Acceleration +1
Charge speed +1
Charge distance etc to SFO standard
Mass +300
Jump attack chance -50

Styrkaar dismounted
Armor +20
Man entity changed to slightly buffed sigvald entity (instead of super fast SFO sigvald)
Melee Defence +5 (+8)
Hitpoints +1116
Physical res +10
MP cost +100
Recruitement cost +1300
Upkeep -300

Styrkaar mounted
Man entity changed to slightly buffed sigvald entity (instead of super fast SFO sigvald)
Hitpoints +1788
MP cost +50
Recruitement cost +1650
Upkeep -350

Melee Weapon
Dmg -190
AP +120
Splash max attack -2
Splash attack multiplier -0.7
Melee Attack Interval -0.5

Melee Weapon mounted (clone with small differences)
Dmg -190
AP +120
Splash max attack -2
Splash attack multiplier -0.7
Collision Attack Max Targets +1 (was 0)

Abilities
Add SFO ability visions of pleasure (as do sigvald and slaneshi chaos lord)

Styrkaar Elixir ability
Morale debuff +8 (now -8, for refernce: SFO discouraged contact effect has -10)
Speed debuff +0.3 (now 0.7 multiplier

Beguiling Gem ability
Active time -5
Effect Range +5
Melee attack additional -6
Melee Defense additional -6

Pendant of Slanesh ability
Phase 1 melee attack +2
Phase 2 melee attack +3
Phase 3 melee attack +4

Attributes
Added causes_fear


Vandred the Majestic

battle_entities_tables
Custom entitiy: elp_vandred_medusa_sfo (instead of bloodwrack_medusa_ror...)
Run Speed -0.7
Charge speed -0.8
-800 Mass
-0.9 Height

Armor +10
Charge Bonus +15
Melee Attack +2
Melee Defence -2
Morale +2
Hitpoints +1336

MP cost +400
Recruitement cost +1500
Upkeep -300 (now 0)

Damage -30
AP +40
Splash attack max attacks -4
Splash attack power multiplier -0.3
Building damage multi +0.25
Melee attack interval -0.6

str_vandred_fading_hopes
Max intensity +100
+2 leadership (now -6 debuff)
+5 range

str_vandred_praise
Melee Defence +8
Missile resistance +1
Recharge +15

str_vandred_destruction
Melee damage +0.15
AP damage +0.15
Melee Defence additional -6
Recharge +15

str_vandred_daggerdance
Resistance +5
Recharge +15

str_vandred_ballet_1
MD +2
str_vandred_ballet_2
MD +4
str_vandred_ballet_3
MD +6

Attributes
Added causes_fear

Rapturous appeal (str_vandred_seduction)
Added +15 missile reduction for lords army

str_vandred_slither
Speed bonus -10 (to counterbalance SFO supple & spry)


Vardek Crom

Crom dismounted
CB -15
Melee attack -5
Melee Defence +1
Morale +3
Hitpoints +968
MP cost +100
Upkeep -300

Warhorse
Melee Attack +4
Melee Defence +7
Morale +3
Hitpoints +618
MP cost +100
Upkeep -400

Mammoth
CB +30
Melee Attack +17
Melee Defence +6
Hitpoints +1412
MP cost -200
Upkeep -575

Melee Weapon (excl. mammoth)
Damage -10
AP +20
Splash attack max attacks +1
Splash attack power multiplier -1

Abilities
Added SFO chaotic blessing

str_crom_whirl
+4 melee defence

str_crom_assault
changed 3x multiplier to +150 AP damage
changed 0.3 multiplier to -150 damage

Attributes

Added causes_fear
Added immune_to_psychology

Crom on mammoth
Added wallbreaker

Chaos undivided skill
lvl 1
MA -1
+1 undivided corruption
lvl 2
MA -2
+2 undivided corruption
lvl 3
MA -3
+3 undivided corruption


To be Continued


Discuss below, stay on topic.
Last edited by El Papà; 26 Jul, 2023 @ 5:09am
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Showing 1-5 of 5 comments
El Papà  [developer] 12 May, 2023 @ 3:40pm 
Ivan Radinov

Battle entity (mounted)
Mass +400

Changed melee weapon from wh_main_emp_sword_hero to wh_main_emp_sword_hero_general

Ivan dismounted

Hitpoint -250
Shield -5
Morale +5

MP cost -300
SP cost -600
Upkeep -75

Added attribute immune to psychology (make in-line with mounted)

Ivan on steed

Armor +10
Melee Defence +5
Morale +5

MP cost -300
SP cost -600
Upkeep -75

Ivan Steed nr 2

Melee Aatack -5
Melee Defence -5

MP cost -500
SP cost -1000
Upkeep -125

Abilities

ksl_ivan_boots:
Recharge Time +30
ksl_ivan_sword
Active time -9


Karanak

Battle entity

Run speed +0.5
Charge speed +0.3
Mass +300
Hit Reaction Ignore chance +5
Knockback interrupts ignore chance +5
Jump Attack Chance -50

Summoned flesh hounds

Hitpoints +25
Magic resistance -25

Karanak

Hitpoints -1000
Magic resistance -25

Melee Weapon

Damage -25
AP +25
Collision attack max targets -4
Melee attack interval -2 (Down from 6. This needs testing if not too strong!)

Attributes

Karanak
removed terror (is given by skill)

Summoned flesh hounds
added strider

Abilities

ability_karanak_prey_blood_god
Active +6
Recharge Time +30

ability_greater_locus_of_fury
Active +13
Recharge +30

ability_passive_karanak_call_hunt
Recharge +30


Xian Feng

Xian dismounted

Hitpoints +850
Melee defence -5

Xian horse

Hitpoints +1350
Melee attack -5

Xian Long-ma

Hitpoints +2100
Melee attack -5
Magic res -20
Missile res -5

New melee weapon
wh2_dlc11_cst_count_noctilus_halberd_xian_sfo
Bonus vs large -5
added magical attack
added halber contact effect

Attributes

Added immune_to_psychology

Abilities
Xian on long ma
Removed wh_passive_vigour
Removed cth_passive_thorns

str_xian_bow_down:
Active +6
Recharge +30
stat_morale +6
stat_melee_defence +10

str_xian_fiery_rage:
Recharge +30
stat_melee_attack -4
stat_melee_damage_ap -0.15

str_xian_moment_perfect_yang:
Active +9
Recharge +30

str_xian_disdain:
Effect range +5
stat_melee_attack -1
stat_melee_defence -1
stat_morale +3

str_xian_excitement:
scalar_speed -0.1
stat_morale -1


Nanye

Ammo +5
MP cost -200
SP cost -400
Upkeep -50

Missile contact effect "cower"

Morale +4 (now -4 debuff instead of -8)

Projectiles

str_nanye_cower
Muzzle velocity +50
Damage +40
Calibration area -0.1
Projectile penetration changed to large_4 (4 penetration instead of 10)
Expiry range -100

Abilities

str_nanye_kill_shot

minimum range +10
AP damage +170
collision radius +0.75
Bonus vs large +30

str_nanye_mark_target

Active +2

str_nanye_perfect_yin

Recharge time +60


Nyletoth

Acceleration +1.3
Deceleration +0.5
Charge speed +1
Mass +1000
Turn speed +20
Projectile penetration resistance -16
Jump attack chance -10

On foot

MA +2
MD +10
Morale +5
Hitpoints +490
Flame dmg res -10

Fixed no impact on autoresolve

Steed
Melee attack +2
Morale +5
Hitpoints +590
Flame dmg res -10

Chariot

Armor +10
Melee attack +5
Melee defence +25
Morale +5
Hitpoints +800
Flame dmg res -10

Abilities

Charioteer outmanoeuvred
Mass multiplier -0.2 (now x1.3)

The charioteer background skill
MA on chariot -3
MD on chariot -5 (already high MD for chariot mounts in SFO)

Todo: Banishment vortex


Serkhet

MD -10
Morale +6
Phys resistance +10

MP cost +400

Melee weapon
changed contact effect to sfo effect: wh_main_unit_contact_toxic
Bonus vs inf +15
Dmg -15
AP +5
splash max attacks +3
building dmg -0.25
Collision attack max +1
Melee attack interval -0.7


Abilities

added wh_passive_vigour


Brudd

str_brudd_shot
Dmg -15
AP -180
El Papà  [developer] 29 May, 2023 @ 10:23am 
Dmitri Tzaryov

Dismounted:
Hitpoints +1190

Warhorse:
Hitpoints +1090
MD -10

Bear:
Hitpoints +1950
MA -15

Dmitry buff:
Active time +1
Recharge time +30
Effect melee attack +1

- Added SFO passive ability Skald

Bullwark of Kislev skill:
Melee defence for kossars
lvl 1 MD -1
lvl 2 MD -2
lvl 3 MD -3

Notes: Heroic resilience might be OP due to new SFO saber/shield kossars.


Halagrundsor

Speed +0.1
Mass +1000

MA +5
MD +2
Morale -15
Hitpoints +1900
Physical Resistance +10
Missile Resistance +35

MP cost +200

Melee Weapon

AP damage -175
Splash attack target size large -> very_large
Splash attack power +0.3
Building dmg multi +0.75

Really thick skin skill (Giants already have high HP and missile res in SFO)
Missile res -4/-7/-10
HP -5/-10/-15

- Added SFO giants trample passive ability

Bullcharge:
Active +5
Recharge +30

Bellow:
Active -5
Effect range +5
effect on enemy morale -8 -> -5

Protect Friends:
Effect range +5

Keg Toss Projectile:

Muzzle velocity +83
Damage +140
AP -120
Collision radius +1
Projectile penetration medium -> low
Detonation radius +1
Detonation speed +3
Detonation damage +130
Detonation damage AP +50
Detonation Force +50
Drunk party
Effect range +5


Helgar Longplaits

Run speed +0.2
Acceleration -1
Deceleration -1
Charge speed +0.8
Mass +150
Knock interrupts ignore chance -5
Aura VFX removed
Jump Attack chance -50

Armor +15
Charge bonus +10
Melee Attack -5
Melee Defense -5
Morale +2
Hitpoints +1100
Magic res +5

MP cost +500
Recruitement cost +1900

Melee Weapon

Bonus v Infantry -10
Damage +15
AP +35
Splash attack max attacks -2

Bronn, summoned hero unit
Armor +10
CB -5
Melee Attack -5
Melee Defense +5
Missile Resistance +50

Melee CP +100

Abilities

Added:
wh_main_character_abilities_deadly_onslaught
wh_main_character_abilities_foe_seeker
dwf_passive_main_2
Helgar_longplaits_axe_of_bronn

Added to Bronn:
dwf_passive_main_2
dwf_active_thane

Axe of Bronn:
Bonus v Infantry -1
Duration/Active time +5
Recharge time +20

Added skills
dwf_skill_venerate_grungni
dwf_skill_venerate_valaya
dwf_skill_venerate_grimnir
dwf_skill_venerate_gazul
dwf_skill_venerate_smednir
dwf_skill_venerate_thungni
dwf_skill_venerate_morgrim


Thyrus

Dismounted:
Armor +30
Melee Attack +6
Melee Defense +12
Morale +5
Hitpoints +1600
Flame resistance +25

MP cost +450

Mounted:
Melee Attack +6
Melee Defense +2
Morale +5
Hitpoints +2000
Flame resistance +25

MP cost +500

Melee Weapon

Damage +90
AP +10
Contact effect changed to SFO "searing flame"

Skills

Added:
emp_skill_5
emp_skill_6
emp_skill_7
emp_skill_8

Abilities

Added:
wh_main_lord_passive_hold_the_line
emp_passive_main_2
wh_main_banner_passive_banner_of_eternal_flame

str_thyrus_burning_intensity:
Intensity max amount increased +60 (now 300 seconds)

str_thyrus_fire_stone:
Active Time -1
Recharge +30

str_thyrus_bright_sword:
Equaled with sfo sword of rhuin

- All thyrus extended range spells assimilated to sfo standards


Erkstein

Armor +10
Melee Attack +1
Melee Defense +3
Hitpoints +1000
Shield +15

MP Cost +200

Melee weapon

Damage -75
AP +75
Splash attack max attack -2

Abilities

Added:
emp_passive_main_2

Skills

Added:
emp_skill_2
emp_skill_3
emp_skill_4

- emp_skill_1 (Heritage - Artillery) is mixed into Erkstein custom skill-line


Stefan von Kessel

Dismounted:

Armor +15
Melee Attack +1
Melee Defense +5
Hitpoints +1225

MP cost +400

Warhorse:

Armor +15
Charge Bonus +10
Melee Attack +1
Melee Defense -5
Hitpoints +900

MP cost +500

Griffon:

Armor +15
CB +20
Melee Attack +13
Melee Defense +15
Hitpoints +1850

MP cost +350

Melee Weapon

Equaled to SFO's "wh_main_emp_sword_hero_general_great"

Skills

Added:
emp_skill_1
emp_skill_2
emp_skill_3
emp_skill_4

Abilities

Added:
emp_passive_main_2
Last edited by El Papà; 29 May, 2023 @ 10:23am
El Papà  [developer] 30 May, 2023 @ 10:30am 
Temporary changelog for newest LC characters:

Nobber Fangadoom

Mass +200

Dismounted:
Armor +10
Melee Attack +5
Melee Defense +3
Morale -15
Hitpoints +500

On Arachnarok:

Armor +30
Melee Attack -5
Melee Defense +8
Morale -15
Hitpoints +1750

MP cost +250

Melee Weapon:

Dismounted, made similar to: wh_main_grn_goblin_sword_caster_hero
On arachnarok, made similar to: wh_main_grn_arachnarok

Skaw Falconer

Hitpoints +800
Ward Save +5

Untransformerd:
-20 Missile resistance
Ammo -10

Gunter

Dismounted:
Hitpoints +1350

Mounted:
melee Defense -10
Hitpoints +1200

Dazharr

Hitpoints +1100
Fire resistance -5

Kaarn

Hitpoints +1800

Totem Health +200

Rahtep

Dismounted:
MA +2
MD +3
Hitpoints +800
Morale -13

Warhorse
Ma +2
MD -7
Hitpoints +700
Morale -13

Hellsteed
Ma +2
MD -7
Hitpoints +950
Morale -13

Vazgrat

Hitpoints +2000
El Papà  [developer] 28 Jun, 2023 @ 5:54pm 
Patch Released 29.06.:

Xuq'ls

Armor +5
Charge bonus +2
Hitpoints +950 (-400)
Barrier +100
Physical resistance +20
Missile resistance -10

Added abilities
wh3_main_unit_passive_daemonic_instability_tzeentch
wh3_main_unit_passive_daemonic_instability_tzeentch_ii

Projectile (vomit)
Detonation radius +5
Detonation damage -25
Detonation AP damage +25

Minimum range 15
Damage -20
AP Damage +30
Shots per volley -8

Projectile (Primary missile)
Damage +15
AP +25
Bonus vs Infantry +5
Shockwave radius -0.15
Mass -85

Abilities
str_xuqls_ammo_replen
Replenishment 0.5% -> 5%
Recharge time +65

str_xuqls_shield_regen
Regen 0.2% -> 0.3%

str_xuqls_cone_vomit
Recharge time +30

str_xuqls_firestorm
Active Time -2

Changeling

All transformation units balanced to SFO counterparts

Spawn Aura
Damage +9
Damage AP -3
Goal Radius 8

Scribes

Armor +5
Hitpoints +1000 (+250)
Barrier Health +200

Projectile Weapon
Range +20
Damage AP +30
Reload -2
Bonus vs Large +100

All bound spells balanced with their sfo counterparts.

Amon

Melee Attack -5
Hit Points +1000
Physical Resistance -20
Missile Resistance +5
Barrier Health +200

Splash attack max attacks -2
Splash attack power multiplier -0.3
Collision attack max targets +1 (was 0)


Entropy Gate Vortex

Damage AP +5

Innate Character Skill

Tzeentch Corruption +5 (now 10)

SFO Abilities added
Arcane Mastery
Soul leech of tzeentch
Greater Magic Bond

Abilities

All Seeing Eye
Miscast chance multiplier 2 -> 1.5 (sfo has higher miscast)

Hand of Destiny
-10 Melee attack modifier (to balance SFO's 75% max hit chance)

World into Ruin
Leadership modifier +2 (now -8)

Master of sorcery
Recharge time +30


Marrisith

Added generic SFO wood elf lord skills
Added missing attributes

+Balanced all Legendary Character wood elves infantry and chariot units.

Too many changes to list them all. (3 Lord variants + 5 units)
El Papà  [developer] 11 Aug, 2023 @ 12:02pm 
Big patch released for the 7 new characters:

Lietpold

MP cost +300

On foot

Armor +10
Melee attack -3
Melee defense +4
HP +1100

On "painted lark"

Charge bonus +10
Melee attack -3
Melee defense -6
HP +950

Melee weapon

Damage +30
AP damage +10
Weapon length -5
Splash targets -2


Abilities
Added empire sfo passive

str_lietpold_blessings:
Limited to 2 uses
Added initial recharge (150 seconds)
Increased recharge +30
Decreased health impact 25% -> 20%
Impact on morale +5 (now -5)
on melee defence -5 (now -10)

str_lietpold_gore_prow
Heal max amount (300 kill max intensity) -0.1% (now 0.5%)

Chronos Goodheart

Armor +15
Melee attack -5
Shield +15
Fire resistance -10
Physical resistance -5
MP cost +100

On foot
Melee defense +15
Hitpoints +1000

On horse
Melee defense +5
Hitpoints +900
Charge bonus +5

Melee weapon

Damage -100
AP damage +75
Splash targets -4


Abilities
Added empire sfo passive

Righteous flame
impact on enemy morale +4 (now -5)

Become flame
Dmage reflection -4
Speed scalar -0.05

Protected faith
Duration -3

Cleansing
Recharge +10

Burning wrath
Recharge time +30

Skills
Added generic SFO champion hero skills
Added SFO empire "Officer" skill
Pyre of perverse, reduced ward and MA/MD effect by ~1/3

Knights of the cleansing flame (Chronos's RoR)

Armor +5
Melee attack -1
Melee defense +3
Hitpoints +136 (per entity)
Shield +15
Fire resistance -10
Physical resistance -5
MP cost +100

Melee weapon

Bonus vs large -5
AP damage +5
Melee attack interval -1.1

Abilities
Added empire sfo passive

Rykarth

On foot

Melee attack +2
Melee defense +1
HP +1000
Fire res -5
MP cost +100
Bonus vs large -5
Damage +14
AP damage +30
Weapon length +1

Great taurus
MA -1
MD +22
HP +1900
Fire res +5

Lamasu
MA +1
MD +8
HP +1650
Fire res -5
MP cost +100

Axe vortex
Damage +5

Targog

Charge bonus +1
MA +1
MD -2
Morale -3
HP +2250
Ammo +5

Abilities

Buffed/Nerfed some of the ability stat effects

Rampage beast
Duration -6
Recharge +30

Vazgrat the Lucky

Armor -20

On foot (Sword+Pistol)

Melee attack +2
Melee defense -2
Morale -3
Hitpoints +2000
Ammo +5

Melee weapon (on foot)
Damage +43
AP Damage -33
Splash attack max target -4
Melee attack interval +0.2

Projectile weapon

Marksmanship bonus -10
Damage +48
AP damage +78
Base reload -3
callibration area +1
Mass -75
Added contact effect: Shieldbreaker

Attributes on foot
Added wallbreaker
Added contempt
Added fire while moving

On Mournfang

Charge bonus -5
Melee Attack +7
Melee Defence -6
Morale -3
Hitpoints +2500

Melee weapon (Mournfang)
Bonus vs large -5
Damage -4
AP damage -25
Splash attack max target -2
Melee attack interval +0.3

Attributes on Mournfang
Added wallbreaker
Added contempt
Added immunity to psychology

Ogre Kingdoms in general:
Added missing attribute "contempt" to all ogre characters

Sss'el'ari

Armor -10
MA +2
MD -2
Morale -1
Hitpoints +1800
Shield block +10

Damage +10
AP -5
Melee attack interval -0.5

Obadiah

- Nearly same stats as SFO necromancer. (250 more HP)
- Added SFO necromancer abilities
- Added SFO generic skill line

Gothard

- Nearly same stats as SFO wight king. (More HP, melee stats +5)
- Added "bolstered attack" passive
- Added SFO generic skill line
- Added SFO grave bodyguard skill line
Last edited by El Papà; 11 Aug, 2023 @ 12:02pm
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