Stranded: Alien Dawn

Stranded: Alien Dawn

Stranded: Project-X
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Logics  [developer] 25 May, 2023 @ 8:27am
Version 1.4
Version 1.4

The entire insect/alien enemies have been overhauled, and the entire wave system has been completely changed. Spawning distance has been increased, 24 Hour notice of attacks to prepare for them. Detailed information on the attack incoming for every species, with a info panel that shows weaknesses and strengths per attack wave. Enemies now have elemental weaknesses and buffs, aswell as capable of inflicting specific health conditions such as ''Poison'' etc. They've all been buffed to match with the power of Project-X weaponry and defenses. Each current species and new species that has been added all have specific details included in there researched info that will give you information on the vulnurabilities and possible element inflictions they can cause. Researching every species is 100% worthwhile now as it will contain valuable information on how to prepare for the enemy. Alongside this you will get a 24 hour notification period before being attacked, giving you plenty of time to prepare yourself and adapt to the change of opponents. Events and attacks will also happen in a reactive manner, no longer randomly, but more so reactive to your own actions making it feel like what you do is actually going to impact your crew members. Alongside this to accomodate for the 'Continuity' aspect, the tameable creatures lifespan has been changed from 130 days to 3000-4000 days so the effort of taming them is worthwhile for the bonuses they offer. Some species now give additional rare bonuses and resources but are harder to tame, rewarding you for actually going through the effort of taming. This also gives you time to actually bond with the animal and a reason to give them a name. Some new animals can produce rare materials required for the new tech trees so it is totally worthwhile! See below for detailed changes. WARNING: Enemies are now alot tougher and resistant, but on Project-X moon and scenario they come in smaller numbers and less frequent so it balances out. You need to be more specific and careful, aswell as strategically plan ahead.

Not just that, but another new skill! With new waves of enemies, I wanted to change the butchering loot table to be more rewarding and to specify the role of a -Biologist-. Now every animal has been re-written to drop extra organs and alien bodily fluids that can be dissected by a Biologist and used to speed up your progress towards contraband items and other end game content. By introducing another method of progressing down the other tech trees, its also given you a reason to be slightly more excited about attack waves and rewarding you depending on the difficulty of the enemies. It gives a purpose to the waves as you just don't know what they could have that could give your Biologist a huge breakthrough! Butchering now feels even more rewarding.

All Project-X expeditions now work on every scenario.
The entire UI has been overhauled for Project-X items only, icons changed to fit 'Project-X' general theme on every item introduced under 'Project-X'.
All character's have received a portrait edit so that they all match color wise and feel more holographic. Some characters have received new portraits.
Contraband and Trade categories moved over to the right side of the panel beside ''Defense'' and before ''Manage''. No longer obnoviously sticking out before ''Orders''.
Fixed Supply Vegetables so it no longer freezes the ''Trading Shuttle'' on production.
Added a new description to advanced hydro rack.
All breakthroughs have had icons replaced.
All breakthroughs have been enabled for the mod no matter what seed you are playing.
Added research level on the information of all Project-X research techs, so now you will be able to see if you have the required requirement where as before it didn't show.
All tameable animals listed at the bottom have had the years of life greatly increased.
New Skill - Biologist.
New Activity and Schedule function 'Biologist'.
New Research and Buildings ''Lab Desk'' and ''Lab Fridge''.
New Trade Tab and Research for Trade Access ''Biology''.
20 New Recipes that tie in with the new skill "Biologist" and grant a second way to unlocking advanced weaponry, armour and components.
All recipes will now have a multiplier of 100 for the ''Until Then'' option.
Fixed the Advanced Hydro Rack.
Peaceful mode can now be activated in the game rules.
Animals listed below have had there butchering time increased between 4-9 hours depending on difficulty and loot of the creature. This then makes the Biology skill and traits worthy of being used in replacement of standard butchering so that you can obtain the resources before decomposing.

New Items:
Shriekers Heart.
Shriekers Stomach.
Shriekers Blood.
Scissorhands Heart
Scissorhands Lungs
Scissorhands Blood.
Scarab's Liver.
Scarab's Heart
Scarab's Blood.
Raptor's Lung.
Raptor's Heart.
Raptor's Blood.
Juno Heart.
Juno Lungs.
Juno Blood.
Box of Organs
Box of Blood.
Juno Box.
Scarab Box.
Scissor Hands Box.
Raptor Box.
Shrieker Box.
Nanite Shot.
Juno Adrenaline.
Boost Gel.
Numbed Nerves Pill.


New Story Additions:
-- Animal Attack Dragonflies.
-- Animal Attack Shriekers.
-- Animal Attack Skarabei
-- Animal Attack Scissorhands Brute
-- Animal Attack Junos
-- Animal Attack Junos Brute
-- Animal Attack Glutch
-- Animal Attack Shriekers Ambush
-- Animal Attack Scissorhands
-- Animal Attack Venomous Raptors
-- Animal Attack Skarabei Swarm
-- Animal Attack Shrieker Mother
-- Animal Attack Rabid Dogs.
-- Animal Attack Baby Raptors.

New Species:
-- Venomous Raptors

Trait and Happiness Factors:
-- New - Traders Delight
-- New - Animal Heaven
-- New - Hallucinations
-- New - Cyber Crystal Supply
-- New - Accountants Dream
-- Cannot Trade
-- Cannot Hack
-- Cannot Farm
-- Cannot Craft
-- Cannot Physical
-- Cannot Research
-- Cannot Construct
-- Cannot Heal
-- Cannot Biology
-- Biologist's Dissection
-- Efficient Biologist.
-- Mercenary Captain.
-- 60% Accuracy.
-- SliceNDice

Character Changes:
-May- have fixed the health conditions of B2-V9 and Code-X.
Fixed all characters so that they now cannot perform certain activities related to a forbidden skill.
Character 'Chaz Relioo' has been changed. New traits and completion of character. New portrait.
Character 'Lunaria' has been tweaked, new trait added.
Character 'Gale Senario' has new traits and been balanced.
Character 'Tommy' has new traits and been balanced.
Character 'Qura Dunn' has a new trait.
Character 'Bruno' has received a new portrait.
Character 'Gizmo' has received a new portrait.
Character 'Orlando' has received a new portrait.
NEW Character 'Dayn Rheo'
NEW Character 'Felix Hanns'
NEW Character 'Pogo Dainer'
NEW Character 'Rex Lennard'
NEW Character 'Doctor Swain'
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Showing 1-7 of 7 comments
Logics  [developer] 25 May, 2023 @ 8:27am 
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Waves/Enemies:
All Dogs Lifespan when tamed changed from 100 days to 2000-4000 days. Alongside every animal listed below.
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Juno Brute:
Elements: 50% negation to Blunt, Pierce, Energy and Pacify elemenbts. Vulnurable to Gas elements.
Vision: Can see in the dark. Sight increase from 30 meters to 50 meters. Hearing 2 meters.
Distress Call: 80% chance to Enrage up to 5 sorrounding allies of up to 20 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 35 meters instead of 20 meters.
Loot: Increased from 75 insect meat to 100 insect meat. Now drop organs for Biologist skill.
Intelligence: 90% Trap avoid chance.
Health: Increase from 300 to 600 health.
Tamed Perks: Dig 130 stone instead of 75 stone every 60 hours.
Tamed Lifespan: Increased from 192-336 days, to 955-3922.
Tameable: Yes, 50% chance to tame, level 5 skill required, 30% chance to become aggressive.
Attack Range: 3 Meters.
Attack Damage: Increased from 40 to 50.
Attack Cooldown: Increased from 3 seconds to 4 seconds.
Attack Element: Piercing.
__________________________________
Juno:
Elements: 25% negation to Blunt, Pierce, Energy and Pacify elemenbts. Vulnurable to Gas elements.
Vision: Can see in the dark. Sight increase from 20 meters to 30 meters. Hearing 2 meters.
Distress Call: 80% chance to Enrage up to 3 sorrounding allies of up to 15 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 25 meters instead of 15 meters.
Loot: Increased from 50 insect meat to 80 insect meat. Now drop organs for Biologist skill.
Intelligence: 70% Trap avoid chance.
Health: Increase from 150 to 300 health.
Tamed Perks: 50 stone every 48 hours.
Tamed Lifespan: Increased from 192-336 days, to 955-2995.
Tameable: Yes, 50% chance to tame, level 5 skill required, 30% chance to become aggressive.
Attack Range: 3 Meters.
Attack Damage: Increased from 20 to 35.
Attack Cooldown: Increased from 3 seconds to 4 seconds.
Attack Element: Piercing.
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Glutch Manhunter:
Elements: 20% negation to Blunt, Pierce, Energy and Pacify elemenbts. High defense to Gas elements.
Vision: Sight increase from 10 meters to 15 meters. Hearing 2 meters.
Distress Call: 50% chance to Enrage up to 3 sorrounding allies of up to 15 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 15 meters instead of 10 meters.
Loot: 30-40 insect meat.Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance.
Health: Increase from 50 to 200 health.
Tamed Perks: N/A.
Tamed Lifespan: N/A
Tameable: No.
Attack Range: Increased from 3 Meters to 5 meters.
Attack Damage: Increased from 5 to 15.
Attack Cooldown: 5 seconds.
Attack Element: Poisonous Cloud, difficulty breathing, lung poison and general poisoning.
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Scissorhands:
Elements: Vulnurable to Gas and Energy attacks. Increased defense to other elements.
Vision: Can see in the dark. Sight increase from 25 meters to 40 meters. Hearing 2 meters.
Distress Call: 60% chance to Enrage up to 6 sorrounding allies of up to 10 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters instead of 15 meters.
Loot: Decreased from 25 insect meat to 15 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance.
Health: Increase from 100 to 200 health.
Tamed Perks: 30 stone every 48 hours.
Tamed Lifespan: Increased from 192-336 days, to 336-1995.
Tameable: Yes, 50% chance to tame, level 5 skill required, 30% chance to become aggressive.
Attack Range: 2 Meters.
Attack Damage: Increased from 10 to 15.
Attack Cooldown: Increased from 1-2 seconds to 2-3 seconds.
Attack Element: Piercing.
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Scissorhands Brute:
Elements: Vulnurable to Gas and Energy attacks. Increased defense to other elements.
Vision: Can see in the dark. Sight increase from 40 meters to 60 meters. Hearing 2.5 meters.
Distress Call: 80% chance to Enrage up to 6 sorrounding allies of up to 10 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 30 meters instead of 15 meters.
Loot: Increased from 40 insect meat to 80 insect meat. Now drop organs for Biologist skill.
Intelligence: 20% Trap avoid chance.
Health: Increase from 200 to 500 health.
Tamed Perks: 110 stone every 60 hours.
Tamed Lifespan: Increased from 192-336 days, to 855-2995.
Tameable: Yes, 50% chance to tame, level 5 skill required, 30% chance to become aggressive.
Attack Range: 2 Meters.
Attack Damage: Increased from 20 to 35.
Attack Cooldown: 1-2 Seconds.
Attack Element: Piercing.
__________________________________
Shrieker:
Elements: Vulnurable to Gas, Pacify and Energy attacks. Large increased defense to Piercing attacks Blunt attacks.
Vision: Can see in the dark. Sight increase from 20 meters to 40 meters.
Distress Call: 80% chance to Enrage up to 6 sorrounding allies of up to 20 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 25 meters instead of 15 meters.
Loot: Increased from 15 insect meat to 25 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance. Is intelligent and will use complex knowledge to surprise you.
Health: Increase from 50 to 175 health.
Tamed Perks: 40 stone every 48 hours.
Tamed Lifespan: Increased from 144-240 days, to 500-3000 days.
Tameable: Yes, 40% chance to tame, level 5 skill required, 40% chance to become aggressive.
Attack Range: (Range) From 14 Meters to 24 meters with 50% hit chance. - (Melee) from 1.8 meters to 2 meters with 80% hit chance.
Attack Damage: (Range) Increased from 5 to 15. (Melee) Increased from 10 to 25.
Attack Cooldown: (Range) 2-3 Seconds. (Melee) 3 seconds.
Attack Element: Piercing and Blunt. Has ranged and melee attack.
__________________________________
Shrieker Hatchling:
Elements: Vulnurable to Gas, Pacify and Energy attacks. Large increased defense to Piercing attacks Blunt attacks.
Vision: Can see in the dark. Sight increase from 5 meters to 15 meters.
Distress Call: 80% chance to Enrage up to 2 sorrounding allies of up to 10 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 25 meters instead of 5 meters.
Loot: 5 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance. Is intelligent and will use complex knowledge to surprise you.
Health: Increase from 25 to 75 health.
Tamed Perks: N/A
Tamed Lifespan: N/A
Tameable: No.
Attack Range: (Melee) from 1.8 meters to 2 meters with 80% hit chance.
Attack Damage: (Melee) Increased from 10 to 25.
Attack Cooldown: (Melee) 3 seconds.
Attack Element: Piercing and Blunt Damage. Has just melee attack.
__________________________________
Shrieker Manhunting:
Elements: Vulnurable to Gas, Pacify and Energy attacks. Large increased defense to Piercing attacks Blunt attacks.
Vision: Can see in the dark. Sight increase from 20 meters to 40 meters.
Distress Call: 80% chance to Enrage up to 6 sorrounding allies of up to 20 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 30 meters instead of 15 meters.
Loot: Increased from 15 insect meat to 20 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance. Is intelligent and will use complex knowledge to surprise you.
Health: Increase from 50 to 175 health.
Tamed Perks: 40 stone every 48 hours.
Tamed Lifespan: Increased from 144-240 days, to 500-3000 days.
Tameable: Yes, 40% chance to tame, level 5 skill required, 40% chance to become aggressive.
Attack Range: (Range) From 14 Meters to 24 meters with 50% hit chance. - (Melee) from 1.8 meters to 2 meters with 80% hit chance.
Attack Damage: (Range) Increased from 5 to 15. (Melee) Increased from 10 to 25.
Attack Cooldown: (Range) 2-3 Seconds. (Melee) 3 seconds.
Attack Element: Piercing and Blunt. Has ranged and melee attack.
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Shrieker Brood Mother:
Elements: Vulnurable to Gas, Pacify and Energy attacks. Large increased defense to Piercing attacks Blunt attacks.
Vision: Can see in the dark. Sight increase from 40 meters to 60 meters.
Distress Call: 100% chance to Enrage up to 15 sorrounding allies of up to 25 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 35 meters instead of 25 meters.
Loot: Increased from 50 insect meat to 100 insect meat. 50% chance of obtaining 1 Alien Crystal. Now drop organs for Biologist skill.
Intelligence: 30% Trap avoid chance. Is intelligent and will use complex knowledge to surprise you.
Health: Increase from 200 to 700 health.
Tamed Perks: 100 carbon nanotubes every 72 hours.
Tamed Lifespan: Increased from 192-336 days, to 800-4000 days.
Tameable: Yes, 40% chance to tame, level 8 skill required, 40% chance to become aggressive.
Attack Range: (Range) From 14 Meters to 24 meters with 50% hit chance. - (Melee) from 1.8 meters to 2 meters with 80% hit chance.
Attack Damage: (Range) Increased from 5 to 15. (Melee) Increased from 10 to 25.
Attack Cooldown: (Range) 2-3 Seconds. (Melee) 3 seconds.
Attack Element: Piercing and Blunt. Has ranged and melee attack.
__________________________________
Skarabei's:
Elements: 25% Defense to all elements due to its hard shell.
Vision: Cannot see in the dark. Sight increase from 15 meters to 20 meters.
Distress Call: 50% chance to Enrage up to 3 sorrounding allies of up to 5 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters instead of 15 meters.
Loot: 5 insect meat. Now drop organs for Biologist skill.
Intelligence: 0% Trap avoid chance.
Health: Increase from 10 to 50 health.
Tamed Perks: N/A
Tamed Lifespan: N/A
Tameable: N/A
Attack Range: 0.4 Meters.
Attack Damage: Increased from 2 damage to 4 damage.
Attack Cooldown: 3 seconds.
Attack Element: Piercing - Bite.
__________________________________
Skarabei Brute:
Elements: 40% Defense to all elements due to its hard shell.
Vision: Cannot see in the dark. Sight increase from 20 meters to 40 meters.
Distress Call: 50% chance to Enrage up to 5 sorrounding allies of up to 10 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 30 meters instead of 20 meters.
Loot: Increased from 25 insect meat to 40 insect meat. Now drop organs for Biologist skill.
Intelligence: 10% Trap avoid chance.
Health: Increase from 50 to 200 health.
Tamed Perks: N/A
Tamed Lifespan: N/A
Tameable: N/A
Attack Range: 0.4 Meters.
Attack Damage: Increased from 2 damage to 4 damage.
Attack Cooldown: 3 seconds.
Attack Element: Piercing - Bite.
__________________________________
Skarabei Explosive:
Elements: 30% Defense to all elements due to its hard shell.
Vision: Cannot see in the dark. Sight increase from 20 meters to 30 meters.
Distress Call: 50% chance to Enrage up to 2 sorrounding allies of up to 5 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 30 meters instead of 20 meters.
Loot: Increased from 25 insect meat to 40 insect meat. Now drop organs for Biologist skill.
Intelligence: 10% Trap avoid chance.
Health: Increase from 40 to 170 health.
Tamed Perks: N/A
Tamed Lifespan: N/A
Tameable: N/A
Attack Range: 0.4 Meters (Melee) - 2 Meters (Explosion)
Attack Damage: Increased from 2 damage to 4 damage. (Melee) - Increased from 10 to 20 damage. (Explosion)
Attack Cooldown: 3 seconds. (Melee) - 0 seconds (Explosion)
Attack Element: Piercing - Bite / Explosion - Blunt

Venomous Raptors: (Early-Mid Game Spawn)
Elements: Vulnurable to Blunt, Piercing, Pacify and Energy attacks. Large increased defense to Gas/Poison attacks.
Vision: Can see in the dark. 60 Meters sight.
Distress Call: 70% chance to Enrage up to 5 sorrounding allies of up to 25 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters.
Loot: 30/40 Raw Meat. Raptor Heart, Raptor Lung and Raptor blood.
Intelligence: 50% Trap avoid chance.
Health: 200 health.
Tamed Perks: Draftable Animal
Tamed Lifespan: 500-2000 Days.
Tameable: Yes, level 5 required, 40% tame chance, 30% chance to become aggressive.
Attack Range: (Melee) 2.4 Meters.
Attack Damage: (Melee) 20 Damage.
Attack Cooldown: (Melee) 3 seconds.
Attack Element: Piercing and Gas/Poison effects.

Young Venomous Raptors: (Early-Mid Game Spawn)
Elements: Vulnurable to all elements.
Vision: Can see in the dark. 60 Meters sight.
Distress Call: 70% chance to Enrage up to 5 sorrounding allies of up to 25 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters.
Loot: 30/40 Raw Meat. Organs.
Intelligence: 50% Trap avoid chance.
Health: 50 health.
Tamed Perks: Draftable Animal
Tamed Lifespan: 500-2000 Days.
Tameable: Yes, level 5 required, 40% tame chance, 30% chance to become aggressive.
Attack Range: (Melee) 2.4 Meters.
Attack Damage: (Melee) 20 Damage.
Attack Cooldown: (Melee) 3 seconds.
Attack Element: Piercing and Gas/Poison effects.

Rabid Dogs: (Early-Mid Game Spawn)
Elements: Vulnurable to all elements.
Vision: 40 Meter Sight.
Distress Call: 100% chance to Enrage up to 10 sorrounding allies of up to 25 meters distance. 30 Second cooldown.
Aggro: Attack enemies at 20 meters.
Loot: Normal Loot.
Intelligence: 0% Trap avoid chance.
Health: 50 health.
Tamed Perks: Draftable Animal
Tamed Lifespan: 2000-4000 Days.
Tameable: Yes, level 0 required, 40% tame chance, 30% chance to become aggressive.
Golfballtaucher 25 May, 2023 @ 3:18pm 
is it possible to disable the big enemie waves? 10 Minuts in game and 70 bugs attacked me, I dont have any chance? But Love the mod, mades the game so much better.
Last edited by Golfballtaucher; 25 May, 2023 @ 3:25pm
Logics  [developer] 25 May, 2023 @ 3:46pm 
I can definitely reduce them. Alot of the quantity of the wave is determined by the difficulty of the game mode and moon however. For example on Project-X moon and normal difficulty, you get a wave every 10 days odd, and its small as the progression is much slower. But go over to the moon Nyx and Insane difficulty and a wave crashes every few days with a huge wave. So it is heavily determined on the moon and difficulty, however I can definitely look to lower the ''Swarm'' waves.

As much feedback as I can get is greatly appreciated so thank you! The feedback is especially valuable during this update as it is going to require quite a few balancing touches to get the waves of enemies in a sweet spot that is balanced and matches with Project-X's tech.
Logics  [developer] 26 May, 2023 @ 2:28am 
Version 1.4.2 - Animal Waves Hotfix.


Greatly reduced the enemy wave quantity sizes to be more manageable.
Golfballtaucher 26 May, 2023 @ 5:43am 
Originally posted by Logics:
Version 1.4.2 - Animal Waves Hotfix.


Greatly reduced the enemy wave quantity sizes to be more manageable.
Wow, thank you very much. This is by far the best mod, for Alien Dawn.
Logics  [developer] 26 May, 2023 @ 5:42pm 
Version 1.4.4 - Balance Patch

  • Reduced all waves spawn quantity by half.
  • Increased Shrieker -Nest- spawn quantity. Nests now have more shriekers.
  • Lowered all Shrieker's resistance by 20%.
  • Lowered Shrieker Manhunter's health by 25 HP.
  • Lowered Sakarabei Explosive's Health by 25 HP.
  • Lowered resistance of all enemies by 10%.
  • Added ''Juno Ambush'' to the wave system.
  • Added ''Raptor Ambush'' to the wave system.
  • Added 'Fast Learner' trait to Character 'Zackarie'.
  • Galactic Manure Box added.
Logics  [developer] 27 May, 2023 @ 9:14am 
Balance Patch 1.4.5

  • All animnals have had there butchering time decreased by half. Butchering is alot quicker now.
  • Changed all 'Organs' to decompose slower, giving you more chance to butcher and gather the resource.
  • Changed all 'Organs' to RawMeats category. (Don't worry the survivors wont eat them, they cannot be consumed.)
  • Organs are now added to the 'Info Panel' at the top of the screen as its own individual resource.
  • Organs can now only be put inside the Laboratory Storage and Stockpiles.
  • Organs can be put inside stockpiles and have a seperate group so they now can be easily deactivated once you have the lab freezer.
  • Spawn chance of Shriekers lowered.
  • Wave size lowered even more.
  • Galactic Spear now has a 60% chance to inflict a 3 minute stun.
  • Cyber Pike now has a 80% chance to inflict a 3 minute stun.
  • Alien Pike now has a 100% chance to inflict a 3 minute stun.
  • Shock Rifle now has a 100% chance to inflict an additional stun timer alongside lightning.
  • Increased Pacify Mine's chance of inflicting to 60%, if critical hit it will stun briefly.
  • Added the Pacifier Sniper Rifle.
  • Added Recipes to obtain the Pacifier Sniper Rifle through Trade and Biology.
  • Fixed Survivors not hauling organs, they will now prioritise organs aslong as you have a stockpile or lab freezer.
  • Project-X wave spawns have been disabled on ''Military Outpost'' for the time being due to spawn conflict. If you play Military Outpost you will get vanilla enemy waves. Crash Landing, Project-X and Trading scenarios all still have Project-X waves.
  • Cyber Combat Mech has had resistance increased to 50% for all elements.
  • NEW Weapon - Missile Launcher, can be unlocked via trade tech tree and bought from the black market.
  • Rex has a new starter weapon.
  • Syndra has a new starter weapon.
  • Todd has a new starter weapon.
  • Gale has a new starter weapon.
  • Bruno has a new starter weapon.
  • Shadow has a new starter weapon.
  • Fiora has a new starter weapon.
  • Leonardo has a new starter weapon.
  • Felix has a new starter weapon.
  • Tzuk has a new starter weapon.
  • Diana has a new starter weapon.
  • Xyra has a new starter weapon.
  • Lunaria has a new starter weapon.
  • Eon has a new starter weapon.
  • Fixed Healers being forbidden from healing but still doing it. Forbidden healers no longer can heal at all.
  • Dissecting has been added as a new activity in the advanced schedule planner.
  • 'Hunt' activity no longer automatically butchers the corpses. They must be assigned to ''Dissecting'' to specifically butcher now.
  • Glutch Poisonous Glands added.
  • Glutch Slime added.
  • Glutch Box added.
  • Missile Launcher and Glutch recipe added.
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