Stranded: Alien Dawn

Stranded: Alien Dawn

Stranded: Project-X
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Logics  [developer] 28 May, 2023 @ 11:06am
Version 1.5 - Trade Introduced to Project-X Scenario!
General Changes and Additions:
  • Request a crew member feature added to the new trading pod.
  • Added a select a specific project-X crew member to the trading pod.
  • Added a Galactic Refinery under Galactic Devices. Can be researched through the Trade tech tree. Runs without the requirement of a worker. Requires electricity.
  • Grain to Fuel Refinery Option Added.
  • Manure to Fuel Refinery Option Added.
  • Alien Meat to Synthetics Refinery Option Added.
  • Hay to Cloth Refinery Option Added.
  • Trading Shuttle turned into a Trading Console.
  • Max count of trading console now set to 1.
  • Project-X Trading Pod added.
  • Converted the entire 'Trading Scenario' over to 'Project-X Scenario'.
  • Added Galacticoins to Project-X Scenario.
  • Removed Planetary Ownership item, no end game objective.
  • Galacticoins category added to the top of the screen.
  • All Project-X research transferred over to the Trade economy, except Alien tech which can only be researched.
  • Entire economy of every item in PX configured and price tagged.
  • Missile Launcher's building damage decreased massively from 350 to 80.
  • Missile launcher has an increased crit chance from 50% to 75%.
  • Friendly fire disabled for Missile Launcher.
  • Galactic Safe added.
  • Fixed 'Hunt' activity, now 'Dissect' and 'Hunt Only' have been added to the end as seperate activities.

    Battleship Trader Economy Changes:
  • Increased chances of standard weapons and armor displaying on the Battleship's trade menu's by 10% - 25%.
  • Galactic Spear added to Battleship's trade menu, has a 15%-20% chance to appear.
  • Galactic Pistol added to Battleship's trade menu, has a 15%-20% chance to appear.
  • Galactic Rifle added to Battleship's trade menu, has a 10%-15% chance to appear.
  • Entire Galactic Armour Set added to Battleship's trade menu, has a 10%-20% chance to appear.

    Smuggler Trader Economy Changes:
  • Increased chances of standard weapons and armour displaying on the Smugglers trade menu's from 10% to 25%.
  • Contraband items can only be found from the ''Smuggler'' trader only. Alien items are not purchasable.
  • Contraband Cyber Armor added and has a 5%-10% chance of showing.
  • Contraband Weaponry added and has a 5%-10% chance of showing.
  • Cyber Processor added and has a 5% chance of showing.
  • Cyber Core added and has a 5% chance of showing.
  • Cyber Crystal added and has a 5% chance of showing.
  • Missile Launcher added and has a 3% chance of showing.
  • Cryo Freeze Rifle added and has a 7% chance of showing.
  • Toxic Sniper added and has a 3% chance of showing.
  • Pacifier Sniper added and has a 7% chance of showing.

    Colony Ship Economy Changes:
  • Remains the same, no changes.

    Trade Ship Economy Changes:
  • All organs added and organ boxes, each have a 13/43 chance of showing.

    Overal Economy:
  • -All- Project-X Research Techs have a percentage chance of showing on any trading ship.

    Bug Fixes:
  • Fixed Cyber Wind Turbine to fluctuate energy production from wind/weather. Increased from 200 to 400 energy production.
  • Fixed Alien Wind Turbine to fluctuate energy production from wind/weather. Remains at 1000 max energy production.
  • Fixed Research Level Requirements not registering when ordering characters to research. Now the level requirement is required.
  • Galactic Armor can now be dismantled.
  • Bug fixed ''Alien Boots'' and ''Cyber Boots''.
  • Fixed Vegetable Supply trait.
  • Cyber Battery Malfunction timer extended.


    Turret Stats:
  • NEW Cyber Missile Launcher Turret has been added and is now able to be researched.
    -- 360 Target System, set the target to a 360 degree motion, no longer does the turret require a specific area, it will target anything within its radius. (You must set the target still, but the target is the same size as the range)
    -- Less Malfunctions.
    -- More Health.
    -- Weather Resistant.
    -- 50% Resistance to all elements.
    -- Can see in dark, wont require spotlights.
    -- Can track flying targets.
    -- No damage, effects or weapon changes, they all remain the same as standard.

  • NEW Cyber Laser Turret has been added and is now able to be researched.
    -- Less Malfunctions.
    -- 50% Resistant to all elements.
    -- Weather Resistant.
    -- Increase of health.
    -- Can target flying targets.
    -- Can see in the dark.
    -- Damage, Range and Weapon effects remain the same as standard.

  • NEW Cyber Blaster Turret has been added and is now able to be researched.
    -- Less Malfunctions.
    -- 50% Resistant to all elements.
    -- Increase of health.
    -- Weather Resistant.
    -- Can target flying targets.
    -- Can see in the dark.
    -- Damage, Range and Weapon effects remain the same as standard.
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Showing 1-7 of 7 comments
Logics  [developer] 29 May, 2023 @ 6:54am 
WIRELESS TURRETS, BUG FIXES, QOL ADDITIONS AND LOOT CHANGES!


Balance and Bug Hotfix:
  • Missile Launcher has been lowered from 75% crit chance to 50% crit chance.
  • Missile Launcher has a minimun cooldown of 18 at max combat skill, 23 with 0 combat.
  • Missile Launcher now does Blunt, Piercing and Energy elemental damage.
  • Missile Launcher now has a minimun attack range of 25 meters, so must be 25 meters away from target to fire.
  • Removed Fuel requirement for Galactic Refineries, they now function on electricity. Deconstruct and rebuild to reset them.
  • Created Chew root to Vegetable oil recipe at the Galactic Refinery.
  • Removed all ''Cash'' requirements from the Project-X members.
  • Increased Trade Consoles to be placed up to 3 times, price increased to build.
  • Galacticoins now show in the top infopanel correctly. (Only on new saves)
  • Moved Organs to first slot on the infopanel.
  • Ore Prospecting bug fixed.
  • Beginner Starting Loot for Game Difficulty has been changed. You now start with various Project-X equipment and money depending on difficulty.
  • Removed 'Survivors' having an impact on progression for Project-X moon, so now only base size, buildings and game difficulty factor wave difficulty. You can have as many survivors as you want the difficulty wont increase.
  • All Cyber Turrets are now made wireless and do not require a power connection, they function from Cyber Crystals.
  • Added Wireless Galactic Turrets research under ''Trade'' techs.
  • Galactic Wireless Missile, Laser and Blaster turrets added.
  • Seperated Stockpile so now there is an organ one to avoid mod conflicts with stacks mod.

    Scavenge Changes:
  • 5% Chance to loot any Galactic Armor from debris.
  • 7% Chance to loot Galactic Spear and Galactic Pistol from debris.
  • 5% Chance to loot Galactic Rifle from debris.
  • 1% Chance to loot a Missile Launcher from debris.
  • 1% Chance to loot a Cryo Rifle from debris.
  • 1% Chance to loot a Pacifier Sniper Rifle from debris.
  • 1% Chance to loot a Toxic Sniper Rifle from debris.
  • 1% Chance to loot a Shock Rifle from debris.
  • 1% Chance to loot cyber armour.
  • 4% Chance to loot 1 Cyber Crystal from debris.
  • 2% Chance to loot 1 Cyber Processor from debris.
  • 1% Chance to loot 1 Cyber Core from debris.
  • 1% Chance to loot 1 Alien Crystal from debris.
  • 10% Chance to loot 1-25 Blueprints from debris.
  • 5% Chance to loot 1-20 Trading Schematics from debris.
  • 3% Chance to loot 1-10 Cyber Blueprints from debris.
  • 1% Chance to loot 1-5 Alien Blueprints from debris.
Logics  [developer] 30 May, 2023 @ 8:52am 
Version 1.5.5 - Hotfix/Bug Fixes/Radio

New Features:
Project-X Radio! - Go to Settings -> Audo and pick 'Project-X' radio station and enjoy a change of music.

Balance and Bug Hotfix:
  • Cyber Crystal Supply bug fixed.
  • Cyber Crystal and Matter Fabrix added to tech storage.
  • Hackers console changed to a computer desk.
  • Galactic Research Desk increased from 175% efficiency to 200%
  • Fixed Fried Electronics to now require 5 scrap electronics and not 5 electronics of random.
  • Fixed Health Condition bug where they repeated several times.
  • Fixed Health condition LUA error.
  • Fixed Cyber Core Recipe, now requires 10 scrap electronics and not 10 electronics of random.
  • Fixed Pacifier Sniper Biology recipe, name changed.
  • Missile Launcher recipe configured, now requires 15 alien blueprints instead of 5.
  • Fixed 'DroidTrade' trait so now the droids cannot trade.
  • All recipes now have a multiplier of 10 instead of 100.
  • All Characters Portraits tidied up and polished.
  • Code-X has received a new portrait.
  • Blueprint safe is now only 100 metal to build.
  • Labdesk changed to a console instead of a soldering bench.
  • Blackmarket Biology Access moved over to the Lab Desk.
  • All blackmarket recipes on the Lab Desk require Biology skill to trade.
  • All Biology related recipes have been moved from Trading console to Lab Desk.
  • Added drinks to the Galactic Freezer and Fridges.
  • Fixed FOV - No longer resets. Max 100.
  • Changed Organ logo in info panel.

    (( I'm aware of the invisible bug happening with the Hacker, Trading and Labdesk consoles. Fix will be on the next patch. ))
sange.X.SUIS 1 Jun, 2023 @ 2:18am 
even if i set my survivor's activities to only Trading, they wont do it automatically and instead just go idle.
Logics  [developer] 1 Jun, 2023 @ 2:36am 
Hello, if it is an old save it may not work as the mod does require a new save. It will highly likely fix on a new save. Can you test this for me and see if they do the activity on a new save, then let me know. If they don't and its still bugged then contact me on discord or add me on steam so I can download the 'Save' file and have a look for you. Its highly possible to be a mod conflict or just requires a new save to take effect. But I can't replicate the bug and tried a few times, each time the survivor does the activity without any problems. So let me know how it goes and i'll do my best to solve it for you.
sange.X.SUIS 1 Jun, 2023 @ 3:23am 
okay thank you. ill try to create new game, but it make take some time as trading console is almost late game
Logics  [developer] 1 Jun, 2023 @ 6:34am 
If it comes to it, may be easier to use the mod editor to spawn the trading pod in to then test if it works on a new save. Might save you alot of hassle. Let me know!
Logics  [developer] 2 Jun, 2023 @ 12:27pm 
Update 1.5.6

NEW:
- Project-X has become compatible with all scenarios, the buildings and items can now be used on all scenarios, allowing you freedom of choice in your scenario but still being able to experience a portion of the mod to some degree.
- Project-X Work schedule added, please use this over vanilla 'Work'. This schedule includes every activity that vanilla 'Work' has but also includes the Project-X skills. This will avoid survivors idling and will allow them to do other activities if they cannot do any of the Project-X skills at the time.
- Tamer Headquarters! With the headquarters you can now pick specific characters who are skilled in Taming to call in there pets. This allows you to start with Shrieker Queens, Juno Brutes, Dogs, Scissorhand Brutes and so forth. Specific characters have access to the Tamer's Guild Headquarters and have the ability to summon a tamed animal every 30 days. All this is accessed through the Communications Relay.
- Shrieker Queen Relay Option added to Lunaria Pasker.
- Juno Brute Relay Option added to Floki Lee.
- Pack of Dogs Relay Option added to Floki Lee.
- Venomous Raptors Relay option added to Kassandra Inkk.
- Scissorhand Demolisher Relay Option added to Kassandra Inkk.
- Character 'Floki Lee'.
- Character 'Kassandra Inkk'.
- New Traits and Technologies added to suit the new Tamer Characters.
- Bounty Hunter Guild feature is being added, currently disabled until complete.
- Trade feature added to the Communication Relay.
- Space station option added to the Communication Relay.
- Project-X Trading Pod has been changed to the Communication Relay.
- New UI system in place for the 'Communication Relay'.
- New images created for each category of the communications relay and scripts written for dialog.
- New Galactic Smelter added with all original smelter recipes modified and improved for the Galactic Smelter only.
- New Building 'Carbon Generator'.
- New Building 'Carbon Battery'.
- New Building 'Carbon Solar Panel'.
- New Building 'Galactic Turbine'.
- New Weapon 'Fire LongBow'.
- New Weapon 'Poison Bow'.
- New Weapon 'Paralyzing Dart Gun'.
- New Weapon 'Bleed Dart Gun'.
- New Research and Recipes for the new weapons added to the standard workbench.
- New Armor 'Gas Mask' added.
- All new items added to the scavenge loot pile and can be looted by scavenging.
- New Character 'Zander Pogaa'.
- New Meal 'Omelette'.
- New Resource ''Gujo Eggs'.


Animal Changes:
- Shrieker Queen health increased from 700 to 800.
- Shrieker Queen drops 200 Carbon Nanotubes every 72 hours if tamed, and depending on happiness.
- Juno Brute health increased from 600 to 800.
- Juno Brute drops up to 300 stones every 72 hours if tamed, and depending on happiness.
- Juno Brute can dig up crystals of any kind alongside the stone every 72 hours depending on happiness.
- Glutch's toxic cloud attack range reduced from 5 meters to 2.5 meters.
- Poisonous Raptor now produce Manure.
- Poisonous Raptor now can become Frenzied at 40% health, increasing movement speed, attack rate and pacifier immunity.
- Poisonous Raptor health increased from 150 to 250.
- Poisonous Raptor's can now produce raw meat if tamed from hunting bird wildlife, will produce every 24 hours and amount depends on happiness.
- Scissorhands Demolisher has had health increased from 500 to 700.
- Scissorhands Demolisher can now produce up to 400 stone when tamed depending on happiness.
- Scissorhands Demolisher can now produce manure.
- Scissorhands Demolisher can now produce up to 60 wood when tamed depending on happiness from slicing and dicing those trees keeping them blades extra sharp.
- Gujo's can now produce Eggs which can be used to craft quick recipe's.
- Extended Enemy Wave Search Prixmity to 1000 Meters.


Changes/Bug Fixes:
- Expedition Hacker changed to Blackmarket Access.
- Blackmarket access trait now gives access to the smuggler ship.
- Gale Senario has new traits and perks.
- Supply Drop Feature added. Some characters have individual traits that will give bonus Supply Drop options.
- Entire Project-X items/devices/buildings have been moved to a seperate category called Project-X. All vanilla assets are seperate from Project-X assets, this will avoid conflict with other mods.
- Blueprint Safe can now hold Trading Schematics.
- Blueprint Safe has a new model.
- Diana Voss has a new trait.
- Chaz Relioo hss a new trait.
- All enemy waves are now classed as enemies to all and can be attacked by other animals. This opens the door to strategy with pathfinding. Running the wave through a Shrieker nest and so forth to assist you.
- Lunaria Pasker has new traits and perks.
- Communication Relay now requires 0 resources to build.
- Fixed Galacticoins now display at the top info panel.
- Alien Blueprint time reduced from 8 to 6 hours.
- Blueprint time reduced from 4 to 2 hours.
- Cyber Blueprint time reduced from 8 to 4 hours.
- Trade Research group renamed to Galactic & Trade
- Silicon Supply recipe has been increased from 5 silicon to 10 silicon.
- Cyber Crystal farm now can be fertilized using Energy Crystals, this will boost the growth rate by 80%! for 15 days!
- Cyber Crystal farm now has a 100% growth rate in sand, 75% clay, 50% silt and 40% loam. Should be used as a replacement of energy farms when they've turned the soil to sand. Cyber Crystals turn the soil back to Loam and so the cycle continues.
- Cyber Battery upgraded from 4,000 electricity storage to 6,000 electricity.
- Cyber Solar panel increased production from 225 electricity to 400 electricity.
- Alien Armor Recipes dropped fail chance from 90% to 50%. Resources not destroyed on failure.
- Cyber Armor recipes dropped fail chance from 60% to 40%.
- Fixed General Galactic Storage to now store ore and carbon.
- Alien Armour and Weaponry have a chance to show up in the Blackmarket Smuggler Trade menu, with a 1% chance to show.
- Cyber Crystal, Alien Crystal and Cyber Processor can now show up in the Blackmarket Smuggler Trade menu.
- Fixed invisibility glitch when using Hacking/Trading/Lab tasks.
- Survivors who have completed Trading/Lab/Hacking tasks will take the resources to storage instead of leaving them on the floor.
- Fixed issue where trader will complete a trade then leave the station before returning to it. Now they will continue working.
- New characters added to the recruit new crewmember dialogue.
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