Garry's Mod

Garry's Mod

Half-Life Opposing Force Drill и Recruit SNPCS
TheArtemMaps  [developer] 18 May, 2023 @ 11:40am
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Showing 1-15 of 22 comments
JkMenttonet 18 May, 2023 @ 1:32pm 
Can you please change the class for the Drill Sergeant and Recruits? The HECU soldiers attack them for some reason.
TheArtemMaps  [developer] 18 May, 2023 @ 1:40pm 
Originally posted by JkMenttonet:
Can you please change the class for the Drill Sergeant and Recruits? The HECU soldiers attack them for some reason.
that's because i made them allied to players do you want me to make them hostile instead? but , you can change relationships through vj base relation ship tool, so i don't see a need in that.
Last edited by TheArtemMaps; 18 May, 2023 @ 1:43pm
JkMenttonet 18 May, 2023 @ 1:49pm 
I understand. But thanks.
Perhaps add some compatibility with Half-Life: Resurgence so that the npcs can have HL1 style effects: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548809283

Also, for the npc icons, you can use this HL1 style map for icon backgrounds: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2852595908
TheArtemMaps  [developer] 20 May, 2023 @ 10:04am 
Originally posted by Theplayerthatexists:
Perhaps add some compatibility with Half-Life: Resurgence so that the npcs can have HL1 style effects: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548809283

Also, for the npc icons, you can use this HL1 style map for icon backgrounds: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2852595908
Hello, for the effects, i kinda had troubles adding them, so i don't think i can but I'll try. For the screenshots, thank you, i will do hl1 addons in hl1 style maps.
BattleMedic109 20 May, 2023 @ 9:45pm 
Their mouths don't seem to move correctly!!!!!! They are always wide open.
TheArtemMaps  [developer] 23 May, 2023 @ 7:10am 
Originally posted by BattleMedic109:
Their mouths don't seem to move correctly!!!!!! They are always wide open.
aight i fixed it, could you try it?
Could you put the npcs in the HL Resurgence: Goldsource category?
TheArtemMaps  [developer] 23 May, 2023 @ 2:43pm 
Originally posted by Theplayerthatexists:
Could you put the npcs in the HL Resurgence: Goldsource category?
yes, why?
TheArtemMaps  [developer] 23 May, 2023 @ 2:44pm 
Originally posted by Theplayerthatexists:
Could you put the npcs in the HL Resurgence: Goldsource category?
hl1 particles added tho
Originally posted by TheArtemMaps:
Originally posted by Theplayerthatexists:
Could you put the npcs in the HL Resurgence: Goldsource category?
yes, why?
It would make it more convenient to find / spawn in the npc since its in the the category with all the other npcs like it.
TheArtemMaps  [developer] 24 May, 2023 @ 12:34am 
Originally posted by Theplayerthatexists:
Originally posted by TheArtemMaps:
yes, why?
It would make it more convenient to find / spawn in the npc since its in the the category with all the other npcs like it.
Ok, i will think about it, thanks for the suggestion.
mielatenas 20 Jun, 2023 @ 10:23am 
make them allied with hl resurgence Hecu, their class is "CLASS_UNITED_STATES" and also make them use some weapons.
TheArtemMaps  [developer] 20 Jun, 2023 @ 1:07pm 
Originally posted by mielatenas:
make them allied with hl resurgence Hecu, their class is "CLASS_UNITED_STATES" and also make them use some weapons.
then people will ask me to make them be allied with the player. you can use vj base relationship tool to make them allied. 2. no
Last edited by TheArtemMaps; 20 Jun, 2023 @ 1:10pm
mielatenas 20 Jun, 2023 @ 5:08pm 
you can use both CLASS_PLAYER_ALLY and the above. Make the recluits throw some punches then.
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