Crusader Kings III

Crusader Kings III

AGOT: Minor House Flavour
 This topic has been pinned, so it's probably important
Magnus  [developer] 25 May, 2023 @ 6:11am
Balance suggestions
Balance is probably not my strong suit. If you have any suggestions to improve balance, feel free to add them here.
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Showing 1-4 of 4 comments
Kami 27 May, 2023 @ 10:44am 
Just a thought that maybe shy away a bit from so many opinion modifiers, even small amounts of opinion boost can be the difference between a vassal joining or not joining a faction or scheme, and I think realms are already a bit too stable as is.
Sol Invictus 31 Mar, 2024 @ 10:33pm 
My recommendation would be to focus on MAA that are going to be good in the region the houses are in. As such, giving elite light infantry in the vale is a questionable idea. Furthermore, probably focus on not giving as much money in legacies, it's just a bit mundane for an otherwise really interesting set up.

Finally, I think special buildings should synergize with the MAA's more so, instead of fort level/money.
Magnus  [developer] 2 Apr, 2024 @ 1:27pm 
Thank you for the feedback! I very much agree with the region-specialized MAAs and synergy with the buildings. I'll take it with me going forward.
Sol Invictus 8 Apr, 2024 @ 10:41pm 
Hi magnus, been doing a house bricker campaign and absolutely loving it. That being said, there is one glaring issue; house legacies. Your choice to give most houses several legacy picks outside of the unique legacy branch means accessing all the unique bonuses take several hundred years. For most players, they will have accomplished their goals much before that; blackwoods extinguished the brackens; bricker recovering silverlight and the high lordship, etc.

My first recommendation is probably unworkable; chiefly remove the legacies from the legacy system itself, and instead make them scripts/modifiers unlocked by meeting certain goals. For example, obtaining the unique MAA is unlocked by building the basic military building relevant to the MAA and spending a large some of gold + a high martial character who 'develops' the corp of unique MAA. Or, house bricker gains the economic/stewardship bonuses upon recreating the duchy of the twin rivers, and maybe the brick knights upon obtaining Silverlight. I would recommend this approach as so many mods, including AGOT rely upon the legacy system for content, untethering your mod from this enhances compatibility.

Second suggestion. If the first proves unworkable, at least give each house the lvl 3 legacy, with all MAAs being moved to the lvl 3 legacy. Its probably the coolest thing you add, and having to wait a super long time for it sucks, players want it from the beginning.
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