Crusader Kings III

Crusader Kings III

Daddy Pika's Cheat Menu Fix
 This topic has been pinned, so it's probably important
Lithane  [developer] 26 May, 2023 @ 1:48am
Suggestions
Leave any suggestions here.

Edit:Locking this thread as I'm not going to be adding new features to this mod. If you want to suggest features for a cheat menu I would recommend checking out my own mod I am working on that's in the workshop description.
Last edited by Lithane; 22 Jun, 2023 @ 9:23pm
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Showing 1-15 of 16 comments
MsL229 27 May, 2023 @ 11:55am 
I think innovation present should exclude cultural and regional innovations. Just tried that present and it gave Poles access to elephants xD
MsL229 27 May, 2023 @ 12:01pm 
Also perhaps a way to grant fasciantion progress in points too rather then just percent, for example +0.1, +0.5 and +1 point (percent progress is pretty ineffective bonus if base point progression is too low)
Lithane  [developer] 27 May, 2023 @ 3:33pm 
Originally posted by MsL229:
I think innovation present should exclude cultural and regional innovations. Just tried that present and it gave Poles access to elephants xD
I see what you mean and agree with you. I think what I'll do is add a separate option called regional, that gives you access to all the regional innovations.

Originally posted by MsL229:
Also perhaps a way to grant fascination progress in points too rather then just percent, for example +0.1, +0.5 and +1 point (percent progress is pretty ineffective bonus if base point progression is too low)
On this, there seems to not be many tools to alter this, are you wanting the ability to add individual innovations? If so that would be far easier to do than messing with the modifiers.
MsL229 27 May, 2023 @ 5:07pm 
Ah, was just curious if that was implementable. I say if present and regional innovations are separated then there won't be much of a need for singular innovations, so no need to add extra workload just for that xD
Lithane  [developer] 27 May, 2023 @ 6:13pm 
Originally posted by MsL229:
Ah, was just curious if that was implementable. I say if present and regional innovations are separated then there won't be much of a need for singular innovations, so no need to add extra workload just for that xD
Well I made a test case for innovation selection and I've got the ability to both add and remove innovations, similar to how you can add and remove traits, so I think I'll just go ahead and add another menu called innovation select where you'll be able to pick and choose from every innovation and add or remove it. Someone might want it for something lol.
Gary 27 May, 2023 @ 6:41pm 
sorry i probably should've posted my suggestion here lol
Lithane  [developer] 27 May, 2023 @ 7:48pm 
Originally posted by Aurelius Maximus:
sorry i probably should've posted my suggestion here lol
No problem, I did confirm it would be possible to do that, I'll make an option for it sometime tonight.
Lithane  [developer] 28 May, 2023 @ 1:29am 
Added the select-able innovations and ability to level the learnable traits.
MsL229 28 May, 2023 @ 9:18am 
Originally posted by Lithane:
Originally posted by MsL229:
Ah, was just curious if that was implementable. I say if present and regional innovations are separated then there won't be much of a need for singular innovations, so no need to add extra workload just for that xD
Well I made a test case for innovation selection and I've got the ability to both add and remove innovations, similar to how you can add and remove traits, so I think I'll just go ahead and add another menu called innovation select where you'll be able to pick and choose from every innovation and add or remove it. Someone might want it for something lol.
That's very neat, thanks!
GeYuliang 6 Jun, 2023 @ 7:03pm 
我重新美化一下了特质的中文翻译,因为之前的翻译有点过时。

I have beautified the unique Chinese translation because the previous translation was a bit outdated.


l_simp_chinese:
trait_nnn_challenger:0 "神恩"
trait_nnn_challenger_desc:0 "这个角色是被神赐予了恩福,必然会多子多福,长命百岁,才能兼备。"
trait_nnn_challenger_character_desc:0 "[ROOT.GetCharacter.GetFirstNameNoTooltip]这个角色是被神赐予了恩福,必然会多子多福,长命百岁,才能兼备。脱颖而出,于众人之上。"
trait_build_speed_cheat:0 "神迹"
trait_build_speed_cheat_desc:0 "只有神的能力才可以解释那些建造的速度了。"
trait_build_speed_cheat_character_desc:0 "[ROOT.GetCharacter.GetFirstNameNoTooltip]这个角色向神祈祷,赐下恩福,让他能快速建造了那些建筑。"
trait_stress_gain_remove:0 "神启"
trait_stress_gain_remove_desc:0 "这个角色被神启示了,从而放弃诸烦恼,觉悟人生,无所求必无求,顺应人神自然变化之理。"
trait_stress_gain_remove_character_desc:0 "[ROOT.GetCharacter.GetFirstNameNoTooltip]这个角色被神启示了,从而放弃诸烦恼,觉悟人生,无所求必无求,顺应人神自然变化之理。从而消除了所有的生活压力。"
trait_tyranny_gain_remove:0 "神赐"
trait_tyranny_gain_remove_desc:0 "这个角色被神赐予正法,觉悟人生道路,行驶正法,必然所行道路皆为正道,光明无错。"
trait_tyranny_gain_remove_character_desc:0 "[ROOT.GetCharacter.GetFirstNameNoTooltip]这个角色被神赐予正法,觉悟人生道路,行驶正法,必然所行道路皆为正道,光明无错。我不法,世上亦无法。"
trait_boost_stats:0 "神赋"
trait_boost_stats_desc:0 "这个角色是被神赐予了天赋异常,必然会能力出众,学有所成,超越期待,成为一代传奇人物。"
trait_boost_stats_character_desc:0 "[ROOT.GetCharacter.GetFirstNameNoTooltip]这个角色是被神赐予了天赋异常,必然会能力出众,学有所成,超越期待,成为一代传奇人物。将星闪耀,天命不凡。"
trait_100_stat_man:0 "神性"
trait_100_stat_man_desc:0 "这个角色是被神赐予了神性,成为半神,必然会是传奇中的传奇,天才中的天才,成为历史以来唯一的人间真神。"
trait_100_stat_man_character_desc:0 "[ROOT.GetCharacter.GetFirstNameNoTooltip]这个角色是被神赐予了神性,成为半神,必然会是传奇中的传奇,天才中的天才,成为历史以来唯一的人间真神。任何事物都无法战胜这个角色,除非死亡。"
trait_immortal:0 "神命"
trait_immortal_desc:0 "这个角色是被神赐予了长生不老,让他有足够的时间去成就他伟大的事业。"
trait_immortal_character_desc:0 "[ROOT.GetCharacter.GetFirstNameNoTooltip]这个角色是被神赐予了长生不老,让他有足够的时间去成就伟大的事业。但长生命有限,不老人有时,非真神不死不灭。"
Lithane  [developer] 6 Jun, 2023 @ 11:38pm 
Originally posted by GeYuliang:
我重新美化一下了特质的中文翻译,因为之前的翻译有点过时。

I have beautified the unique Chinese translation because the previous translation was a bit outdated.

谢谢
Fox 7 Jun, 2023 @ 9:52am 
Can I ask you to please post this version of the mod on the site mods.paradoxplaza.com, if not difficult.
Last edited by Fox; 7 Jun, 2023 @ 9:54am
Annahri 12 Jun, 2023 @ 10:14am 
Hi, thank you so much for this mod. It's been so useful. The only thing that's happened to me a few times is that I mixed up character editor for change character. It's totally my own fault. But I was wondering if it would be possible to make it say switch character, instead of change character?
If it's not possible, or you don't feel like it, it's also great because I don't want to pressure you into anything. It's still one of my favorite mods and want to thank you for it! <3
Lithane  [developer] 12 Jun, 2023 @ 6:20pm 
Originally posted by Annahri:
But I was wondering if it would be possible to make it say switch character, instead of change character?

It's definitely possible, I'll add it to the next update.
Lithane  [developer] 16 Jun, 2023 @ 7:21am 
Originally posted by Fox:
Can I ask you to please post this version of the mod on the site mods.paradoxplaza.com, if not difficult.
IDK if I ever got back to you on this, but I posted the link to the mod on paradox. It was already up over there.
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