Escape Simulator

Escape Simulator

The Scientist's Breakthrough
 This topic has been pinned, so it's probably important
Brengo  [developer] 23 May, 2023 @ 2:59am
Bug reports go here
If you encounter any issues, please report them here
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Showing 1-15 of 35 comments
de_ghencea 23 May, 2023 @ 10:58am 
the skull puzzle might be broken
zny 23 May, 2023 @ 11:00am 
^ me and my friend spent at least 30 minutes at the skull and got nothing , the eye started to move and thats it,no idea what to to
Fisch_Stix 23 May, 2023 @ 11:13am 
looks like several lines of text in the walkthrough are cut short.
michael 28 May, 2023 @ 6:48pm 
the laser in the surgeon's room bugged and did not reflect off of the mirror properly. we could not open the door
Summerfeeling 29 May, 2023 @ 7:26pm 
We could take the elevator at the end and were stuck on the main floor. When we tried to get off the elevator, we were teleported back in. We couldn't take the elevator to go back down. So we were stuck and could not finish the room :(
Brengo  [developer] 29 May, 2023 @ 7:47pm 
Originally posted by Summerfeeling:
We could take the elevator at the end and were stuck on the main floor. When we tried to get off the elevator, we were teleported back in. We couldn't take the elevator to go back down. So we were stuck and could not finish the room :(
The teleport triggers were implemented recently to fix an issue I was told about the elevator, But I forgot one specific part of it. It should be fixed now. Sorry that it killed the final part of the section, although there were no remaining puzzles after that specific part.
Foxfoe 1 Jun, 2023 @ 10:45pm 
The skull puzzle does seem to be bugged like others are saying. The eye only moves in its socket after completing the puzzle but does not pop out. We can't continue otherwise :(
Brengo  [developer] 2 Jun, 2023 @ 4:54am 
Originally posted by Foxfoe:
The skull puzzle does seem to be bugged like others are saying. The eye only moves in its socket after completing the puzzle but does not pop out. We can't continue otherwise :(
Did you calibrate the piston using the guide found in the locked shelf? The eye should pop out when calibrated 3 times and a bell sound is heard each time
Last edited by Brengo; 2 Jun, 2023 @ 4:55am
dunbaratu 2 Jun, 2023 @ 2:32pm 
Originally posted by Brengo:
Originally posted by Foxfoe:
The skull puzzle does seem to be bugged like others are saying. The eye only moves in its socket after completing the puzzle but does not pop out. We can't continue otherwise :(
Did you calibrate the piston using the guide found in the locked shelf? The eye should pop out when calibrated 3 times and a bell sound is heard each time

The "bell is heard 3 times" is telling. We did all 3 steps and only heard a bell at the end of the last step, at which point the eye started rotating in the skull but did not pop out.

I suspect the problem is that the clues are unclear what is "inside the loop" and what is "outside the loop" of what you repeat for each of the numbers and it presents evidence to the player that they were doing it right when they're not. The eye rotated after entering all 3 sets of 3 numbers, each set with a different valve position, and finally using the button at the end. Perhaps the button is intended to be done after each set of 3 numbers before moving the valve again for the next set, and the real bug is we only did step 1 and thought we had done all 3, because the game let us "succeed" at it even when we did it wrong. If it was expecting exactly 1 valve position, 3 numbers, then a button press to do step 1 then it was letting us do a lot more valve positions and numbers and still work for step 1 anyway. What we did was valve position , number, number, number, valve 2 position, number, number, number, valve 3 position, number, number, number, then Button at the end because we thought that's how you do the whole thing, It probably shouldn't let that succeed at finishing step 1 because that sends the signal to the players, "what you did was right because it did something" when it wasn't. If it expects 3 numbers then the button for step 1, and it doesn't fail when you do all 9 numbers before the button, then that doesn't tell the player "that was wrong". Instead it tells the player "you did the whole combination where apparently the end result is that the eye moves for some reason..." It would actually have been better if it had *failed* to get to the end of step 1 with what we did (too many valve positions and too many numbers for step 1).

Until looking at the walkthrough, we didn't realize that "get the eye to rotate in the socket" wasn't the expected end result of all 3 steps. And the walkthrough didn't say that "get the eye to rotate" is just step 1, thus it looked like a bug "we did all 3 steps and the walkthrough says the eye should pop out after all three steps, yet when we did all 3 steps the eye rotated instead of popping out" is what it looked like. The idea that what we had done was end up triggering only step 1 even though we did it wrong was not clear.

It looks like what the code is doing is that once the one valve position and 3 piston numbers are entered for step 1, it ignores any subsequent changes done to the valve and piston between then and the button press. Thus a player who is thinking incorrectly that "I need to do all the valve positions and piston numbers before pressing the button the first time" gets a fake confirmation "that was right" by seeing the skull eye start moving. It wasn't right, but the game makes it look like it was right because it made the skull do something.

Ironically, it would actually be better if the puzzle was LESS forgiving - making those extra valve and piston movements cause a fail of step 1 would have communicated, No, that's not right", rather than what it does now, which is give out a false positive that tricks the player into thinking they've succeeded at all 3 steps so they stop.
dunbaratu 2 Jun, 2023 @ 3:34pm 
Additional info about the eye-skull puzzle that might be relevant:

We had a hard time making it work when we used mouse-drag to turn the valve wheel.

But when we used mouse-click to move the valve wheel 90 degrees per click, then it worked.

I think the "spin 360 to reset" only worked when done by clicking 4 times, instead of by actually spinning with a mouse drag.
EmeraldX 4 Jun, 2023 @ 5:59pm 
Stuck in the basement with the bookshelf puzzle. I did it correct but I think it glitched. managed to glitch to get the poison.
Last edited by EmeraldX; 4 Jun, 2023 @ 6:00pm
Rose Knight789 11 Jun, 2023 @ 6:53pm 
I got stuck in the bookshelf when it opened.
xyz 24 Jun, 2023 @ 11:57am 
If you throw a map piece on the top layer of the wooden shelf in the basement you can't get it back and will soft lock yourself
Felix Revenge 29 Jun, 2023 @ 1:54pm 
There are spelling errors in the very first note
recieved received
dissapearance disappearance
posession possession
premisis premises
Brengo  [developer] 29 Jun, 2023 @ 5:28pm 
Originally posted by Felix Revenge:
There are spelling errors in the very first note
recieved received
dissapearance disappearance
posession possession
premisis premises
Thank you for bringing this to my attention. I do not ♥♥♥♥♥♥♥ care.
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