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Raportează o problemă de traducere
I'll look into the second bug, as that is not at all what should be happening.
Thanks for the report!
NullReferenceException: Object reference not set to an instance of an object
at FacelessMemory.Act_Memory_Shrink.complete () [0x0002e] in <b8b8156a23bc44b39bd30a7909daea24>:0
at Assets.Code.Settlement.turnTick () [0x000d9] in <1f3c866800404fcb81e55c918b1d35bb>:0
at Assets.Code.SettlementHuman.turnTick () [0x00001] in <1f3c866800404fcb81e55c918b1d35bb>:0
at LivingSocieties.Set_Socs_City.turnTick () [0x00092] in <10b1a39e9b99479f8fcf0dd7aaea7312>:0
at Assets.Code.Location.turnTick () [0x0003b] in <1f3c866800404fcb81e55c918b1d35bb>:0
at Assets.Code.Hex.turnTick () [0x00015] in <1f3c866800404fcb81e55c918b1d35bb>:0
at Assets.Code.Map.turnTick () [0x00112] in <1f3c866800404fcb81e55c918b1d35bb>:0
at Assets.Code.World.bEndTurn (System.Boolean forceThrough) [0x0036e] in <1f3c866800404fcb81e55c918b1d35bb>:0
at Assets.Code.UIInputs.hotkeys () [0x00892] in <1f3c866800404fcb81e55c918b1d35bb>:0
at Assets.Code.UIInputs.Update () [0x00052] in <1f3c866800404fcb81e55c918b1d35bb>:0
Edit: It seems like it may be a conflict with the Living Societies mod, sadly.
2nd Edit: it seems Living Societies has a few of this type of bug, I'm going to try a game without it.
3rd Edit: Seems to be working fine without Living Societies.
Edit: I just realized that might be like one of the events where someone gets a cure before the Arcane Remedy is developed, let me load the file and check
Edit 2: Loading doesnt restore message pop ups apparently, but I don't see anything that might refer to that in the log