Left 4 Dead 2

Left 4 Dead 2

Dr Malroy: The First Encounter (v3.3)
 This topic has been pinned, so it's probably important
Evil  [developer] 26 May, 2023 @ 9:22pm
Release info
* Credit is due to のあ for giving suggestions when I was asking around for ideas. One of which being the electricity room in map 2. *

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With this one I wanted to close off the story by explaining how Francis showed up with the Midnight Riders in the finale of Frail Tourniquet. I originally wanted to back track into map 2 of Frail Tourniquet but found the looping aspect of map 2 of this campaign would be more interesting to explore.

I didn't want this one to feel like it was trying to outshine the other campaigns since it's 'only a bridging campaign' but I did want it to shine in it's own ways. This one follows the rules of the other campaigns but instead of the flow resembling a roller coaster it's more stable with abrupt peaks.

Ironically, referencing the mechanics from Frail Tourniquet proved the most difficult and was mostly relegated to players needing to search harder for buttons. An example is the hint for the 2nd shutter in map 1 showing up after players have passed the first button instead of when they can see it.

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(Scrapped / Unused)

Naturally there's a number of things that didn't make it in the build. Some of which may appear in a future update.

* 3 witch models were made but only 1 was used.
- 1 appeared water logged and was intended for map 5 (but there's no witches in that map, whoops)
- 1 appeared very grotesque and was cut because there's no areas that it aesthetically makes sense

* A crafting table was planned to appear several times.
- Conceptually, players would combine two melee weapons to make a new type
- Scrapped because I don't have enough time to commit to it

* More Crusher variants
- Originally there was 3 variants, each with 3 or 4 skins
- Both scrapped variants had a 'gross' skin, with one variant focusing on a more normal look while the other focused on camouflaging

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(Future plans)

Anything planned right now is speculative but the list below is things I'm adequate about adding when I have time.

* (map) Witch lab; this would split map 4 before the crino chamber and instead would lead to a new map that would add one of the scrapped witches
* More melee weapons; wasn't sure if work bench would be added so didn't focus on this previously