Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And is there any way to fix it?
Also aware of this bug will be fixed in next update for sure!
Guns are kinda big but its hard to get them detailed while fitting with the pixel art PPG style so we just based it on the size of the biggest human, we could scale down the weapons but it wouldn't fit aswell with the pixel sizes of other objects, if enough people see a issue with it we will try and fix it.
Firstly a common Proplem the skins of the human in the mod will revert into the standard skin when fliped
secoundly when holding guns the brilliant system where the gun ignores the colision of the armor stops to work and the human will bug out (can look very funny)
and lastly sometimes armor will just stop working
AT grenades and RPGs. work poorly, do not penetrate, do not explode well. as well as howitzer, which does not destroy brick walls and only at more dense explosion kills a person and after a few attempts to destroy obstacles, or rather brick walls. Also a mortar, which does not work well, its explosion is weak and there are few shrapnel.