Rain World

Rain World

Rainy World Funkin' (Good enough update)
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The exception log I'm getting
ENABLED MOD: Rainy World Funkin'
CHECKSUM CHANGED FOR: Rainy World Funkin' -- is now: 954bb1b8e6e7bb3c6f922ba5d094e25d
[GOG] Failed to sign in FAILURE_REASON_GALAXY_SERVICE_NOT_AVAILABLE
UserData.OperableFile.Set( key = options )
UserData.OperableFile.Write()
UserData:RequestWrite( filename = options )
UserData.RequestWrite(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Write operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyWriteCompleted( result = Success )
Platform.BeginInitialUserDataRead(): Received 0 requests for UserData reads!
Attempting to load Funkin files
Funkin file exists, loading the ♥♥♥♥ in it
Checking for Charts
Chart blammed
Chart disk
Chart faz news
added 3 Songs
Songs: blammed, disk, faz news
INIT SOUND LOADER
D:/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets\mergedmods\soundeffects\sounds.txt
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects] at path [file://D:/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
[AssetBundleManager] Loading [loadedsoundeffects] with AssetBundle.LoadFromFileAsync using path [D:/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
[AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects]
[AssetBundleManager] Found [0] dependencies for [loadedsoundeffects]
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects_ambient
[AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects_ambient] at path [file://D:/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
[AssetBundleManager] Loading [loadedsoundeffects_ambient] with AssetBundle.LoadFromFileAsync using path [D:/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
[AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects_ambient]
[AssetBundleManager] Found [0] dependencies for [loadedsoundeffects_ambient]
[AssetBundleManager] Processing [loadedsoundeffects], [0%] complete
[AssetBundleManager] Processing [loadedsoundeffects_ambient], [0%] complete
[AssetBundleManager] Processing [loadedsoundeffects], [100%] complete
[AssetBundleManager] Finished download operation for [loadedsoundeffects]
[AssetBundleManager] Processing [loadedsoundeffects_ambient], [100%] complete
[AssetBundleManager] Finished download operation for [loadedsoundeffects_ambient]
Loading sounds
[AssetBundleManager] Loading RThunder1A from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1B from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1C from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1D from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1E from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1F from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1G from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1H from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1I from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_2 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_3 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_4 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_5 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_6 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_7 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_8 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_9 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
------- Initiating import of 4 samples
UserData.OperableFile.Unmount()
UserData:RequestUnmount( filename = sav2 )
UserData.RequestUnmount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Unmount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Unmount operation started.
All clips loaded and assigned!
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyUnmountCompleted( result = Success )
UserData:Mount( filename = sav2 )
UserData.Mount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Mount operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OnFileMounted( result = Success )
UserData.OperableFile.Read()
UserData:RequestRead( filename = sav2 )
UserData.RequestRead(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Read operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyReadCompleted( result = Success )
Checksum CORRECT!
!! Synced load state
clearing all heavy textures
Platform.BeginInitialUserDataRead(): Received 0 requests for UserData reads!
INIT SOUND LOADER
D:/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets\mergedmods\soundeffects\sounds.txt
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects_ambient
Loading sounds
[AssetBundleManager] Loading RThunder1A from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1B from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1C from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1D from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1E from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1F from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1G from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1H from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1I from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_2 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_3 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_4 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_5 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_6 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_7 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_8 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_9 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
------- Initiating import of 4 samples
UserData.OperableFile.Unmount()
UserData:RequestUnmount( filename = sav2 )
UserData.RequestUnmount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Unmount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Unmount operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyUnmountCompleted( result = Success )
UserData:Mount( filename = sav2 )
UserData.Mount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Mount operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OnFileMounted( result = Success )
UserData.OperableFile.Read()
UserData:RequestRead( filename = sav2 )
UserData.RequestRead(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Read operation started.
All clips loaded and assigned!
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyReadCompleted( result = Success )
Checksum CORRECT!
!! Synced load state
update music context to: Menu
clearing all heavy textures
Checksum CORRECT!
UserData.OperableFile.Set( key = options )
UserData.OperableFile.Write()
UserData:RequestWrite( filename = options )
UserData.RequestWrite(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Write operation started.
update music context to: Menu
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyWriteCompleted( result = Success )
clearing all heavy textures
update music context to: Menu
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Showing 1-1 of 1 comments
Silky  [developer] 3 Dec, 2023 @ 11:17am 
this isnt even a exception log, this is the console log instead
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Showing 1-1 of 1 comments
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