Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul Beta [B41]
Feasibility of Automatic Sorting?
Was wondering if its theoretically possible to implement auto sorting of inventories, (Like Tarkov has for stashes.)
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Showing 1-6 of 6 comments
Notloc  [developer] 31 May, 2023 @ 7:35pm 
Yes its feasible. It will get added eventually.
Notloc  [developer] 31 May, 2023 @ 7:35pm 
It might require something to unlock unless you take the organized trait.
WakY_mAky 14 Jan, 2024 @ 3:56am 
It would be nice if you could choose in the sandbox options to get the items that you double click to snap to top left of the grid insted of getting scrambled around inside of your bag when picking up items. Kind of like how it works when you enable gravity in the sandbox options but at the top of the bag instead of them droping down. That said tho this mod is brilliant mate.
b00bLick 12 Aug, 2024 @ 1:32pm 
May I ask you if sorting feature is still planned?
PenguinMinton 5 Oct, 2024 @ 10:29pm 
Originally posted by b00bLick:
May I ask you if sorting feature is still planned?
update would be nice
i would rather have a freeze option rather than sorting... sorting is kinda categorized which may or may not be that useful.

A freeze option would, in my opinion, be more useful and a lot faster to release tbh... which has a simple working mechanism.

for example let say you have your mags in the first row of your backpack... It is a nightmare to reload and have your mags now in the last selected container... a good option would be the ability to freeze a specific location of the backpack with an item class.

That means if i have froze my mags on the first row only mag of that type can be slotted there nothing else.

Therefore, when you loot or pick something up it will automatically fill those slots with the item associated b4 throwing the rest in the container!

This could be a trait as well which give you to ability to always have what you want where it supposed to be before chaos sets in...
Last edited by BloodyMystik™; 11 Apr @ 1:37am
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Showing 1-6 of 6 comments
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