Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul Beta [B41]
O Tio 26 Jan, 2024 @ 11:36am
Multiplayer bug
I hosted a game with my 2 other friends, me and friend n1 played fine

My other friend (friend n2) could not pick up anything and a error pops up now and then:

function: onMouseUpOutside -- file: ItemGridUI_events.lua line # 70 | MOD: Inventory Tetris
java.lang.RuntimeException: Object tried to call nil in onMouseUpOutside
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1861)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:135)
at zombie.ui.UIElement.onMouseUpOutside(UIElement.java:864)
at zombie.ui.UIElement.onMouseUpOutside(UIElement.java:879)
at zombie.ui.UIElement.onMouseUpOutside(UIElement.java:879)
at zombie.ui.UIElement.onMouseUpOutside(UIElement.java:879)
at zombie.ui.UIElement.onMouseUpOutside(UIElement.java:879)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1190)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
function: onMouseUpOutside -- file: ItemGridUI_events.lua line # 70 | MOD: Inventory Tetris
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O Tio 26 Jan, 2024 @ 12:18pm 
After some time messing with mods, this is the final error log:

function: refreshItemGrids -- file: InventoryTetris_InventoryPane.lua line # 87 | MOD: Inventory Tetris
function: refreshContainer -- file: InventoryTetris_InventoryPane.lua line # 81 | MOD: Inventory Tetris
function: refreshContainer -- file: EquipmentUi_InventoryPane.lua line # 102 | MOD: Equipment UI
function: refreshBackpacks -- file: ISInventoryPage.lua line # 1578 | Vanilla
function: refreshBackpacks -- file: InventoryTetris_InventoryPage.lua line # 29 | MOD: Inventory Tetris
function: update -- file: ISInventoryPage.lua line # 403 | Vanilla
function: update -- file: InventoryTetris_InventoryPage.lua line # 15 | MOD: Inventory Tetris
java.lang.RuntimeException: Object tried to call nil in refreshItemGrids
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1827)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.update(UIElement.java:1589)
at zombie.ui.UIManager.update(UIManager.java:1042)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
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