DayZ
InfadelsRus_firebarrelmod
st4v0  [developer] 18 Jul, 2023 @ 9:24pm
sample files
// ------------------------------------------------------ Trader Markers -------------------------------------------------------

// SingleTraders:

//Medic trader
<TraderMarker> 0 // Trader ID
<TraderMarkerPosition> 11587.481445, 1.965959, 3157.006836 // Coordinate X, Coordinate Y, Coordinate Z
<TraderMarkerSafezone> 100

//Hunting trader
<TraderMarker> 1 // Trader ID
<TraderMarkerPosition> 11580.293945, 1.976934, 3154.262939 // Coordinate X, Coordinate Y, Coordinate Z
<TraderMarkerSafezone> 0
// Safezone Radius
//Building trader
<TraderMarker> 2
<TraderMarkerPosition> 11583.844727, 1.971371, 3155.653564
<TraderMarkerSafezone> 0

//Weapon trader
<TraderMarker> 3
<TraderMarkerPosition> 11590.922852, 1.968749, 3158.393066
<TraderMarkerSafezone> 0

//Clothing trader
<TraderMarker> 4
<TraderMarkerPosition> 11598.125977, 1.987617, 3161.148926
<TraderMarkerSafezone> 0

//Vehicles trader
<TraderMarker> 5
<TraderMarkerPosition> 11594.264648, 1.975888, 3159.731689
<TraderMarkerSafezone> 0
<VehicleSpawn> 11557.2, 2.29926, 3154.54 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
<VehicleSpawnOri> -24.6699, -0.752198, -0.0225421 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)

//Helicopters trader
<TraderMarker> 6
<TraderMarkerPosition> 11699.469727, 2.448116, 3211.131104
<TraderMarkerSafezone> 100
<VehicleSpawn> 11557.7, 2.28388, 3153.74 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
<VehicleSpawnOri> -23.5121, -0.359346, 0.322962 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)






// ------------------------------------------------------ Objects to Spawn ------------------------------------------------------

// Items:

<Object> ZT_Vending_Glow_Medic_Rusty // Classname
<ObjectPosition> 11587.481445, 1.965959, 3157.006836 // Coordinate X, Coordinate Y, Coordinate Z
<ObjectOrientation> -21.006458, -0.213950, 0.082156 // Yaw, Pitch, Roll
<ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.

<Object> BarrelHoles_Firebarrel
<ObjectPosition> 11616.572266, 2.154727, 3172.991455
<ObjectOrientation> 0, 0, 0


<Object> ZT_Vending_Glow_Hunting_Rusty
<ObjectPosition> 11580.293945, 1.976934, 3154.262939
<ObjectOrientation> -21.006460, -0.213950, 0.082156
<ObjectAttachment> NPC_DUMMY

<Object> BarrelHoles_Firebarrel
<ObjectPosition> 11611.900391, 2.166899, 3171.216797
<ObjectOrientation> 0, 0, 0

<Object> BarrelHoles_Firebarrel
<ObjectPosition> 11607.095703, 2.150302, 3169.400391
<ObjectOrientation> 0, 0, 0

<Object> BarrelHoles_Firebarrel
<ObjectPosition> 11601.767578, 2.124042, 3167.387695
<ObjectOrientation> 0, 0, 0

<Object> BarrelHoles_Firebarrel
<ObjectPosition> 11621.177734, 2.130302, 3174.764648
<ObjectOrientation> 0, 0, 0




<Object> ZT_Vending_Glow_Tools_Rusty
<ObjectPosition> 11583.844727, 1.971371, 3155.653564
<ObjectOrientation> -21.610476, -0.213072, 0.084407
<ObjectAttachment> NPC_DUMMY




<Object> ZT_Vending_Glow_Weapons_Rusty
<ObjectPosition> 11590.922852, 1.968749, 3158.393066
<ObjectOrientation> -19.617563, 0.287837, -0.102594
<ObjectAttachment> NPC_DUMMY



<Object> ZT_Vending_Glow_Clothing_Rusty
<ObjectPosition> 11598.125977, 1.987617, 3161.148926
<ObjectOrientation> -26.347151, 0.239927, -0.204076
<ObjectAttachment> NPC_DUMMY



<Object> ZT_Vending_Glow_Vehicles_Rusty
<ObjectPosition> 11594.264648, 1.975888, 3159.731689
<ObjectOrientation> -21.370979, 0.284563, -0.111354
<ObjectAttachment> NPC_DUMMY



<Object> ZT_Vending_Glow_Aircraft_Rusty
<ObjectPosition> 9039.299805, -371.397003, 15279.200195
<ObjectOrientation> -129.499998, 0.000000, 0.000000
<ObjectAttachment> NPC_DUMMY









//<OpenFile> FileName.txt // Links to another File; Must be right above <FileEnd>!
<FileEnd> // This has to be on the End of this File and is very importand!