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MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
Unable to find any ships that match criteria:
Factions: io
Tiers: -4984 to 5016
Difficulty: Any
Tags: maltisCombat
System.AggregateException: One or more errors occurred. (Unable to find any ships that match criteria:
Factions: io
Tiers: -4984 to 5016
Difficulty: Any
Tags: maltisCombat)
---> System.InvalidOperationException: Unable to find any ships that match criteria:
Factions: io
Tiers: -4984 to 5016
Difficulty: Any
Tags: maltisCombat
08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.ShipSpawner.PickSpawnShips(SimRoot sim, Rand rand, Int32 wholeSpawnSeed, Int32 index, Int32 totalCount, Vector2 loc, List`1 toSpawn) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\ShipSpawner.cs:line 566
08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.ShipSpawner.DoSpawn(SimRoot sim, Rand rand, Int32 wholeSpawnSeed, Int32 index, Int32 totalCount, Object spawnData, Vector2 loc, List`1 parentTree, SpawnedObjectCollection spawnedObjects, Single areaRadius, Boolean loadInstantly, List`1 spawned) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\ShipSpawner.cs:line 298
08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.SimObjectSpawner.DoSpawn(SimRoot sim, Rand rand, List`1 parentTree, UInt32& nextBatchNum, UInt32& nextFleetNum, Boolean loadInstantly, List`1 cousins, SpawnedObjectCollection spawnedObjects, HashSet`1 spawnFlags, Single areaRadius) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimObjectSpawner.cs:line 170
08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.SimObjectSpawner.DoSpawn(SimRoot sim, Rand rand, List`1 parentTree, UInt32& nextBatchNum, UInt32& nextFleetNum, Boolean loadInstantly, List`1 cousins, SpawnedObjectCollection spawnedObjects, HashSet`1 spawnFlags, Single areaRadius) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimObjectSpawner.cs:line 223
08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.SimulationGenerator.Generate(SimRoot sim, Rand rand, Boolean loadInstantly, Vector2 rootLoc, Single areaRadius, Boolean addExistingSpawnTags, Dictionary`2 extraTagLocs, HashSet`1 spawnFlags) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimulationGenerator.cs:line 137
08/10/2025 23:38:27 | at Cosmoteer.Modes.Career.CareerSimModeManager.InitSimRoot() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Modes\Career\CareerSimModeManager.cs:line 214
08/10/2025 23:38:27 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed, Nullable`1 defaultLightNormal) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 487
08/10/2025 23:38:27 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 201
08/10/2025 23:38:27 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass172_1.<JumpToNode>b__5() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 908
08/10/2025 23:38:27 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
08/10/2025 23:38:27 | --- End of stack trace from previous location ---
08/10/2025 23:38:27 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
08/10/2025 23:38:27 | at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
08/10/2025 23:38:27 | --- End of stack trace from previous location ---
08/10/2025 23:38:27 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass172_0.<<JumpToNode>g___GoToNodeTask|0>d.MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 903
08/10/2025 23:38:27 | --- End of inner exception stack trace ---
08/10/2025 23:38:27 | at Cosmoteer.Game.GameRoot.JumpToNode(MapNode node, Boolean doFtlAnimation, List`1 shipsToJump) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 824
08/10/2025 23:38:27 | at Cosmoteer.Game.GameRoot.DoHumanPlayersFtlJump() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 681
08/10/2025 23:38:27 | at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)
08/10/2025 23:38:27 | at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 330
08/10/2025 23:38:27 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 727
08/10/2025 23:38:27 | at Halfling.Windows.D3D11.D3D11Window.<>c__DisplayClass104_0.<RunGameLoop>g___DoFrame|0() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 875
08/10/2025 23:38:27 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 852
08/10/2025 23:38:27 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 230
08/10/2025 23:38:27 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 159
08/10/2025 23:38:27 | Actual data hash: f23b37513480912ff97fd276a2599a69
08/10/2025 23:38:27 | Expected data hash: f23b37513480912ff97fd276a2599a69
Should be functional.
Went through systems until max tier (18).
Works fine for me.
Do you use any mod that is editing enemys or the tier ranges?
Or something else broke idk.
But this is a bit weird as a tier range:
Tiers: -4984 to 5016
Will fix that ;)
Update 0.9.9.9.8.3.8
- Added enemys for the new faction which has been added to the cosmoteers base game.
-> Fixed a crash when getting in such systems.
Thanks for your help ;)
Also feel free to send me ship, you would like to have as additional enemys, so I can add them to the enemy ship pool. At best with a tier recommendation. But as you like of course ;)