Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Missions And Enemys Mod Pack Extension
Malte  [developer] 29 May, 2023 @ 6:18pm
Too weak/strong missions/enemys?
Hey guys,
if you encounter an enemy/mission you think it is too strong/weak for his tier you can hit me up with the name of the ship/mission and I can take a look.
But take as note that all enemy Ships of the Modpack are meant to be stronger than default ones of the same tier.
Thanks for your help! :)
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Showing 1-8 of 8 comments
is this mod still updating? because there is always error ,,mostly when teleport on harder difficult galaxy

MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.

Unable to find any ships that match criteria:
Factions: io
Tiers: -4984 to 5016
Difficulty: Any
Tags: maltisCombat

System.AggregateException: One or more errors occurred. (Unable to find any ships that match criteria:
Factions: io
Tiers: -4984 to 5016
Difficulty: Any
Tags: maltisCombat)

---> System.InvalidOperationException: Unable to find any ships that match criteria:
Factions: io
Tiers: -4984 to 5016
Difficulty: Any
Tags: maltisCombat


08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.ShipSpawner.PickSpawnShips(SimRoot sim, Rand rand, Int32 wholeSpawnSeed, Int32 index, Int32 totalCount, Vector2 loc, List`1 toSpawn) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\ShipSpawner.cs:line 566

08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.ShipSpawner.DoSpawn(SimRoot sim, Rand rand, Int32 wholeSpawnSeed, Int32 index, Int32 totalCount, Object spawnData, Vector2 loc, List`1 parentTree, SpawnedObjectCollection spawnedObjects, Single areaRadius, Boolean loadInstantly, List`1 spawned) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\ShipSpawner.cs:line 298

08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.SimObjectSpawner.DoSpawn(SimRoot sim, Rand rand, List`1 parentTree, UInt32& nextBatchNum, UInt32& nextFleetNum, Boolean loadInstantly, List`1 cousins, SpawnedObjectCollection spawnedObjects, HashSet`1 spawnFlags, Single areaRadius) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimObjectSpawner.cs:line 170

08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.SimObjectSpawner.DoSpawn(SimRoot sim, Rand rand, List`1 parentTree, UInt32& nextBatchNum, UInt32& nextFleetNum, Boolean loadInstantly, List`1 cousins, SpawnedObjectCollection spawnedObjects, HashSet`1 spawnFlags, Single areaRadius) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimObjectSpawner.cs:line 223

08/10/2025 23:38:27 | at Cosmoteer.Generators.Simulation.SimulationGenerator.Generate(SimRoot sim, Rand rand, Boolean loadInstantly, Vector2 rootLoc, Single areaRadius, Boolean addExistingSpawnTags, Dictionary`2 extraTagLocs, HashSet`1 spawnFlags) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimulationGenerator.cs:line 137

08/10/2025 23:38:27 | at Cosmoteer.Modes.Career.CareerSimModeManager.InitSimRoot() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Modes\Career\CareerSimModeManager.cs:line 214

08/10/2025 23:38:27 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed, Nullable`1 defaultLightNormal) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 487

08/10/2025 23:38:27 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 201

08/10/2025 23:38:27 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass172_1.<JumpToNode>b__5() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 908

08/10/2025 23:38:27 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

08/10/2025 23:38:27 | --- End of stack trace from previous location ---

08/10/2025 23:38:27 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

08/10/2025 23:38:27 | at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

08/10/2025 23:38:27 | --- End of stack trace from previous location ---

08/10/2025 23:38:27 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass172_0.<<JumpToNode>g___GoToNodeTask|0>d.MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 903

08/10/2025 23:38:27 | --- End of inner exception stack trace ---

08/10/2025 23:38:27 | at Cosmoteer.Game.GameRoot.JumpToNode(MapNode node, Boolean doFtlAnimation, List`1 shipsToJump) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 824

08/10/2025 23:38:27 | at Cosmoteer.Game.GameRoot.DoHumanPlayersFtlJump() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 681

08/10/2025 23:38:27 | at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)

08/10/2025 23:38:27 | at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 330

08/10/2025 23:38:27 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 727

08/10/2025 23:38:27 | at Halfling.Windows.D3D11.D3D11Window.<>c__DisplayClass104_0.<RunGameLoop>g___DoFrame|0() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 875

08/10/2025 23:38:27 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 852

08/10/2025 23:38:27 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 230

08/10/2025 23:38:27 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 159

08/10/2025 23:38:27 | Actual data hash: f23b37513480912ff97fd276a2599a69

08/10/2025 23:38:27 | Expected data hash: f23b37513480912ff97fd276a2599a69
Malte  [developer] 10 Aug @ 12:44pm 
You need the maltis core mod extension, do you have that one activated?
Should be functional.
already activated,, it does work on several galaxy show new mission and new ship,, just in some higher tier galaxy an error occurred,, I suspect maybe the error when generating boss mission or something,, I was tried to fixing it by myself but I couldn't understand haha
Malte  [developer] 10 Aug @ 11:31pm 
I just speed runned a new compaign, no issues for me so far.
Went through systems until max tier (18).
Works fine for me.
Do you use any mod that is editing enemys or the tier ranges?
Or something else broke idk.
But this is a bit weird as a tier range:
Tiers: -4984 to 5016
Malte  [developer] 10 Aug @ 11:41pm 
nvmd it seems like there has been added a new faction which is causing the crash on systems in which they are in.
Will fix that ;)
Malte  [developer] 11 Aug @ 12:03am 
Just updated the core mod ;)
Update 0.9.9.9.8.3.8
- Added enemys for the new faction which has been added to the cosmoteers base game.
-> Fixed a crash when getting in such systems.

Thanks for your help ;)
woah haha I'm really happy that you fixed it,, because I really like the enemy also using a powerful mod weapon,,stronger enemy,, thank you back again xd
Last edited by Play For lose; 11 Aug @ 4:40am
Malte  [developer] 11 Aug @ 11:42pm 
No problem, gad you enjoy it.
Also feel free to send me ship, you would like to have as additional enemys, so I can add them to the enemy ship pool. At best with a tier recommendation. But as you like of course ;)
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