Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Vanilla Functionality Plus And Reballance Mod Pack Extension
Slakem 2023년 7월 7일 오전 2시 09분
Crash on Ion Prism build
Hi.

The game crashes when attempting to build an ion prism as soon as a crew member tries to add resources on top of the structure. A working ion prism can be spawned in on Creative/Imagineer, it's only the building that causes the crash.

Crash still happens when only this and the core overhaul mod are enabled.



MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.

System.InvalidOperationException: No component named 'BeamEmitter' in part 'cosmoteer.ion_beam_prism'.

at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 716

at Cosmoteer.Ships.Parts.OperationalChainablePartComponent.OnAddedToPart2(Part part) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\OperationalChainablePartComponent.cs:line 78

at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 628

at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2 loc, Int32 rot, Boolean flipX, PartFlags flags, Boolean defaultToMinHealth, Boolean subtractSaveLocOffset) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 417

at Cosmoteer.Ships.Crew.Jobs.ConstructPartJob.GetOrCreatePart() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\ConstructPartJob.cs:line 240

at Cosmoteer.Ships.Construction.QueuedPartConstruction.PartConstructionSink.ReceiveResources(ID`1 resourceType, Int32 amount, Boolean sticky, Boolean playSound) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Construction\QueuedPartConstruction.cs:line 504

at Cosmoteer.Ships.Crew.Jobs.ResourceTransferJob.DeliverResources(CrewSoul crew, Destination& newDest, Int32 maxDelivery) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\ResourceTransferJob.cs:line 1234

at Cosmoteer.Crew.SpaceCrew.<>c.<Cosmoteer.Crew.SimCrewManager.ISpaceCrewMembers.Update>b__92_1(Object data) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Crew\SpaceCrew.cs:line 719

at Cosmoteer.Simulation.SimRoot.ExecuteQueued(Boolean deterministic, Boolean nonDeterministic) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 764

at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 1212

at Halfling.Scene2D.SceneRoot.FixedUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 1067

at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 1200

at Halfling.Timing.FixedUpdater.Advance(Action action) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Timing\FixedUpdater.cs:line 109

at Halfling.Scene2D.SceneRoot.DoFixedUpdates() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 1003

at Halfling.Scene2D.SceneRoot.Update() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 746

at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 654

at Cosmoteer.Game.GameRoot.Update(Action updateParent) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1797

at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(Action updateParent) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\AppStateEx.cs:line 213

at Halfling.Application.Director.CallUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 1010

at Halfling.Application.Director.DoUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 934

at Halfling.Application.Director.GetRunIterator()+MoveNext()

at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 729

at Halfling.Windows.D3D11.D3D11Window.<>c__DisplayClass105_0.<RunGameLoop>g___DoFrame|0() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 947

at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 814

at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 230

at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 158
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Deacon 2023년 8월 5일 오후 7시 05분 
This is still a problem :/

Me and my 2 friends can't build any ion ships in our save...
Deacon 님이 마지막으로 수정; 2023년 8월 5일 오후 7시 17분
Misterdie 2023년 8월 24일 오후 2시 04분 
indeed it is took me some time to figure out whats wrong
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