Conan Exiles

Conan Exiles

Enhanced Kurak Teleporter - 1.1.4
 This topic has been pinned, so it's probably important
SharkNorrisTM  [developer] 6 Aug, 2023 @ 7:21am
Bug Report / Problemberichte

Be detailed as possible
  • Is the bug happening in Single Player/Dedicated Server or private Coop game?
  • Which other mods are installed?
  • Have you checked the order of mods and tried to load the teleporter first/last?

Please be so kind and give me some time to check and answer!


Sei bitte so präzise wie möglich
  • Tritt der Fehler im Einzelspieler/Dedizierten Server oder privatem Koop Spiel auf?
  • Welche anderen Mods sind installiert?
  • Wurde die Mod Reihenfolge geprüft, Mod als erstes oder letztes geladen?

Sei bitte so nett und gib mir etwas Zeit, um das Problem zu prüfen und darauf zu antworten!
Last edited by SharkNorrisTM; 6 Aug, 2023 @ 7:46am
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Showing 1-7 of 7 comments
SharkNorrisTM  [developer] 6 Aug, 2023 @ 7:22am 
@chaingun81 - Spielst du im Single Player? - Leider konnte ich das Problem noch nicht nachstellen. Weder bei mir im Single Player, KOOP noch auf dem dedizierten Server passiert das beschriebene Verhalten... Hast du sonst noch andere Mods installiert?
chaingun81 6 Aug, 2023 @ 1:34pm 
hab den mod auf nem privaten server,mit diversen anderen mods,werd aber bei gelegenheit testen obs funktioniert wenn ich ihn in der ladereihenfolge nach von bzw nach hinten schiebe.
D2Legend 8 Aug, 2023 @ 6:45am 
On my private servers, whenever servers restart the teleporters lose their names.
Mesutorevan 8 Aug, 2023 @ 7:07pm 
Originally posted by D2Legend:
On my private servers, whenever servers restart the teleporters lose their names.
i had this happen and the fix is you have to naame it BEFORE you ignite it. Otherwise any name change is temporary. Douse the fires and rename it then ignite them again.,
SharkNorrisTM  [developer] 9 Aug, 2023 @ 3:31am 
Originally posted by Mesutorevan:
Originally posted by D2Legend:
On my private servers, whenever servers restart the teleporters lose their names.
i had this happen and the fix is you have to naame it BEFORE you ignite it. Otherwise any name change is temporary. Douse the fires and rename it then ignite them again.,

I wonder how you ignite these Teleporters? This should not be possible as the inventory should not be accessible...
Mesutorevan 9 Aug, 2023 @ 9:08am 
Originally posted by SharkNorrisTM:
Originally posted by Mesutorevan:
i had this happen and the fix is you have to naame it BEFORE you ignite it. Otherwise any name change is temporary. Douse the fires and rename it then ignite them again.,

I wonder how you ignite these Teleporters? This should not be possible as the inventory should not be accessible...

With the blood of 9001 Male Virgin Conan Players who play as males and down lots of Potions of Endowment or play as females with max cup size... or ones who give their horses potions of endowment despite the loading screen tip saying nae to do it.

:slimetabby:

.... Or i crossed some wires on which teleporters did what.... but that IS why they reset names with the regular ones.... so maybe the bug is somehow similar?

Also while you here replying. We had to remove Kurak from our server because it started spitting mod mismatch errors and this was after we had issues of the teleporters failing to generate any reaaal corruption regardless of the setting we used on the teleporters. And we were using your most recent version.

:sadbs:
SharkNorrisTM  [developer] 9 Aug, 2023 @ 10:23am 
Originally posted by Mesutorevan:
Originally posted by SharkNorrisTM:

I wonder how you ignite these Teleporters? This should not be possible as the inventory should not be accessible...

With the blood of 9001 Male Virgin Conan Players who play as males and down lots of Potions of Endowment or play as females with max cup size... or ones who give their horses potions of endowment despite the loading screen tip saying nae to do it.

:slimetabby:

.... Or i crossed some wires on which teleporters did what.... but that IS why they reset names with the regular ones.... so maybe the bug is somehow similar?

Also while you here replying. We had to remove Kurak from our server because it started spitting mod mismatch errors and this was after we had issues of the teleporters failing to generate any reaaal corruption regardless of the setting we used on the teleporters. And we were using your most recent version.

:sadbs:


Yes I think you mean the normal transportory stones which you have to ignite. As we only use the modded ones I have no idea why their names are resetting. Maybe I can test this on the server.

Mod mismatches most likely are steam issues. Had this a couple of times and it always helps when users unsubscribe the mismatched mod and start the game. Then they will get the most updated version after the server tells them to subscribe.

I will implement an option in the future with which you can use the standard corruption instead of the lowered or distance based one.
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