Left 4 Dead 2

Left 4 Dead 2

Short Air
Suggestion (author can delete this if needed)
i was wondering, can you make Short Harvest, Short Toll and Short Air be Left 4 Dead 1 maps?

what i mean is. i use this mod here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2951814895

and this mod makes it so when i play on Left 4 dead 1 maps (such as No Mercy, Blood Harvest, Death Toll and such) it makes all the weapon use the Left 4 Dead 1 animations

it seems as though your maps might be marked as "left 4 dead 2" but they use the Left 4 dead 1 survivors. i don't know if there is like a config file or something that would let you do this.

if this is not possible, then no worries, this was just a simple suggestion :)
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Showing 1-15 of 15 comments
Lynx Eichel 5 Jun, 2023 @ 1:06am 
Well. Most people who is using custom weapons ( example. Modern warfare weapons ) cannot enjoy the map because it will conflict with their guns
Phoenix‎ Rose 5 Jun, 2023 @ 1:11am 
Originally posted by Lynx Eichel:
Well. Most people who is using custom weapons ( example. Modern warfare weapons ) cannot enjoy the map because it will conflict with their guns
Actually it doesn't conflict (least in my testing it doesn't) i have a custom auto shotgun reload and custom m16 reload and it prioritiezes using those reloads over the L4D1 reloads
Lynx Eichel 5 Jun, 2023 @ 8:18pm 
Is it still using original model or custom model ? When i tried it. Its conflicting with all my weapons. ( Im not using original model. Im using custom model instead likes AK12. Cheytac . etc ) . Not the Reanimation
Last edited by Lynx Eichel; 5 Jun, 2023 @ 8:19pm
Phoenix‎ Rose 5 Jun, 2023 @ 8:21pm 
Originally posted by Lynx Eichel:
Is it still using original model or custom model ? When i tried it. Its conflicting with all my weapons. ( Im not using original model. Im using custom model instead likes AK12. Cheytac . etc ) . Not the Reanimation
it uses the original model. weird that it's working for me though and this mod isn't working for you
Tendie 6 Jun, 2023 @ 7:28am 
working but conflicting I guess? it might be working but that's only mod load priority
Phoenix‎ Rose 6 Jun, 2023 @ 11:09am 
Originally posted by Testie Tendie:
working but conflicting I guess? it might be working but that's only mod load priority
when i go into the game, there is actually no conflics. no files are "Red" to indicate a conflict oddly
ZOMBUSTER[bL0u3]d°ç°b  [developer] 6 Jun, 2023 @ 12:06pm 
Sorry but I will not add any modded props, textures, or scripts (except the one that loads decals in Short Air) in any of the Short maps (I really wanted to add the reflecting waters in Short Fever by default but I couldn't because of conflicts/optimization issues) Anyway, I'm sure you'll find plenty of L4D1 guns animations that will suit you..:boomer:
Phoenix‎ Rose 6 Jun, 2023 @ 12:56pm 
Originally posted by ZOMBUSTERbL0u3d°ç°b:
Sorry but I will not add any modded props, textures, or scripts (except the one that loads decals in Short Air) in any of the Short maps (I really wanted to add the reflecting waters in Short Fever by default but I couldn't because of conflicts/optimization issues) Anyway, I'm sure you'll find plenty of L4D1 guns animations that will suit you..:boomer:
oh no no no. i was not asking you to add in models and such.

i was just curious as to why the mod i was using was not working. the mod says "when playing on a left 4 dead 1 map, the guns will use their left 4 dead 1 animations instead of the normal left 4 dead 2 animations. and when playing on a left 4 dead 2 map they will use the normal left 4 dead 2 animations"

but when i play on your maps, the Short Air, Short Harvest. Short Toll, (which im assuming you used left 4 dead 1 stuff in your maps) the mod i use must think "huh, these are not left 4 dead 1 maps, let's use the normal left 4 dead 2 weapon animations instead"

it seems the mod i use can identify that the "official" left 4 dead 1 maps use something that "triggers" the mod to start using the left 4 dead 1 animations

but your left 4 dead 1 maps seem to lack that thing that would "trigger" the mod i use to start using the left 4 dead 1 animations

i have NO idea what that trigger would be. ill see if i can ask the creator of that "animation mod"
Tendie 6 Jun, 2023 @ 1:34pm 
Originally posted by Phoenix Rose:
Originally posted by ZOMBUSTERbL0u3d°ç°b:
Sorry but I will not add any modded props, textures, or scripts (except the one that loads decals in Short Air) in any of the Short maps (I really wanted to add the reflecting waters in Short Fever by default but I couldn't because of conflicts/optimization issues) Anyway, I'm sure you'll find plenty of L4D1 guns animations that will suit you..:boomer:
oh no no no. i was not asking you to add in models and such.

i was just curious as to why the mod i was using was not working. the mod says "when playing on a left 4 dead 1 map, the guns will use their left 4 dead 1 animations instead of the normal left 4 dead 2 animations. and when playing on a left 4 dead 2 map they will use the normal left 4 dead 2 animations"

but when i play on your maps, the Short Air, Short Harvest. Short Toll, (which im assuming you used left 4 dead 1 stuff in your maps) the mod i use must think "huh, these are not left 4 dead 1 maps, let's use the normal left 4 dead 2 weapon animations instead"

it seems the mod i use can identify that the "official" left 4 dead 1 maps use something that "triggers" the mod to start using the left 4 dead 1 animations

but your left 4 dead 1 maps seem to lack that thing that would "trigger" the mod i use to start using the left 4 dead 1 animations

i have NO idea what that trigger would be. ill see if i can ask the creator of that "animation mod"

Your assumption is mostly correct. It works on L4D1 maps only, this is not a L4D1 map, this is a custom map that uses assets from the L4D1 "Dead Air" campaign but to the engine it is still a custom map. Many mods that are designed to work on L4D1/2 campaigns rely on vanilla game files/names/paths to confine the functionality to those maps, it would be better to contact the author of those mods to understand how are they defining what a L4D1 campaign is but as I said, the most reliable method to sandbox functionality to certain campaigns is to write that behavior in code (either blocking it off or enabling it only if X/Y condition is met). It would be impossible for this to register as a "L4D1" map without overriding the original Dead Air (if the engine even allows that). So your best bet is contacting the animations author and either ask them to add support for these campaigns or help/support+permission to add it yourself.
Last edited by Tendie; 6 Jun, 2023 @ 1:39pm
ZOMBUSTER[bL0u3]d°ç°b  [developer] 6 Jun, 2023 @ 1:45pm 
Oh I understand better now, I have no idea how to do that, I guess you'll have to ask those modders to add support for custom maps like Testie Tendie suggested, it's the best thing to do imo, sorry I couldn't be of any further help about that, I'm only a mapper not modder or coder. Anyway I wish you the best of luck to resolve this problem of yours, in the mean time you could use some mods that "artificially" adds L4D1 guns and animations, I'm sure we can find some on the workshop..:lunar2019wavingpig:
Phoenix‎ Rose 6 Jun, 2023 @ 2:23pm 
Originally posted by Testie Tendie:
Originally posted by Phoenix Rose:
oh no no no. i was not asking you to add in models and such.

i was just curious as to why the mod i was using was not working. the mod says "when playing on a left 4 dead 1 map, the guns will use their left 4 dead 1 animations instead of the normal left 4 dead 2 animations. and when playing on a left 4 dead 2 map they will use the normal left 4 dead 2 animations"

but when i play on your maps, the Short Air, Short Harvest. Short Toll, (which im assuming you used left 4 dead 1 stuff in your maps) the mod i use must think "huh, these are not left 4 dead 1 maps, let's use the normal left 4 dead 2 weapon animations instead"

it seems the mod i use can identify that the "official" left 4 dead 1 maps use something that "triggers" the mod to start using the left 4 dead 1 animations

but your left 4 dead 1 maps seem to lack that thing that would "trigger" the mod i use to start using the left 4 dead 1 animations

i have NO idea what that trigger would be. ill see if i can ask the creator of that "animation mod"

Your assumption is mostly correct. It works on L4D1 maps only, this is not a L4D1 map, this is a custom map that uses assets from the L4D1 "Dead Air" campaign but to the engine it is still a custom map. Many mods that are designed to work on L4D1/2 campaigns rely on vanilla game files/names/paths to confine the functionality to those maps, it would be better to contact the author of those mods to understand how are they defining what a L4D1 campaign is but as I said, the most reliable method to sandbox functionality to certain campaigns is to write that behavior in code (either blocking it off or enabling it only if X/Y condition is met). It would be impossible for this to register as a "L4D1" map without overriding the original Dead Air (if the engine even allows that). So your best bet is contacting the animations author and either ask them to add support for these campaigns or help/support+permission to add it yourself.
ohh that makes sense. didn't know custom maps were that different.. thanks for the info!
Phoenix‎ Rose 6 Jun, 2023 @ 2:24pm 
Originally posted by ZOMBUSTERbL0u3d°ç°b:
Oh I understand better now, I have no idea how to do that, I guess you'll have to ask those modders to add support for custom maps like Testie Tendie suggested, it's the best thing to do imo, sorry I couldn't be of any further help about that, I'm only a mapper not modder or coder. Anyway I wish you the best of luck to resolve this problem of yours, in the mean time you could use some mods that "artificially" adds L4D1 guns and animations, I'm sure we can find some on the workshop..:lunar2019wavingpig:
oh it's alright. thanks for understanding anyways!

love your maps by the way! if you want you can delete this discussion page now!
ZOMBUSTER[bL0u3]d°ç°b  [developer] 10 Jun, 2023 @ 3:57am 
Originally posted by Phoenix Rose:
love your maps by the way! if you want you can delete this discussion page now!

Aww thank you !
But I think I'll keep this discussion up because it's quite informative and adds momentum to the map :spazwinky:
The Renegadist 14 Jun, 2023 @ 3:56pm 
Gotta be honest, I was indifferent for the majority of the map. I've come to enjoy and appreciate the others but for this it just felt like stock Dead Air up to the transformer field where some walls were opened up and that's about it. Wasn't too impressed, not sure what you could do to improve it but maybe take more creative liberties in stitching the maps together or get more creative with how they're done.
ZOMBUSTER[bL0u3]d°ç°b  [developer] 19 Jun, 2023 @ 2:03pm 
Originally posted by The Renegadist:
Gotta be honest, I was indifferent for the majority of the map. I've come to enjoy and appreciate the others but for this it just felt like stock Dead Air up to the transformer field where some walls were opened up and that's about it. Wasn't too impressed, not sure what you could do to improve it but maybe take more creative liberties in stitching the maps together or get more creative with how they're done.

To be perfectly honest it's exactly what I did at first, I added a bunch more stuff here and there to make it more "different" but when I realized that the engine couldn't handle it, I had to remove it and make a "barebone" version of dead air, to my great despair... :nay: Thank you very much for your constructive feedback though, it's greatly appreciated ! :ghsmile:
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