XCOM 2
Experimental Upgrades for Buildable Units
 This topic has been pinned, so it's probably important
Stukov81-T.TV  [developer] 4 Jun, 2023 @ 10:15am
Upgrades
Base Game
Suppression Modules
Fire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a penalty to the target's aim.

Weapon Supercooler Modules
Barrel Supercooler technology will allow our units weapons to sustain a high rate of fire.

Adaptive Tracking Modules
Confers Advanced Fire Control perk, helping thes SHIVs reaction fire by possibly firing multiple times

Holo-Targeter Modules
Marking with Holo-Targeting: easier for all enemies to hit.

Modular Sparks
Adaptive Algorithms Modules
Adaptive targeting algorithms grant Aim after missing a standard shot until the end of next turn.

Realtime Sampling Modules
Realtime sensor sampling grants any miss a chance to Graze instead.

Predictive Circuitry Modules
Improved reaction fire capabilities grant Aim on Overwatch shots and allows them to ignore the targets Defense.

Self Repair Modules
Repair HP and Armor.

Drop Smoke Modules
Drop covering smoke in a radius around the unit. Triggers automatically when taking damage if not used manually on the previous turn.

Modular Sparks: Incinerator Modules
Fire Control Modules
Computer capable of controlling the volume and direction of bursts from the Incinerator, ensuring they only hit the intended targets.

Mitzruti Perk Pack
Smartshell Modules
Fire a shot that encourages enemies to move. +30 aim. -50% base weapon damage. Uses 2 ammo.

Shiv Mod
Tesla Attack Modules
Unleash an electrical attack in an area around the unit. Causing a high amount of armor piercing damage.

Lw2 Perks
Area Suppression Modules
Allows Suppression to affect multiple enemy units

ShadowOps Perk Pack
HEAT Ammo Racks
HEAT Ammo gives bonus damage to robotic units

Mechatronic Warfare
Damage Control Modules
Any single source of damage to this unit cannot destroy more than 40% of their max HP.

Triangulation Modules
When the unit is attacked, the squad gains +10 aim against the attacker on the following turn.

A better Advent
BIO Healing Reagents
Heal a biological unit

Nano-Repair Reagents
Repair a robotic unit

Stukovs Perk Pack
Elerium Turbos
Increased Mobility (and no weight penalty)

Battle Computer Modules
Newest state-of-the-Art Battle Computers help our units with aiming and dodging as well as a few other Stats.

Alloy Carbide Plating Modules
Fine layers of Alloy Carbide Plating help our units with much needed durability.

Core Armoring Modules
Heavy Armor to protect the Core from Critical Hits.
Last edited by Stukov81-T.TV; 4 Jun, 2023 @ 10:17am