Garry's Mod

Garry's Mod

[DrGBase] The Deadnaut
 This topic has been pinned, so it's probably important
JustResort  [developer] 6 Jun, 2023 @ 4:34pm
Possession Controls and Extras
Controls
Not as diverse as some of my past works, but it's a giant mech. Who cares?

To possess a deadnaut: Hold the C key to open the context menu. Hover your cursor over a deadnaut and right click it. select "possess."

Stomp: R
Cannon Arm: M1
Grapple Arm: M2
Right Shoulder: F
Switch Upgrade - Left Arm: 1
Switch Upgrade - Right Shoulder: 2

Leave Possession: E
Toggle First Person: V
Toggle Music: M

Upgrades
Switching upgrades cycles in the order below

Left Arm:
- Electrobus: Fires an area of effect electro-field that does damage overtime.
- Flamethrower: Sets stuff on fire

Right Arm:
- Rocket Box: Fire six rockets in a row
- Grenade Cannon: Fire one high-damage grenade
- Cloak Panel: Toggle invisibility

[UNRELEASED] Destructive Tendency
This builds up as the deadnaut attacks or takes damage

- 50% DT: Attack speed is increased
- 100% DT: Enables super moves

The G.I.B: M1 + M2 when DT is 100%
Last edited by JustResort; 17 Jun, 2023 @ 2:15pm
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Showing 1-15 of 35 comments
Moe 7 Jun, 2023 @ 3:44am 
Would it be possible to rebind the upgrade switches for its arms? My one key doesn't work so I was just curious
FRESHJAYJAY 7 Jun, 2023 @ 3:45am 
how do u get into him?
JustResort  [developer] 7 Jun, 2023 @ 4:06am 
@Moe You would have to change the code itself to rebind possession keys. To do that, follow the add-on path in the description to find temp.gma. From there, drag it onto a program called gmad, located in the pathway "steam/steamapps/common/Garrys Mod/bin/." That will extract the add-on. From there, go into "lua/entities/resort_deadnaut_base.lua." You should see the general format of how possession keys are made, but the one key is located in the jump bind (don't know why). Once you're done, put the add-on folder into the path "Garrys Mod/garrysmod/addons/."

@FRESHJAYJAY Hold the C key to open the context menu. Hover your cursor over the deadnaut and right click it. There should be an option to possess it.
Moe 7 Jun, 2023 @ 6:10am 
Got it thank you!
saepullooh 7 Jun, 2023 @ 7:39am 
i thought the mech model being suddenly invisible is a bug or something,good to know that was actually intended as an upgrade instead
Skibidi man 7 Jun, 2023 @ 8:00am 
how do you get into it?
Elijah 7 Jun, 2023 @ 8:20am 
HOW THE ♥♥♥♥ DO I ENTER THE MECHS AWNSER >:(
brunocrucesm 7 Jun, 2023 @ 10:01am 
hi i want know how to enter to the mech because i want control the mech and kill npcs
JustResort  [developer] 7 Jun, 2023 @ 12:31pm 
Everyone, I literally just said how to possess.

Hold the C key to open the context menu. Hover your cursor over the deadnaut and right click it. There should be an option to possess it.
Shade 7 Jun, 2023 @ 2:13pm 
Question: what song is used for the main boss fight? I like it.
JustResort  [developer] 7 Jun, 2023 @ 2:20pm 
It's called "Collective Consciousness" from the "Metal Gear Rising: Revengeance" game. Just in case, the other song included is called "Nuclear Sticky Trap" from the Open Fortress community project.
Thansk so much for this guide on how to control it
dafaygee 9 Jun, 2023 @ 12:12pm 
How do you get out of the DeadNaut once you get in?
JustResort  [developer] 9 Jun, 2023 @ 12:34pm 
The default key is E. It can be configured via DrGBase's settings.
saladwithsomesugar 15 Jun, 2023 @ 10:34am 
There is no "possess" option whenever I right click it.
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