Counter-Strike 2

Counter-Strike 2

Vandal [CS:GO]
 This topic has been pinned, so it's probably important
JimFK  [developer] 11 Jun, 2023 @ 11:17pm
Bugs & Feedback Thread
Place to throw any bug reports or feedback regarding Vandal.

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Last edited by JimFK; 15 Jun, 2023 @ 2:35am
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Showing 1-7 of 7 comments
76561198996131826 16 Jun, 2023 @ 12:18am 
hmmm
Joa ツ 17 Jun, 2023 @ 8:20am 
Great map, I´ve seen it on detail, Visually stuning, but there were problebems mostly with clipping and decals, Most importantly All the building that the map is set on, the walls dont show decals (this can be fix by putting the nodraw texture overlapping the displacement), in the inside of the building a few displacements dont align with their doorframes. there were a few problems with boosts granting you a not so likeable view of the outside of the map. most trims are with nodraw textures, especially on site, I personally recomend to increase the shadow render distance

Clipping:
The wall between middle and site is not clipped at all (idk if this is intencional but I tell you)
The walls on the site are not clipped at the ends, so you can boost on there (also on the pallet at one corner), The boxes from T stairs (outside) aren´t clipped and yo can see nodraw textures on the roof right next to it, An arch at T Stairs is solid granting you with an unfair boost on top of it, The floating door at underpass is not clipped by the player area, again with an unfair boost.
The clipping in general needs a second layer of polishing, and fixing of many bomb stuck spots

Misc:
Some decals at the grafitis overlapp eachother at various spots, fade distances on prop_dynamics are low, the big building on T spawn the interior fades out while going towards T ramp, some edges of the map & 3D Skybox are clearly visible (at short by the truck you can see the edge)
The structure above T spawn are both nodrawn on the inside.

That´s all, but you are a really great mapmaker, and i hope that one of your maps get included on the game soon!
JimFK  [developer] 17 Jun, 2023 @ 5:04pm 
Originally posted by Joa ツ:
Great map, I´ve seen it on detail, Visually stuning, but there were problebems mostly with clipping and decals, Most importantly All the building that the map is set on, the walls dont show decals (this can be fix by putting the nodraw texture overlapping the displacement), in the inside of the building a few displacements dont align with their doorframes. there were a few problems with boosts granting you a not so likeable view of the outside of the map. most trims are with nodraw textures, especially on site, I personally recomend to increase the shadow render distance

Clipping:
The wall between middle and site is not clipped at all (idk if this is intencional but I tell you)
The walls on the site are not clipped at the ends, so you can boost on there (also on the pallet at one corner), The boxes from T stairs (outside) aren´t clipped and yo can see nodraw textures on the roof right next to it, An arch at T Stairs is solid granting you with an unfair boost on top of it, The floating door at underpass is not clipped by the player area, again with an unfair boost.
The clipping in general needs a second layer of polishing, and fixing of many bomb stuck spots

Misc:
Some decals at the grafitis overlapp eachother at various spots, fade distances on prop_dynamics are low, the big building on T spawn the interior fades out while going towards T ramp, some edges of the map & 3D Skybox are clearly visible (at short by the truck you can see the edge)
The structure above T spawn are both nodrawn on the inside.

That´s all, but you are a really great mapmaker, and i hope that one of your maps get included on the game soon!

Thanks for this, the walls not showing decals was a result of having to remove some nodraw surfaces due to lighting issues, but will be fixed in the next update, as for graffiti, yeah some of it can be fixed (which I already have for the next update) but due to Source having terrible alpha sorting, some will continue on regardless.,,

I doubt it'll be added in the game since support basically died for CSGO, but you'll see it again for CS2.

again, Thanks.
Sadpluwoods 19 Jun, 2023 @ 8:13am 
good
76561199384886633 30 Jul, 2023 @ 3:00am 
очень прикольная игра
al-asap 3 Aug, 2023 @ 2:27pm 
+ good site
+ visually stunning
+ 3 entrances for t's to site
+ stairs are clipped

- optimization
- most of the walls in canal and stairwell is wallbangable with any weapon,
you can block/kill any t in canal from bridge or site
- tspawn looks and feels empty

minor bugs/mistakes
- tspawn stairs has bad clipping, you can remove the tires
- a brick texture in middle is 144p
- some visual bugs
- overpowered camping positions for ct's
- some overlays and decals are glitching
- a few bomb stuck spots

this map has potential, you should port this to CS2
JimFK  [developer] 3 Aug, 2023 @ 5:08pm 
Originally posted by asap:
+ good site
+ visually stunning
+ 3 entrances for t's to site
+ stairs are clipped

- optimization
- most of the walls in canal and stairwell is wallbangable with any weapon,
you can block/kill any t in canal from bridge or site
- tspawn looks and feels empty

minor bugs/mistakes
- tspawn stairs has bad clipping, you can remove the tires
- a brick texture in middle is 144p
- some visual bugs
- overpowered camping positions for ct's
- some overlays and decals are glitching
- a few bomb stuck spots

this map has potential, you should port this to CS2

Thats the plan.
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