RimWorld

RimWorld

The Brotherhood Compendium "Continued" CE Patch
Ricky  [developer] 8 Jun, 2023 @ 7:04am
Bug Report
Pls post Bugs here
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Showing 1-15 of 15 comments
N1ne0Five 8 Jun, 2023 @ 11:55pm 
is this patch In early development ? the enclvae power armer just have 1.02mm RHA . and the gun can't fire. but thank you for the mod and sorry for my poor english.
Ricky  [developer] 9 Jun, 2023 @ 12:17am 
No the mod should work. What weapon does not work ? And because of the balncing I can gladly look again which Envlace Power Armor ?
Ricky  [developer] 9 Jun, 2023 @ 12:30am 
The Enlace Power Armor
Flammability = 0.4
ArmorRating_Sharp = 25
ArmorRating_Blunt = 56

Phoenix Armor
Flammability = 0
ArmorRating_Sharp = 26
ArmorRating_Blunt = 55
yeehaw 10 Jun, 2023 @ 8:19pm 
many guns seem not to work or have ammo, and a lot of the armors are incredibly weak... T-60 PA for example only has 1.24mm of armor? pistols can go through that
Ricky  [developer] 11 Jun, 2023 @ 1:50am 
Sorry. I didn't link the patch cleanly. Everything should work now.
Die NWO sieht alles 28 Jul, 2023 @ 10:59am 
CE adds black smoke that chokes your pawn if he inhales it. But no helmet in this mod has smoke sensitivty -100%. So a person in Full Power armour just dies when he gets exposed to it.
Ricky  [developer] 29 Jul, 2023 @ 3:11am 
Okay da kann ich mich drum kümmern habe ne Idee wie ich da einen Schutz einbauen kann. gib mir bisschen Zeit dann werde ich das fixen.
2mm ammo disappears when placed down, I can make it, it just disappears
Delvoriace 30 Jul, 2023 @ 3:02pm 
Originally posted by Midnight Moon:
2mm ammo disappears when placed down, I can make it, it just disappears
I'm having the same issue. Can't even spawn it from Dev mode.
Nakimachi 18 Aug, 2023 @ 8:58am 
same thing with 2mm
Tho i can craft it but after storing in shelf it disappears
then i looked at shelf settings and there is no category for 2mm
unfortunately no error to paste
p.s
Its the problem with laser and yk42 ammo as well
p.s.s log
https://gist.github.com/HugsLibRecordKeeper/59f99096a8bd1ce60b9768e9c4c9fd05
Last edited by Nakimachi; 19 Aug, 2023 @ 2:56am
Has the 2mm ammo bug been fixed yet?
Lisey 25 Nov, 2023 @ 3:56pm 
Ammo bug is not fixed. The solution that works for me is to add the line "<li>CE_AmmoInjector</li>" after the line 34 (<tradeTags> section), before "<li>CE_Ammo</li>", in 1.4\Defs\AmmoDef\AmmoBases.XML
Last edited by Lisey; 25 Nov, 2023 @ 8:40pm
Ricky  [developer] 25 Nov, 2023 @ 11:12pm 
Well, I don't know what the line is supposed to change, but I added it.

The bug was that the range for the graphic was 1-500 shots. But since the stack was set to 5000 in the production, it couldn't find the right graphic and so everything always disappeared directly.
Lisey 26 Nov, 2023 @ 12:20am 
Originally posted by Ricky:
Well, I don't know what the line is supposed to change, but I added it.

The bug was that the range for the graphic was 1-500 shots. But since the stack was set to 5000 in the production, it couldn't find the right graphic and so everything always disappeared directly.
I had in mind the stockpiling bug. Without the line there are no entries for mod's ammo in stockpile configuration, and pawns refuse to drop the ammo from their inventories - press the "drop" button and nothing happens. When I encountered it, I compared the file with its namesake in CE - that line was pretty much the only difference. I suppose it "pulls up" some kind of a script.

I tested the updated mod - everything seems to work as intended.
Last edited by Lisey; 26 Nov, 2023 @ 12:21am
Ricky  [developer] 26 Nov, 2023 @ 2:08am 
Okay then, I'm glad that it's working again now.
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