Garry's Mod

Garry's Mod

Wipe Them Out!
 This topic has been pinned, so it's probably important
Mug Gaming  [developer] 8 Sep, 2023 @ 3:37am
Feedback
Since i was making this map with the purpose of testing my map design skills , post you feedback here!

Preferably no feedback about the visuals, i know they're flawed.
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Showing 1-8 of 8 comments
Franz 2 Oct, 2023 @ 7:16am 
It's a cool Map and has nice Textures, your skills are for sure good, keep up that work.

-A bit short but nearly good

Ideas:
More Combine and Zombies
Places where are some Rebels that help a Player to eleminate a Combine Raid

Rating: 9/10
Mug Gaming  [developer] 2 Oct, 2023 @ 9:39am 
Hey! Thanks for the feedback! I didn't expect the map to "blow up" (by my standarts at least) so it was kinda surprising.

I understand that the map feels short, however i feel like i stretched it out decently enough to make it enjoyable. That and my compilation times were awful.

Combine combat is coming in the Part 2! No zombies unfortunately since we left the infested underground but i feel like it's gonna be a great distinction between 2 maps.

Unfortunately combat with friendly AI is not coming, this just isn't what i'm going for. This part was supposed to have this isolated and kinda hopeless feeling. And Part 2 is gonna be more action combat focused, i might put an occasional rebel here and there, but full on squad combat is not coming.

But still, thanks for taking your time to write a comment!
Franz 2 Oct, 2023 @ 9:43am 
Originally posted by Mr Pickle:
Hey! Thanks for the feedback! I didn't expect the map to "blow up" (by my standarts at least) so it was kinda surprising.

I understand that the map feels short, however i feel like i stretched it out decently enough to make it enjoyable. That and my compilation times were awful.

Combine combat is coming in the Part 2! No zombies unfortunately since we left the infested underground but i feel like it's gonna be a great distinction between 2 maps.

Unfortunately combat with friendly AI is not coming, this just isn't what i'm going for. This part was supposed to have this isolated and kinda hopeless feeling. And Part 2 is gonna be more action combat focused, i might put an occasional rebel here and there, but full on squad combat is not coming.

But still, thanks for taking your time to write a comment!
No Problem, i see many have subscribed but nobody gave a review so i did it so yea no problem, and i can't wait for Part 2 :D
Franz 2 Oct, 2023 @ 9:47am 
And to be Honest the Game makes way more fun with some Modifications:
-Sneak Mod
-Coustom Weapons like TFA, ARC9 or MW
qie2iqee 12 Oct, 2023 @ 6:49pm 
I can't get past the part where you turn on the light revealing a bunch of zombies. i cant get through the vent because its too small, i was forced to use noclip
Mug Gaming  [developer] 12 Oct, 2023 @ 11:09pm 
Did you use TacMove? It affects the crouch height and makes some vents hard to enter. It's fine on vanilla
Mug Gaming  [developer] 13 Oct, 2023 @ 2:25am 
I know what happened. The vent is a little higher than intended and therefore you need to jump to get into it. Oversight on my end
sAbbT 10 Sep, 2024 @ 10:53am 
I have a small problem with the lighting of the map, the shadows do not appear and it seems as if everything is illuminated, I don't know if it is some mod or something
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