Crusader Kings III

Crusader Kings III

Divine Intervention Cheat Menu
Lithane  [developer] 2 Aug, 2023 @ 10:00pm
Custom Modifier Requests
If you have a new custom modifier idea, post it here. I prefer if you give a unique name for the modifier, a list of any modifiers that it should include (it can include as many of the modifiers that are available in the cheat modifier section as you want), and how much of each modifier you would like it to give.
Last edited by Lithane; 23 Mar, 2024 @ 12:57pm
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Showing 1-15 of 43 comments
Zoeldawn 4 Aug, 2023 @ 10:24pm 
LOL this is the best mod ever, feedback is so damn fast! can you please add all of these?
Lithane  [developer] 4 Aug, 2023 @ 10:29pm 
Originally posted by Zoeldawn:
LOL this is the best mod ever, feedback is so damn fast! can you please add all of these?
Yeah, I'll add them in. Just thinking about how to arrange the modifier menu with the changes I'll need to make to allow dynamically selecting the men-at-arms type.
Zero 25 Aug, 2023 @ 4:21pm 
I wanted to know can u add this modifiers ?


DI_contraception = { icon = DI_contraceptive fertility = -100 }


DI_character_interaction

### Contraception ### DI_contraception = { category = interaction_category_cheat_menu desc = DI_contraception_desc common_interaction = no auto_accept = yes use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { scope:actor = { is_ai = no has_character_flag = DI_cheat_menu } } on_accept = { scope:recipient = { if = { limit = { has_character_modifier = DI_contraception } remove_character_modifier = DI_contraception } else = { add_character_modifier = DI_contraception } } } auto_accept = yes ai_will_do = 0 }

DI_l_english

DI_contraception:0 "Contraception" DI_contraception_desc:0 "Make this character unable to have children"



I have also this one

abortion_interaction = { category = interaction_category_cheat_menu common_interaction = yes auto_accept = yes use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { NOT = { scope:recipient = scope:actor } scope:actor = { is_courtier_of = scope:actor has_trait = pregnant has_character_flag = DI_cheat_menu } } scope:actor = { is_ai = no is_adult = yes } on_send = { scope:recipient = { pregnancy_termination_attempt_effect = yes } } on_accept = { scope:actor = { stress_impact = { zealous = minor_stress_impact_gain compassionate = minor_stress_impact_gain } } } }

Last edited by Zero; 25 Aug, 2023 @ 4:31pm
Lithane  [developer] 25 Aug, 2023 @ 5:21pm 
Originally posted by Zerosu:
I wanted to know can u add this modifiers ?

Sure, I'll add it next update.

Edit: All of the above have been implemented.
Last edited by Lithane; 26 Aug, 2023 @ 9:05am
Brolaskatox 21 Nov, 2023 @ 2:00am 
could you add a monthly lifestyle experience modifier?
Lithane  [developer] 21 Nov, 2023 @ 6:43am 
Originally posted by Brolaskatox:
could you add a monthly lifestyle experience modifier?
There's already a modifier for that, you need to check the box for mult, then it will show up under learning tab.
Nimbus 8 Dec, 2023 @ 7:53pm 
Could you add a diplomatic range modifier?
Lithane  [developer] 8 Dec, 2023 @ 8:46pm 
Originally posted by Sony Walkman WM-30:
Could you add a diplomatic range modifier?
Should already be in, you just need to check the mult box, because it's only available as a multiplier.
Nimbus 8 Dec, 2023 @ 10:39pm 
Originally posted by Lithane:
Originally posted by Sony Walkman WM-30:
Could you add a diplomatic range modifier?
Should already be in, you just need to check the mult box, because it's only available as a multiplier.
Guess I got to look harder for it, thanks.
BlazingImp77151 27 Dec, 2023 @ 3:58pm 
I can't locate a cultural acceptance modifier, that would be a nice one to have.
BlazingImp77151 27 Dec, 2023 @ 4:01pm 
Same with a non-op building slots modifier. I'd like to add one or two rather than ten
Lithane  [developer] 27 Dec, 2023 @ 11:00pm 
Originally posted by BlazingImp77151:
Same with a non-op building slots modifier. I'd like to add one or two rather than ten

There is no cultural acceptance modifier, as cultural acceptance is a culture modifier, and all the modifiers in the mod are character modifiers. I plan to add the ability to modify cultural acceptance in the cultural editor menu, so no modifier should be needed for this.

I plan to add a title manager menu at some point, which will have a much more comprehensive system for assigning building slots. I might throw in a simple +1 building slot modifier in the short term though.
Last edited by Lithane; 27 Dec, 2023 @ 11:01pm
BlazingImp77151 1 Jan, 2024 @ 7:17pm 
Is it possible to make the legacy of piracy modifier (below) but as a character modifier? Even just the can raid and can sail in major rivers parts, I can get the rest from other modifiers. I just want to be a raider without having it wear off of my dynasty after 100 years, and it seems like you only do character modifiers as cheats.
-50% Embarkation Cost +50% Raid Speed Yes Can raid Yes Can sail in Major Rivers
Lithane  [developer] 1 Jan, 2024 @ 10:33pm 
Originally posted by BlazingImp77151:
Is it possible to make the legacy of piracy modifier (below) but as a character modifier? Even just the can raid and can sail in major rivers parts, I can get the rest from other modifiers. I just want to be a raider without having it wear off of my dynasty after 100 years, and it seems like you only do character modifiers as cheats.
-50% Embarkation Cost +50% Raid Speed Yes Can raid Yes Can sail in Major Rivers

I can just add this modifier to the menu, it would have no time restrictions so it should last forever.
Fracture 14 Mar, 2024 @ 12:28pm 
Can you add something for plague resistance and legend spread chance like
+1000% Legend Spread Chance

and
+1000 Plague Resistance
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