XCOM 2
Extensive Information Overhaul (LWOTC - Mod Jam)
 This topic has been pinned, so it's probably important
Mrvecz  [developer] 19 Jun, 2023 @ 8:44am
Post your suggestions here about perks/things that could be changed with this mod
Title is self explanatory, if you find some perk to be pointlessly mysterious or abit too vague, this is the place to tell me.

Of course, i dont want every single thing explained to detail and change descriptions just for sake of changing them, but i do want players to be able to make an educated decision, before they buy or take a perk, so give just enough, but dont overexplain it unless there is a good reason for it
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Showing 1-4 of 4 comments
nisida 24 Jun, 2023 @ 9:05am 
Great mod, but one thing bothers me.

The text in this mod seems to be based on the original mod, not the modjam, what is the intent?
For example, XcomSmartScanner.
Advent Pathfinder and Hunter have Sight Radius+5,
Modjam changed this to Sight Radius+3.

I'm just comparing text in the files, so I don't really understand which is correct.
Mrvecz  [developer] 24 Jun, 2023 @ 9:21am 
Originally posted by nisida:
Great mod, but one thing bothers me.

The text in this mod seems to be based on the original mod, not the modjam, what is the intent?
For example, XcomSmartScanner.
Advent Pathfinder and Hunter have Sight Radius+5,
Modjam changed this to Sight Radius+3.

I'm just comparing text in the files, so I don't really understand which is correct.

Ah, my bad, this is an oversight from my part, generally i just pull localization from the source mods themselves (mod jam sometimes doesnt have its own localization lines for certain things, smart scanner does have them in refinement centre mod so i have no idea WHY i went to the source itself) overwhelming most of the new unlocks, besides their corpses gating behind workshop are identical... or should be atleast, well it seems not all are as i thought.

Will be fixed, found some broken lines myself when playing (viper autopsy description is missing, due to quotation ending the line early) so will fix that too.
Last edited by Mrvecz; 24 Jun, 2023 @ 9:23am
Robob 16 Feb, 2024 @ 4:37am 
Reapers' "Shooting sharp" could be a little more precise,it says "Your ranged attacks gain 2 armor piercing and +15 aim against units in cover"
It's not exactly clear whether the extra armor piercing applies to targets without cover.

I suggest something along the lines of: "If the target is in cover,gain both +2 armor piercing and +15 aim against that target"
Last edited by Robob; 16 Feb, 2024 @ 4:39am
Mrvecz  [developer] 16 Feb, 2024 @ 4:44am 
Originally posted by Robob:
Reapers' "Shooting sharp" could be a little more precise,it says "Your ranged attacks gain 2 armor piercing and +15 aim against units in cover"
It's not exactly clear whether the extra armor piercing applies to targets without cover.

I suggest something along the lines of: "If the target is in cover,gain both +2 armor piercing and +15 aim against that target"
It sounds clear to me but ill change it so the AP bonus is also relevant and not just the aim when fired against cover taking units
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