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Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
2nd Error:
Exception filling window for Verse.Dialog_InfoCard: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.StatsReportUtility.DrawStatsWorker (UnityEngine.Rect rect, Verse.Thing optionalThing, RimWorld.Planet.WorldObject optionalWorldObject) [0x0044d] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) RimWorld.StatsReportUtility.RimWorld.StatsReportUtility.DrawStatsReport_Patch4(UnityEngine.Rect,Verse.Thing)
at (wrapper dynamic-method) Verse.Dialog_InfoCard.Verse.Dialog_InfoCard.FillCard_Patch1(Verse.Dialog_InfoCard,UnityEngine.Rect)
at Verse.Dialog_InfoCard.DoWindowContents (UnityEngine.Rect inRect) [0x00294] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
The Medic pouch doesnt cause this issue. Also i should mention that i have 193 mods enabled so it might be difficult to find whats breaking it.
https://steamhost.cn/steamcommunity_com/id/vostov/screenshot/2412313003425833752/
I recalled that the last time I played with the mod, the belt buckle and other parts looked exactly as you had intended them to be.
I see, thank you for your reply. I was wondering that was the cause of it.
Make_KP_Officer_Flak_Armor needs workSkill because it creates a product with a quality.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenRecipe.PostProcessProduct_Patch4 (Verse.Thing,Verse.RecipeDef,Verse.Pawn,RimWorld.Precept_ThingStyle,Verse.ThingStyleDef,System.Nullable`1<int>)
DMD<>?-1968735232:Verse.GenRecipe+<MakeRecipeProducts>d__0.MoveNext_Patch0 (Verse.GenRecipe/<MakeRecipeProducts>d__0)
VanillaBooksExpanded.GenRecipe_MakeRecipeProducts_Patch/<Postfix>d__3:MoveNext ()
System.Collections.Generic.List`1<Verse.Thing>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
System.Linq.Enumerable:ToList<Verse.Thing> (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
Verse.AI.Toils_Recipe/<>c__DisplayClass3_0:<FinishRecipeAndStartStoringProduct>b__1 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch6 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)