RimWorld

RimWorld

A Brave New Frontier
 This topic has been pinned, so it's probably important
KarbonPanzer  [developer] 10 Jun, 2023 @ 6:58pm
Suggestions
If you have any suggestions about changes, new implementations, or just overall making the mod better than post it here.
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Showing 1-15 of 61 comments
eNoble-US 11 Jun, 2023 @ 10:19am 
Some new classes you could think about!

Artilleer/Guncrew/Cannoneer Pouches/Set
Pilot/Aviation Kit
Military Police Kit (Maybe swap out the Infantry Belt's knife with a Baton)
KarbonPanzer  [developer] 11 Jun, 2023 @ 10:48am 
The Artillery and Machine Gunner belts are already planned but neither would get specific armor. Machine gunner under regular armor and artillery being support.

Don't know about aviation outfits because I think I just do the flight helmet but I would wait until the vehicle framework comes out.
eNoble-US 11 Jun, 2023 @ 11:54am 
Sounds good! Any chance of MPs? Would be dope if my prison wardens got a belt. Loving the mod so far.
KarbonPanzer  [developer] 11 Jun, 2023 @ 1:47pm 
Probably just the belt.
SanguinarcAQL 12 Jun, 2023 @ 3:44am 
Hey, following my comment, i would like to point some of the thing i think are very powerful, if it can help with balancing !

About the arctic field uniform :
I am glad to see you already reduced the clod insulation Material effect multiplier, but still, 100 fabric or leathery, for 300% mat multiplier for an on skin layer is a LOT, the Parka have a 200% mat multiplier but on outer layer (wich is usually used for armor, making his cold protection a trade off)
I suggest making it less cost effective, costing more textile to craft and taking more work to make if you still want it to be extremely strong at insulating. Maybe also locking it behind a more advanced research projects than just complex clothing wich is medieval ? Or adding a second layer like on skin AND middle ?


And about the webbing and the infantry pouches, I am not sure what ranged cooldown factor do, i did try shooting a Assault Rifle with and without the webbing and did not see any difference ...
I think i confused ranged cooldown FACTOR with ranged cooldown MULTIPLIER ? idk

That all i have for now, i may come back if i notice anything else weird, but thanks again for the mod ! it is amazing !

And sorry about my bad english (:
Last edited by SanguinarcAQL; 12 Jun, 2023 @ 5:56am
eroticminion 12 Jun, 2023 @ 8:37am 
Flak armor for the legs would be pretty epic
KarbonPanzer  [developer] 12 Jun, 2023 @ 8:46am 
@SanquinarcAQL

The research idea is great and probably would for the best. Probably divide it up like so.

Uniforms
Belts
Webbing
Light Flak Armor
Specialized Armors
Heavy Flak Armor
Scout Armor
Officer Armor
Arctic Equipment

I'll definitely make the arctic more costly to offset it's powerful insulation.

I plan on changing the webbing rigs into something more like the biotech heavy bandoleer.

Thanks for the help, my first mod so this is the best way of getting problems solved.
Last edited by KarbonPanzer; 12 Jun, 2023 @ 9:31am
KarbonPanzer  [developer] 12 Jun, 2023 @ 9:32am 
@eroticminion

I've debated at having the light armor have just torso and shoulders while the heavy armor will have arms and legs armor.
I really your idea and goals but I am not sure why this mod is not having a focus on making the world even more decentralized and grim. rather than doing the usual things like new weapon and armors.

More focus should be on mechanic side of things.
I think things like making resource few and far between will force diplomatic relationship between settlements. making traveling and trade more appealing will also help to do things you stated. There could also be announced larger scale raid if you get some kinds of relationship with other settlement. Fewer traveling vendor and more stationed one. Hire protection between settlements. things like these will have endless possibility.
KarbonPanzer  [developer] 16 Jun, 2023 @ 7:37pm 
@Super_J, The grim nature of the universe is told through the items themselves. As for your suggestions there are dozens of mods that can make the setting, this is just an apparel pack. I am just one person so do something of that scale is beyond my capacity at this time and half of what you suggest is just Vanilla Expanded Diplomacy.
Super_J 17 Jun, 2023 @ 12:21am 
O.. I see. I have misunderstood your introduction, think of a larger scale undertaking. You do have a quite fancy introduction. well. good to see anyone make contribution here.:steamthumbsup:
Super_J 17 Jun, 2023 @ 12:30am 
Are you actually saying More Faction Interaction or other mod? I cannot find Vanilla Expanded Diplomacy on steam workshop.
SanguinarcAQL 17 Jun, 2023 @ 12:47am 
I think he mean Dynamic Diplomacy
KarbonPanzer  [developer] 17 Jun, 2023 @ 5:34am 
@SanguinarcAQL and @Super_J, No, its an upcoming mod in the Vanilla Expanded Series which overhauls faction interactions.

Link: https://www.reddit.com/r/RimWorld/comments/141gdhf/vanilla_expanded_roadmap_updated_june_2023_more/
SanguinarcAQL 17 Jun, 2023 @ 12:24pm 
Yoooo what he ♥♥♥♥ that look amazing
With your mod that ♥♥♥♥ will be amazing
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