Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
local function handleFillWorldObjectContextMenu(player, context, worldobjects, test)
for k, v in pairs(worldobjects) do
local objects = v:getSquare():getObjects()
for i = 0, objects:size() - 1, 1 do
local objectName = objects:get(i):getSprite():getName()
--print(objectName)
if objectName == "appliances_com_01_72" or objectName == "appliances_com_01_73" or objectName == "appliances_com_01_74" or objectName == "appliances_com_01_75"then
if getPlayer():getPerkLevel(Perks.Electricity) > 0 then
if v:getSquare():haveElectricity() or (SandboxVars.ElecShutModifier > -1 and GameTime:getInstance():getNightsSurvived() < SandboxVars.ElecShutModifier) then
context:addOption(getText("IGUI_CLI_TerminalOpenTerminalOption"), {}, TerminalMenu.OnOpenPanel)
return
else
context:addOption(getText("IGUI_CLI_TerminalNeedsPowerOption"), {}, function() end)
return
end
else
context:addOption(getText("IGUI_CLI_TerminalRequirementsOption"), {}, function() end)
return
end
end
end
end
end
Events.OnFillWorldObjectContextMenu.Add(handleFillWorldObjectContextMenu);