Europa Universalis IV

Europa Universalis IV

Dutch Domination
Petrus - PB  [developer] 10 Aug, 2023 @ 12:20pm
Bug Reports
Just opening this up for bug reports as well for those who feel like using this medium.
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Showing 1-15 of 19 comments
General Cartman Lee 19 Sep, 2023 @ 10:46am 
This is not really a bug I see some weird things as the triggers for the missions. For example the event to get " New Amsterdam" I did not meet any of the requirements and still got New Amsterdam/Manhattan.

Furthermore, did you change the colonial range? I see my range is really buffed.

This is not the only mission where I saw the triggers are not met and still I can complete the mission
Petrus - PB  [developer] 19 Sep, 2023 @ 6:02pm 
Hey, I've buffed early colonial range. Should help nations like portugal or the netherlands reach the east indies in a more reasonable time.

Further, the colonial growth is smaller early on, which should help the AI but also the player have a better chance at actually forming colonies before portugal or spain.
Petrus - PB  [developer] 19 Sep, 2023 @ 6:03pm 
The New Amsterdam mission is rather complex, it involves a few different triggers, it may be that some aren't shown correctly.

How it is meant to work is, you own manhatten or a native owns manhattan, but you need to have gold, which you then purchase it with or another nation owns it which then just makes you need a few colonies in eastern america.
Bear 16 Oct, 2023 @ 7:31am 
Since the new update to the mod, the mission tree for the religious side and the one for the navy and the whole tree with the art mission has disappeared every time I form the Netherlands (as Holland).
It's replaced with the generic mission faith bastion and global dominance and the art side of the tree is just an empty space. I've tested it playing only with your mod active with the same result. Is it a bug?
I do really enjoy your mod and I was in the middle of a campaign when the mod updated and I'm left with the mission "bugged"
Thanks!
Petrus - PB  [developer] 16 Oct, 2023 @ 8:22am 
Oh i know what causes that, thanks for mentioning it, It was part of a wider plan to reduce the amount of bugs that were constantly being created, but it had some side-effects.
lao 14 Feb, 2024 @ 8:23am 
I have a bug where I can not chose any mission path. After I complete de mission before it, the buttons which would normally let me choose the path I want simply dont work. I cant see any preview and I cant choose anything
Petrus - PB  [developer] 14 Feb, 2024 @ 11:10am 
Are you using any mods that modify the ui especially the mission UI?
lao 16 Feb, 2024 @ 11:26pm 
No. Its the only mod I have
Petrus - PB  [developer] 18 Feb, 2024 @ 9:15am 
I'll add a hotfix for it.
Slug 21 Feb, 2024 @ 11:43am 
I am having the same problem as Lao Pulao. I see the new decision, I am just not sure how to use it. I have completed "expand into the lowlands" and want to chose a path but i don't get the preview buttons. Do i just activate that decision after i do the mission? Thanks
Slug 21 Feb, 2024 @ 11:49am 
forget that, I had a conflict with a mod. The mod is called "Pavillions" I thought it only changed flags but its a whole ui overhaul too. Ill try to load it before and see what happens
Petrus - PB  [developer] 22 Feb, 2024 @ 11:39am 
Dont worry, i've introduced a workaround in a case like this, let me know if this helps with using that other mod :D
Petrus - PB  [developer] 22 Feb, 2024 @ 11:40am 
and yea, the decision has to be used beforehand, let me know if you rather want me to add it as an event option in the startup event.
Slug 22 Feb, 2024 @ 6:25pm 
Just saw the updated version, i really appreciate you doing that. This is the best mod for eu4, in my opinion at least. Its always in my load order
Petrus - PB  [developer] 23 Feb, 2024 @ 7:10am 
Thank you very much. Hopefully this is a bit more user friendly.
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