Garry's Mod

Garry's Mod

Rp_Subterranean
HighVoltage ⚡  [developer] 14 Aug, 2014 @ 6:59pm
Ideas and suggestions
I would love it if anyone has any ideas on what should be added/changed they should post it here so I can know what people want.

Here are some questions I have:
How many more houses and shops should I add?
What should I put in the empty police station?
How do the current shops work?
Should I add some basic furniture to some of the houses?
Should I at least put small kitchens in them?
Is the waterfall too loud/quiet?
How is the tram?
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Showing 1-15 of 175 comments
DickChap 15 Aug, 2014 @ 2:57pm 
The map needs to be expanded. The hotel needs to be bigger and their needs to be more shops I would say 2 or 3 more. Their should also be a bigger police station.
HighVoltage ⚡  [developer] 15 Aug, 2014 @ 3:46pm 
Duly noted, but what should be in the police station in the first place?
Freakyfish45 16 Aug, 2014 @ 10:41am 
police stations tend to look nice with combine control panels and furniture.
aslo you should make mining tunnels with ridable minecarts.
Marsupial 16 Aug, 2014 @ 12:20pm 
let me just request something simple, all windows be breakable
d'Artagnan 16 Aug, 2014 @ 4:32pm 
Here are my pd reccomendations, 1 cellblock (way to escape???) with 3 concrete, windowless cells, a camera room to see around the map, a button to engadge a lockdown (metal sheets go over windows and doors close/lock) and an armory that spawns HL2 pistols and shotguns.
I do believe every house should have at least a kitchen area and a bathroom area (or at least a community kitchen/bathroom in every living area)
Prosecutor Lurker 17 Aug, 2014 @ 8:16am 
Some ai nodes can help those casual npc interaction fanatics like me :D
Papi 17 Aug, 2014 @ 10:30am 
you should add a button to toggle the waterfall on and off, because it kinda lags a little bit
King Potato 18 Aug, 2014 @ 5:24am 
Make more Houses on the sides of the wall and the the walk ways bigger so it could be use for bigger servers
Echo 19 Aug, 2014 @ 2:02pm 
there should be a switch on or near the generator (in the lowest house) which turns off all the lights and stops the tram
HighVoltage ⚡  [developer] 19 Aug, 2014 @ 8:10pm 
@ Freakyfish45: I'm trying to stay away from combine stuff but the minecarts are an idea.
@King Splurge: Will do, with buttons to disable and fix them too.
@carroll: I'm ging to add more cells but keep them in the open, that way its public humiliation. Guns are an idea and I'll add kitchens/bathrooms.
@Lurker: AI nodes will be done.
@pjmd009: There is buttons to toggle it, as mentioned in the description. Its at the end of the tunnel across from spawn.
@King Potato: Houses are a must but I'm not sure about the bigger walkways. I didn't think players got stuck on eachother.
@echo: I tried something like that but toggable lights look like crap :(
AuhnRa 24 Aug, 2014 @ 9:28am 
Maybe a "broken" house with zombies n stuff without light ?
Fitt_Nyll 26 Aug, 2014 @ 5:12am 
more normal houses
HighVoltage ⚡  [developer] 26 Aug, 2014 @ 9:14am 
Are the houses at the top too small? Or should I just make anymore houses bigger?
SNP 30 Aug, 2014 @ 5:25pm 
AI Nodes
Rogue Owl 2 Sep, 2014 @ 1:59pm 
you should be able to drop the jail cell
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Showing 1-15 of 175 comments
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