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`se.krka.kahlua.vm.KahluaException: OccupationSpawnItems.lua:11: 'then' expected near `player`
at org.luaj.kahluafork.compiler.LexState.lexerror(LexState.java:278)
at org.luaj.kahluafork.compiler.LexState.syntaxerror(LexState.java:289)
at org.luaj.kahluafork.compiler.LexState.error_expected(LexState.java:683)
at org.luaj.kahluafork.compiler.LexState.check(LexState.java:696)
at org.luaj.kahluafork.compiler.LexState.checknext(LexState.java:700)
at org.luaj.kahluafork.compiler.LexState.test_then_block(LexState.java:1598)
at org.luaj.kahluafork.compiler.LexState.ifstat(LexState.java:1610)
at org.luaj.kahluafork.compiler.LexState.statement(LexState.java:1736)
at org.luaj.kahluafork.compiler.LexState.chunk(LexState.java:1790)
at org.luaj.kahluafork.compiler.LexState.body(LexState.java:1026)
at org.luaj.kahluafork.compiler.LexState.simpleexp(LexState.java:1207)
at org.luaj.kahluafork.compiler.LexState.subexpr(LexState.java:1303)
at org.luaj.kahluafork.compiler.LexState.expr(LexState.java:1321)
at org.luaj.kahluafork.compiler.LexState.explist1(LexState.java:1036)
at org.luaj.kahluafork.compiler.LexState.funcargs(LexState.java:1059)
at org.luaj.kahluafork.compiler.LexState.primaryexp(LexState.java:1156)
at org.luaj.kahluafork.compiler.LexState.exprstat(LexState.java:1691)
at org.luaj.kahluafork.compiler.LexState.statement(LexState.java:1779)
at org.luaj.kahluafork.compiler.LexState.chunk(LexState.java:1790)
at org.luaj.kahluafork.compiler.LexState.compile(LexState.java:198)
at se.krka.kahlua.luaj.compiler.LuaCompiler.loadis(LuaCompiler.java:132)
at se.krka.kahlua.luaj.compiler.LuaCompiler.loadis(LuaCompiler.java:124)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:546)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.GameWindow.init(GameWindow.java:1206)
at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
at zombie.GameWindow.mainThread(GameWindow.java:489)
at java.base/java.lang.Thread.run(Unknown Source)
`
`function: PickUpAction -- file: ISBikesTimedAction.lua line # 98 | MOD: Braven's Bicycles Redux
function: PickupBike -- file: BikeOverrides.lua line # 202 | MOD: Braven's Bicycles Redux
function: onMouseDown -- file: ISRadialMenu.lua line # 28 | Vanilla
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1726)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:594)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseDown(UIElement.java:996)
at zombie.ui.UIManager.update(UIManager.java:755)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Singleplayer or multiplayer? Which bike type?
In multiplayer. And it's every bike.
I don't know why, but maybe it doesn't work on multiplayer or a mod makes conflict, i don't really know.
Should i put the mod at the bottom of the mod list or something like that? I have it at the end of the list, and already tried moving it to the middle of the list.
Ya intenté colocando el mod ID y el ID del taller tanto al final, como en el centro de las mod list cambiando los órdenes para ver si se activaba y no parece funcionar en el servidor. ¿Será que tengo que ponerlos al inicio de todos los mods? ¿O algún mod estará haciendo conflicto? :[
2. The pull-up function also does nothing when I try it. It appears to go up, but when I ride on it, it falls again, and my character ends up lying on the floor with the bike. It's impossible to move around.
Everything seems works fine when bike is all intact as it spawns and straight up.
I’m in MP server / tried BMX ones and regular ones.
Are you a client or admin? It works here, are you getting any errors?
I'm connected to the server as a client. The admin also attempted to drop the frame, and it actually worked once. But most of the time it was the same as when I tried.
And no errors / red boxes occurred so far. Maybe it's a mod conflict, but I can't think of one that could affect this mod.
Thanks for checking on this and I agree with you saying that this might be a mod conflict issue. I’ll try to find which one is causing these issues and will leave a comment in mod conflict discussion!