Age of Wonders 4

Age of Wonders 4

Cloak and Dagger Tomes [3.0]
ScienceFictionGuy  [開発者] 2023年6月22日 21時45分
Bug Reports
Please report any bugs or technical problems you find here.
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1-15 / 17 のコメントを表示
Not a bug per se, but design conflict.

With Staves of Warding and Thralls of Desire, the Succubus' Siphon Strength actually grants Bolstered Resistance to the (enemy) target, thus removing any Sundered stacks.
最近の変更はCrUsHeRが行いました; 2023年6月25日 11時57分
ScienceFictionGuy  [開発者] 2023年6月25日 23時32分 
I think my idea was Siphon Strength it to be able to give resistance to friendly targets, but because of how abilities are set up this counts for both the friendly-targeting and enemy-targeting version.

I think you're right it will work better if I remove the support ability tag. Using it to give allies bolstered resistance kind of goes against the theme of the ability anyway. I'll release an update soon to change it.

Thanks for letting me know!
Not exactly a bug, but the researachables in all three of the tomes don't follow the current vanilla tome scheme of having one adept skill, one expert skill, and the rest being intermediate. Currently, all are counted as intermediate. If you end up updating this tome at all, could this be looked at?
ScienceFictionGuy  [開発者] 2023年11月7日 21時36分 
Videogamer40000 の投稿を引用:
Not exactly a bug, but the researachables in all three of the tomes don't follow the current vanilla tome scheme of having one adept skill, one expert skill, and the rest being intermediate. Currently, all are counted as intermediate. If you end up updating this tome at all, could this be looked at?

No, I think the hero skill levels are appropriate where they are at right now. They also fall within the precedent set by the vanilla tomes:
TIer 1 tomes can have either Novice or Adept hero skills.
Tier 2 and 3 tomes can have either Adept or Expert hero skills.
Tier 4 tomes can have either Expert or Master hero skills.
To clarify, I don't mean the skills heroes get, but rather the individual units, spells, etc. that you research in the tome. For me, at least, the game at least visually lists all of these as intermediate. Apologies for the misunderstanding.
最近の変更はVideogamer40000が行いました; 2023年11月7日 23時48分
On an unrelated note, it seems like Summon Cutthroat doesn't have a working model or icon if you try to use it as a faction with Reaver culture. Other cultures are fine, and this was tested with no other mods enabled.
ScienceFictionGuy  [開発者] 2023年11月9日 8時25分 
Videogamer40000 の投稿を引用:
On an unrelated note, it seems like Summon Cutthroat doesn't have a working model or icon if you try to use it as a faction with Reaver culture. Other cultures are fine, and this was tested with no other mods enabled.

Confirmed this is indeed bugged. Trying to figure out a workaround, might have to overhaul how the modularity is set up I did some unorthodox stuff with this unit to give them mixed weapons.

This issue is also impacting the Assassin unit, it's just less noticeable because it only makes their weapons disappear.

Videogamer40000 の投稿を引用:
To clarify, I don't mean the skills heroes get, but rather the individual units, spells, etc. that you research in the tome. For me, at least, the game at least visually lists all of these as intermediate. Apologies for the misunderstanding.

My bad I see what you are referring to now. Thanks for taking the time to explain it to me I missed when these were added in the Watcher research overhaul. I'll add them sometime in the near future after I figure out how to fix the Cutthroat problem.
最近の変更はScienceFictionGuyが行いました; 2023年11月9日 8時30分
Reporting a possible bug, I'm getting crash logs relatively inconsistent in time, but consistent in occurrence, the log cites a "Double file in search path" that leads to this mod's workshop file.
ScienceFictionGuy  [開発者] 2024年3月8日 22時17分 
@Curdos

Thanks for the report. My hunch is that this could be the .zip backup file I added to the mod folder. I'll remove it just in case. The same file can still be downloaded from the Paradox Mod page.

From my testing it unfortunately seems like the workshop won't remove the folder after the update, so you will probably need to go find it and delete it manually. Sorry for the inconvenience.

I'll also add a note to the "Known Issues" under the mod description about this.
Having an issue now, trying to load up our multiplayer game and getting this error:

Mod Conflict
You have an unknown conflict with the following mods
ROGUE_TOMES (You version 2.2.352)ROGUE_TOMES (Your version 2.2.352)

I tried deleting the v1 folder, given the .zip issue but this was to no change.
最近の変更はFat Spidermanが行いました; 2024年4月6日 1時03分
ScienceFictionGuy  [開発者] 2024年4月27日 22時10分 
Hi @Fat Spiderman.

Sorry for the late reply but this is unfortunately an issue with the base game. There is a system in place to block multiplayer games from continuing with outdated mods after a major update, but it is bugged and flagging mods as outdated for minor version changes also.

The only way to work around the issue is for me re-upload the mod after every patch. (Which I have been trying to do when I can)

The devs are fortunately working on the problem so we will hopefully have a fix eventually.
最近の変更はScienceFictionGuyが行いました; 2024年4月27日 22時10分
I'm subscribed but the tomes no longer appear to be selectable. My other modified tomes are not having the same problem.
AI-Man 2024年8月29日 12時53分 
same as @pelias117 i have the mod activated but it doesn't show up on the settings and the tomes don't appear ingame
ScienceFictionGuy  [開発者] 2024年9月21日 20時39分 
@pelias117 & Driver-GT

Mod still works correctly on my end so I don't know what is causing this error for you, sorry.

If I had to guess you most likely have another mod that has a compatibility issue with mine. My suggestion would be to turn all of your other mods off and test them one-by-one to check whihc one causes the problem.
i just tried with just this mod active and it still wouldn't work, this only happens with this specific mod, not sure whats causing it, i simply subscribe and activate mod in launcher, oh well
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