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Also, the reason why skybox assets usually don't have collisions is because they exist outside the map boundaries, so even if they did have them, you wouldn't be able to interact with them.
Also thanks man. It really means a ton that my work for the collision models goes noticed. I spend many an hour trying to tweak the collisions to not be overwhelmingly complex where it slows down computers, but complex enough to where players feel like it's a real object they're colliding with. My philosophy is that if a player thinks they can fit through, if there's not major reason not to let them (I.e. getting stuck down into a hole with no way out), then they are 100% free to traverse how they want.
However I will admit, those cliff faces you speak of, yeah their collisions are terrible lmao. I'm way to lazy to go back through and fix those clfifs, however the day before the map released, I went through and improved them a little bit.