Team Fortress 2

Team Fortress 2

The Spritzenwerfer
Statistics Discussion №80085
Workshop weapons can't escape stats discussions lol
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Zobrazuje se 17 z 7 komentářů
syringe gun that heals allies on hit and probably 10% faster charge rate shoots in bursts of 3 syringes (30 hp per hit) no overheal increases medics self heal by 4 when deployed.

ubercharge: weapon begins firing syringes that heals allies on hit takes them to same overheal that quickfix does normally heals 35hp per hit, hitting enemies with these syringes deals 5 damage on hit and causes 3 seconds of bleed to occur.

probably OP but it doesn't provide as much defence on the charge as it does offence.

uber doesn't consume ammo it just shoots uncontrollably probably causing some recoil idk
Naposledy upravil SomethingWacky; 21. čvn. 2023 v 5.58
my take on this :
Battle medic meta :
60 ammo in the mag instead of 40
240 ammo in the pocket instead of 150 (4 mags)
you reload in 3,5 seconds instead of 1,6
bullet have +50% speed and +50% range
damage : 5hp at long range, up to 15 at close
heal teammates between 3hp at long range to 7hp at close range
no overheal
you cant heal yourself while deployed
+50 faster firing speed
+ syringes heal teammates for 5+ health per syringe
+ 2 health generated on wearer
- 20% damage penalty
+Gives ammo on target
-25% less healing
(i) Ubercharge gives minicrits and increases firing speed
Tell me if this is op i think it might be somewhat balanced
Oh boy! Reviving the Super Nailgun, are we?
+33% faster firing rate
+50% faster projectile travel speed
+No reloading required
-Consumes 2 ammo per shot
-Health regeneration disabled while deployed
Naposledy upravil Star Berry; 16. srp. 2023 v 21.18
The Spritzenwerfer
Level 40 Mini-Syringe-Gun

+100% Fire rate
+400 Syringes
+30% Range
+Can enable ubercharge while active
-15% Damage
-Consumes 3 syringes per shot
-15% Slower movement speed while active
-Has to wind up
dum_tard původně napsal:
The Spritzenwerfer
Level 40 Mini-Syringe-Gun

+100% Fire rate
+400 Syringes
+30% Range
+Can enable ubercharge while active
-15% Damage
-Consumes 3 syringes per shot
-15% Slower movement speed while active
-Has to wind up
I'd removed the Ubercharge thing but yeah these stats are exactly how I would make this
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Zobrazuje se 17 z 7 komentářů
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