Project Zomboid

Project Zomboid

[41.78] Vanilla++ 'Sophie MAIN' - SP & MP - v1.14 | Updated December 12th 2024
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Error Crashing Server on Loading Areas
Playing this pack on a rented dedicated server (shockbyte), had to remove Britas and GunFighter and Sophie'sTweaks because they'd hang on luachecksum infinitely when generating the world. Removed those and everything runs fine. Now I'm getting a server crash with these errors:
[10-01-24 22:29:10.884] LOG : General , 1704925750884> 47,666,558,814> ERROR sendItemsToContainer square is null. [10-01-24 22:29:10.884] ERROR: General , 1704925750884> 47,666,558,815> GameServer.mainLoopDealWithNetData> Error with packet of type: AddInventoryItemToContainer for [PLAYERNAME]. [10-01-24 22:29:10.885] ERROR: General , 1704925750884> 47,666,558,815> java.lang.NullPointerException: Cannot read field "x" because "<local8>" is null. [10-01-24 22:29:10.885] ERROR: General , 1704925750885> 47,666,558,815> at zombie.network.GameServer.receiveAddInventoryItemToContainer(GameServer.java:5000). [10-01-24 22:29:10.885] ERROR: General , 1704925750885> 47,666,558,815> at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022). [10-01-24 22:29:10.885] ERROR: General , 1704925750885> 47,666,558,815> at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532). [10-01-24 22:29:10.885] ERROR: General , 1704925750885> 47,666,558,815> at zombie.network.GameServer.main(GameServer.java:800).

Occurs when going to new areas. Seems random because most areas of a modded map will load fine, but then one chunk will crash it.
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Deathstar  [開発者] 2024年1月10日 23時47分 
I updated the Tweaks mod yesterday. This may have caused the mismatch.
Luden 2024年1月11日 13時16分 
I did see, but I don't think that's causing the error, unless the lack of the mod IS what is causing this issue? I was able to get Britas, Gun Fighter, and the Tweaks to run fine on a normal Zomboid host server, but not on this shockbyte server, is this just a problem with Britas?
Deathstar  [開発者] 2024年1月11日 23時35分 
Possible but I can't say for sure. I recommend joining our Discord, multiple people on there running it all fine on various hosting services
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