Total War: WARHAMMER III

Total War: WARHAMMER III

The Return of the Ironskin Tribe SFO (UPDATED for Scorched Earth)
Paranoidhawklet  [developer] 20 Jun, 2023 @ 3:37pm
Balance
Post balance issues here
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Showing 1-4 of 4 comments
DishonerOnYou 4 Feb, 2024 @ 6:28am 
not sure if its a bug, balance or my issue, but should't the Ironskin ironguts be better or have more armor than the Regular ironguts, because in when i go into the unit roster and compare them, the Regular ironguts are far better and cheaper from what i can understand from another user named hiddensmoke, who also posted on the mods frontpage.
Paranoidhawklet  [developer] 13 Feb, 2024 @ 7:23am 
Originally posted by DishonerOnYou:
not sure if its a bug, balance or my issue, but should't the Ironskin ironguts be better or have more armor than the Regular ironguts, because in when i go into the unit roster and compare them, the Regular ironguts are far better and cheaper from what i can understand from another user named hiddensmoke, who also posted on the mods frontpage.
SFO updated Ironguts, this mod has been updated to reflect that!
greensmegandham 14 Feb, 2024 @ 2:52am 
All Ironskin Cavalry units currently seem to be a downgrade from their regular counterparts, losing the 10% physical resist in return for receiving only +5 charge bonus and approximately 11.25 additional HP per model.
Videogamer40000 18 Jun, 2024 @ 1:03am 
Thank you for the update. I believe right now some of the ironskin units might need tweaks to their stats/model count.  I noticed the values looking a little strange when it came to the bull units and some of the cavalry when compared to non-Ironskin versions. Apologies if I am incorrect and the stats are intentional.
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Showing 1-4 of 4 comments
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