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do you have any more infomation on what exactly isnt working? im happy to make a patch if its something simple
im not sure what would cause this, but ill see if i can find something that would cause this issue
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Exception filling window for RimWorld.Page_ChooseIdeoPreset: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at BetterRomance.SettingsUtilities.GetGrowthMoment (Verse.Pawn pawn, System.Int32 index) [0x0001b] in <8ef6d3ca23a8497199e436a9689536e9>:0
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateTraits_Patch2(Verse.Pawn,Verse.PawnGenerationRequest)
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1(Verse.PawnGenerationRequest&,string&,bool,bool)
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&)
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00188] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
at (wrapper dynamic-method) Verse.StartingPawnUtility.Verse.StartingPawnUtility.NewGeneratedStartingPawn_Patch0(int)
at Verse.StartingPawnUtility.AddNewPawn (System.Int32 index) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.ScenPart_ConfigPage_ConfigureStartingPawns.GenerateStartingPawns () [0x0000b] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.ScenPart_ConfigPage_ConfigureStartingPawnsBase.PostIdeoChosen () [0x00164] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Scenario.PostIdeoChosen () [0x00014] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Page_ChooseIdeoPreset.DoClassic () [0x00060] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Page_ChooseIdeoPreset.DoNext () [0x00035] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Page.DoBottomButtons (UnityEngine.Rect rect, System.String nextLabel, System.String midLabel, System.Action midAct, System.Boolean showNext, System.Boolean doNextOnKeypress) [0x000fa] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Page_ChooseIdeoPreset.DoWindowContents (UnityEngine.Rect inRect) [0x003b7] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
--
This error seems to repeat multiple times. It only happens when I select the "Stowawy Hive" scenario and attempt to move on after the Ideology screen in which it can't move on to the next screen.
Hope this info was useful, if not I apologize.
Just realized "BetterRomance" was in there, perhaps disabling that will make it work.
Good luck fixing it, thanks for the mod I've been looking for a continued version for ages.
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Everytime the hive queen does almost ANYTHING the game auto pauses. I'm going to test if this is purely the hive queen. (I think it's auto pausing because it throws an error)
Update: It would appear that it is purely the Hive Queen, this would require more testing, though, and the PC I have right now isn't fast enough to make testing not tedious.
I learned just upon starting the hive scenario that the mod has changed a few things, whether I like these changes or not? I haven't been able to play very much so I don't know, I'll find out when I pick this mod up again. I just hope it's not like "Android Tiers Reforged" which changed too many things that removed the charm from the original mod. Either way, mods take a lot of work and are free, so all the more power to you regardless.
The animated shader (or whatever you call it) of the Biovat effects objects on top of it.
The simple stability seems to stop my memory from rising really quickly
https://gist.github.com/HugsLibRecordKeeper/bfdc8da07ef2c7a16ee1c77e575adce6
It could be my modlist combination but from what i see, my memory practically stops climbing when i switch it to simple stability
I'll look into it, I added simple stability purely because I was worried that the regular complex version would cause performance issues, but there isn't anything significantly different between then, other than saving the custom variables for the complex version