RimWorld

RimWorld

The Human Hive 3
Robfal2  [developer] 21 Jun, 2023 @ 7:40am
Bugs/Questions
If you have any problems or want to ask anything, please post here :)
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Showing 1-15 of 28 comments
Родион 22 Jun, 2023 @ 6:57am 
There is a bug related to RJW compatibility, along with it it does not go to the menu for creating a religion, or continuing to create characters for the landing.
Robfal2  [developer] 22 Jun, 2023 @ 7:03am 
Originally posted by Ю-Яд(Q-Necrotik):
There is a bug related to RJW compatibility, along with it it does not go to the menu for creating a religion, or continuing to create characters for the landing.

do you have any more infomation on what exactly isnt working? im happy to make a patch if its something simple
Родион 22 Jun, 2023 @ 9:21am 
If in general. does not allow you to create a new world if the RJW mod is enabled at the same time as the mod. At the time of creating an ideology (even vanilla, if RJW is enabled), a bug occurs.
Родион 22 Jun, 2023 @ 9:22am 
The bug is that it does not allow you to go to the next window, to the colonist generator.
Robfal2  [developer] 22 Jun, 2023 @ 9:31am 
Originally posted by Ю-Яд(Q-Necrotik):
The bug is that it does not allow you to go to the next window, to the colonist generator.

im not sure what would cause this, but ill see if i can find something that would cause this issue
StaticMask 23 Jun, 2023 @ 3:18pm 
Having the same problem (do not know what RJW is but I probably have it) I get an error that I'll post below, I do have tons of other mods enabled so this information might be useless and not related to "RJW" but incase it is:

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Exception filling window for RimWorld.Page_ChooseIdeoPreset: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at BetterRomance.SettingsUtilities.GetGrowthMoment (Verse.Pawn pawn, System.Int32 index) [0x0001b] in <8ef6d3ca23a8497199e436a9689536e9>:0
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateTraits_Patch2(Verse.Pawn,Verse.PawnGenerationRequest)
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1(Verse.PawnGenerationRequest&,string&,bool,bool)
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&)
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00188] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
at (wrapper dynamic-method) Verse.StartingPawnUtility.Verse.StartingPawnUtility.NewGeneratedStartingPawn_Patch0(int)
at Verse.StartingPawnUtility.AddNewPawn (System.Int32 index) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.ScenPart_ConfigPage_ConfigureStartingPawns.GenerateStartingPawns () [0x0000b] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.ScenPart_ConfigPage_ConfigureStartingPawnsBase.PostIdeoChosen () [0x00164] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Scenario.PostIdeoChosen () [0x00014] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Page_ChooseIdeoPreset.DoClassic () [0x00060] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Page_ChooseIdeoPreset.DoNext () [0x00035] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Page.DoBottomButtons (UnityEngine.Rect rect, System.String nextLabel, System.String midLabel, System.Action midAct, System.Boolean showNext, System.Boolean doNextOnKeypress) [0x000fa] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Page_ChooseIdeoPreset.DoWindowContents (UnityEngine.Rect inRect) [0x003b7] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

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This error seems to repeat multiple times. It only happens when I select the "Stowawy Hive" scenario and attempt to move on after the Ideology screen in which it can't move on to the next screen.
Hope this info was useful, if not I apologize.

Just realized "BetterRomance" was in there, perhaps disabling that will make it work.
Last edited by StaticMask; 23 Jun, 2023 @ 3:21pm
Robfal2  [developer] 23 Jun, 2023 @ 4:39pm 
Thanks for sharing the log, I'll see if I can find what the issue is and solve it
StaticMask 23 Jun, 2023 @ 4:39pm 
Disabling "Way Better Romance" worked! This mod is currently incompatible with Way Better Romance it would seem.

Good luck fixing it, thanks for the mod I've been looking for a continued version for ages.
Last edited by StaticMask; 23 Jun, 2023 @ 4:40pm
Robfal2  [developer] 23 Jun, 2023 @ 4:43pm 
It looks like I really need a patch for Way better Romance lmao. Glad you liked the mod before, and you like it now :D
StaticMask 23 Jun, 2023 @ 5:24pm 
EDIT: IGNORE THE "BUG REPORT". I left "pause on error log" on, and the error happens with any pawn.

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Everytime the hive queen does almost ANYTHING the game auto pauses. I'm going to test if this is purely the hive queen. (I think it's auto pausing because it throws an error)

Update: It would appear that it is purely the Hive Queen, this would require more testing, though, and the PC I have right now isn't fast enough to make testing not tedious.

I learned just upon starting the hive scenario that the mod has changed a few things, whether I like these changes or not? I haven't been able to play very much so I don't know, I'll find out when I pick this mod up again. I just hope it's not like "Android Tiers Reforged" which changed too many things that removed the charm from the original mod. Either way, mods take a lot of work and are free, so all the more power to you regardless.
Last edited by StaticMask; 23 Jun, 2023 @ 11:00pm
StaticMask 23 Jun, 2023 @ 11:50pm 
I do believe I have a bug to report again! The variable that holds the value of "Progress" in the Biovat is not stored when the game is saved, or something similar is happening, and it is reset to 0% everytime a save loads.

The animated shader (or whatever you call it) of the Biovat effects objects on top of it.
Last edited by StaticMask; 23 Jun, 2023 @ 11:52pm
Robfal2  [developer] 24 Jun, 2023 @ 1:47am 
Hopefully it still has the charm it used to, I never liked the way that pawns spawned in the original mod, but it was all I knew how to do at the time, and that's the biggest change for the mod. And now you mention it, Progress probably doesn't save, I need to fix that, so thanks for letting me know :D
Sally smithson 24 Jun, 2023 @ 4:09am 
I have a mild suspicion that the complex stability has a memory leak.
The simple stability seems to stop my memory from rising really quickly
https://gist.github.com/HugsLibRecordKeeper/bfdc8da07ef2c7a16ee1c77e575adce6

It could be my modlist combination but from what i see, my memory practically stops climbing when i switch it to simple stability
Robfal2  [developer] 24 Jun, 2023 @ 4:17am 
Originally posted by Sally smithson:
I have a mild suspicion that the complex stability has a memory leak.
The simple stability seems to stop my memory from rising really quickly
https://gist.github.com/HugsLibRecordKeeper/bfdc8da07ef2c7a16ee1c77e575adce6

It could be my modlist combination but from what i see, my memory practically stops climbing when i switch it to simple stability

I'll look into it, I added simple stability purely because I was worried that the regular complex version would cause performance issues, but there isn't anything significantly different between then, other than saving the custom variables for the complex version
Sally smithson 24 Jun, 2023 @ 5:00am 
I also notice that the hive settings get reset when i reload the game
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