Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Updated this mod.
2. Started game (solo).
3. Noticed Erebus Gothic floors in some positions were invisible.
4. Thought it might be a conflict in particular with the weird technique E.G. uses where if you rotate a tile you get a different look. I load E.G. before other build sets because although I like it it is my least essential. I load A.A. late in my build sets because I like it most.
5. Replaced the E.G. floors with Dude floors (Castle 1).
6. That only helped temporarily. Next start those were invisible too.
7. Later noticed LBPR Tavern floor (I mean ceiling) elements invisible.
8. And then Desert Town's stick ceilings.
etc.
Replacement with Bossonian (Northern Timber) or Notch and Arrow (Shima's Compendium) seem to be reliably visible. Maybe. I load all my build sets before A.A. except LBPR and PEB.
Presently NO ceiling previews show up in my game. All are invisible no matter what build set. The ones that are visible when placed are not visible UNTIL placed.