Crusader Kings III

Crusader Kings III

NUI:Realm Ledger
German Localization
In case this mod is still being maintained, I suggest to replace the existing German localization (which is riddled with errors) with the one down below. I've been reworking it for a while and it has reached a very solid state by now.

NUI_Realm_Ledger_l_german.yml

l_german: NUI_RL_realm_ledger_interaction:0 "Hauptbuch des Reichs öffnen" NUI_RL_realm_ledger_interaction_desc:0 "Öffnet #high [recipient.GetShortUINamePossessiveNoTooltip]#! Hauptbuch des Reichs" NUI_RL_realm_ledger_hud_button_TEXT:0 "Hauptbuch des Reichs" NUI_RL_realm_ledger_hud_button_TT:0 "$NUI_RL_realm_ledger_interaction$" NUI_RL_is_independent_ruler_TEXT:0 "[GetFirstNameNicknamedPossessiveNoTooltipRegnal] Reich" NUI_RL_is_vassal_TEXT:0 "[GetFirstNameNicknamedPossessiveNoTooltipRegnal] Reich, Vasall in [Character.GetLiege.GetPrimaryTitle.GetBaseName]" NUI_RL_vassals_TEXT:0 "$game_concept_vassals$" NUI_RL_overview_tab_TEXT:0 "Überblick" ### 共通 / Common ### NUI_RL_filter_reset_TEXT:0 "Zurücksetzen" NUI_RL_filter_TT:0 "#I Nur Charaktere anzeigen, die diese Bedingung erfüllen#!" NUI_RL_filter_reset_TT:0 "#I Alle Bedingungen zurücksetzen#!" NUI_RL_military_strength_TT:0 "Militärische Stärke" NUI_RL_show_dynasty_TEXT:0 "$game_concept_dynasty$" NUI_RL_filter_group_opinion_TEXT:0 "$game_concept_opinion$" NUI_RL_filter_high_opinion_TEXT:0 "Hohe $game_concept_opinion$" NUI_RL_filter_low_opinion_TEXT:0 "Niedrige $game_concept_opinion$" NUI_RL_filter_opinion_for_player_TEXT:0 "Euch gegenüber" NUI_RL_filter_group_faith_TEXT:0 "$game_concept_faith$" NUI_RL_filter_same_faith_TEXT:0 "Denselben wie [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Ihr', Character.GetSheHe )]" NUI_RL_filter_diff_faith_TEXT:0 "Anderen als [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Ihr', Character.GetSheHe )]" ### 封臣一覧 / Vassal List ### NUI_RL_vassal_list_tab_TEXT:0 "$game_concept_vassals$" NUI_RL_realm_size_TEXT:0 "[realm_size]: [Character.RealmSize]" NUI_RL_vassal_realm_size_TEXT:0 "Vasallenreich: [GetGlobalVariable( 'NUI_RL_vassal_realm_size' ).GetValue]/[Subtract_int32( Character.RealmSize, Character.GetDomainSize )]" NUI_RL_num_of_vassals:0 "[vassals]: [GetGlobalVariable( 'NUI_RL_meets_conditions' ).GetValue|0]/[GetGlobalVariable( 'NUI_RL_num_of_characters' ).GetValue|0]" NUI_RL_show_realm_percentage_TEXT:0 "Aufteilung in Prozent" # フィルター / Filters NUI_RL_filter_powerful_vassal_TEXT:0 "Mächtiger [vassal]" NUI_RL_filter_councillor_TEXT:0 "$game_concept_councillor$" NUI_RL_filter_group_rightful_vassal_TEXT:0 "Rechtmäßiger [vassal]" NUI_RL_filter_is_rightful_TEXT:0 "Ist rechtmäßig" NUI_RL_filter_not_rightful_TEXT:0 "Nicht rechtmäßig" NUI_RL_filter_group_culture_TEXT:0 "$game_concept_culture$" NUI_RL_filter_same_culture_TEXT:0 "Dieselbe wie [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Ihr', Character.GetSheHe )]" NUI_RL_filter_diff_culture_TEXT:0 "Andere als [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Ihr', Character.GetSheHe )]" ### 騎士一覧 / Knight List ### NUI_RL_knight_list_tab_TEXT:0 "[GetGlobalVariable( 'NUI_RL_target' ).GetCharacter.Custom( 'KnightCulturePluralNoTooltip' )]" NUI_RL_num_of_knights_TEXT:0 "[Concept( 'knight', GetGlobalVariable( 'NUI_RL_target' ).GetCharacter.Custom( 'KnightCulturePluralNoTooltip' ) )]: [GetGlobalVariable( 'NUI_RL_num_of_characters' ).GetValue|0]" NUI_RL_average_prowess_TEXT:0 "Durchschnittliches [prowess]: [GetGlobalVariable( 'NUI_RL_average_prowess' ).GetValue|1]" ### 外交一覧 / Diplomatic List ### NUI_RL_diplomatic_list_tab_TEXT:0 "Diplomatie" NUI_RL_diplomatic_list_note_TT:0 "@warning_icon! #warning Charaktere mit vielen benachbarten Herrschern können das Spiel verlangsamen (schließt das Fenster und es läuft wieder normal)#!" NUI_RL_num_of_rulers_TEXT:0 "[rulers]: [GetGlobalVariable( 'NUI_RL_meets_conditions' ).GetValue|0]/[GetGlobalVariable( 'NUI_RL_num_of_characters' ).GetValue|0]" NUI_RL_at_war_with_them:0 "Im Krieg mit [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Euch', Character.Custom('DE_PRO_PER_S_3P_D') )]" # フィルター / Filters NUI_RL_filter_is_independent_TEXT:0 "Ist $game_concept_independent$" NUI_RL_filter_is_neighboring_TEXT:0 "Ist benachbart" NUI_RL_filter_group_cb_TEXT:0 "[casus_belli]" NUI_RL_filter_cb_they_has_TEXT:0 "Gegen andere" NUI_RL_filter_cb_against_them_TEXT:0 "Gegen [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Euch', Character.GetHerHim )]" ### カスタムローカライゼーション / Customizable Localization ### NUI_RL_THEY:0 "[Select_CString( ObjectsEqual( second, GetPlayer ), 'Ihr', second.GetSheHe )|U]" NUI_RL_THEIR_LIEGE:0 "[Select_CString( ObjectsEqual( second, GetPlayer ), 'Euer', second.Custom('DE_PRO_POS_S_3P') )|U] Lehnsherr" NUI_RL_THEIR_TOP_LIEGE:0 "[Select_CString( ObjectsEqual( second, GetPlayer ), 'Euer', second.Custom('DE_PRO_POS_S_3P') )|U] oberster Lehnsherr" NUI_RL_INDEPENDENT_RULER:0 "Unabhängiger Herrscher" NUI_RL_THEIR_NEIGHBOR:0 "[Select_CString( ObjectsEqual( second, GetPlayer ), 'Euer', second.Custom('DE_PRO_POS_S_3P') )|U] Nachbar" NUI_RL_VASSAL_IN_REALM:0 "Vasall in [ROOT.Char.GetLiege.GetPrimaryTitle.GetBaseName]" NUI_RL_THEIR_NEIGHBOR_AND_VASSAL_IN_REALM:0 "[Select_CString( ObjectsEqual( second, GetPlayer ), 'Euer', second.Custom('DE_PRO_POS_S_3P') )|U] Nachbar und Vasall in [ROOT.Char.GetLiege.GetPrimaryTitle.GetBaseName]" NUI_RL_THEIR_FELLOW_VASSAL:0 "[Select_CString( ObjectsEqual( second, GetPlayer ), 'Euer', second.Custom('DE_PRO_POS_S_3P') )|U] Mit-Vasall" NUI_RL_THEIR_NEIGHBOR_AND_FELLOW_VASSAL:0 "[Select_CString( ObjectsEqual( second, GetPlayer ), 'Euer', second.Custom('DE_PRO_POS_S_3P') )|U] Nachbar und Mit-Vasall" NUI_RL_CB_THEY_HAS:0 "#high [Select_CString( ObjectsEqual( second, GetPlayer ), 'Ihr', second.GetSheHe )|U]#! [Select_CString( ObjectsEqual( second, GetPlayer ), 'habt', 'hat' )] einen [casus_belli|E], der gegen #high [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Euch', Character.GetShortUIName)]#! verwendet werden kann." NUI_RL_CB_AGAINST_THEM:0 "#high [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Ihr', Character.GetShortUIName)]#! [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'habt', 'hat' )] einen [casus_belli|E], der gegen #high [Select_CString( ObjectsEqual( second, GetPlayer ), 'Euch', second.GetHerHim )]#! verwendet werden kann." NUI_RL_BOTH_SIDE_HAVE_CB:0 "$NUI_RL_CB_THEY_HAS$\n\n$NUI_RL_CB_AGAINST_THEM$" NUI_RL_CLAIM_THEY_HAS:0 "#high [Select_CString( ObjectsEqual( second, GetPlayer ), 'Ihr', second.GetSheHe )|U]#! [Select_CString( ObjectsEqual( second, GetPlayer ), 'habt', 'hat' )] einen [claim|E], der gegen #high [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Euch', Character.GetShortUIName)]#! verwendet werden kann." NUI_RL_CLAIM_AGAINST_THEM:0 "#high [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Ihr', Character.GetShortUIName)]#! [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'habt', 'hat' )] einen [claim|E], der gegen #high [Select_CString( ObjectsEqual( second, GetPlayer ), 'Euch', second.GetHerHim )]#! verwendet werden kann." NUI_RL_BOTH_SIDE_HAVE_CLAIM:0 "$NUI_RL_CLAIM_THEY_HAS$\n\n$NUI_RL_CLAIM_AGAINST_THEM$" NUI_RL_DE_JURE_CLAIM_THEY_HAS:0 "#high [Select_CString( ObjectsEqual( second, GetPlayer ), 'Ihr', second.GetSheHe )|U]#! [Select_CString( ObjectsEqual( second, GetPlayer ), 'habt', 'hat' )] einen [Concept('de_jure', 'De-jure')|E]-[claim|E], der gegen #high [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Euch', Character.GetShortUIName)]#! verwendet werden kann." NUI_RL_DE_JURE_CLAIM_AGAINST_THEM:0 "#high [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'Ihr', Character.GetShortUIName)]#! [Select_CString( ObjectsEqual( Character.Self, GetPlayer ), 'habt', 'hat' )] einen [Concept('de_jure', 'De-jure')|E]-[claim|E], der gegen #high [Select_CString( ObjectsEqual( second, GetPlayer ), 'Euch', second.GetHerHim )]#! verwendet werden kann." NUI_RL_BOTH_SIDE_HAVE_DE_JURE_CLAIM:0 "$NUI_RL_DE_JURE_CLAIM_THEY_HAS$\n\n$NUI_RL_DE_JURE_CLAIM_AGAINST_THEM$"