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ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <a1e9f114a6e64f4eacb529fc802ec93d>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <a1e9f114a6e64f4eacb529fc802ec93d>:0)
StruggleMod.StruggleMod.PlayerStruggleHook (On.Player+orig_Update orig, Player self, System.Boolean eu) (at <e0ce46f1afcc41428ba9fcd5fb55adef>:0)
DMD<>?-1342041856.Hook<Player::Update>?489944576 (Player , System.Boolean ) (at <c84b650d72874358b483c913fad267ba>:0)
Room.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<>?-1342041856.Trampoline<RainWorldGame::Update>?-2100650496 (RainWorldGame ) (at <05129a0a90f64a248dcce7c0988bb7ca>:0)
Pokéballs.Hooks.RainWorldGameUpdateHook (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at <a8c9bd73c66d41d49c5a9c4cc704c192>:0)
DMD<>?-1342041856.Hook<RainWorldGame::Update>?972943872 (RainWorldGame ) (at <209dbc17e14b4cc7b3e613cf6f152e66>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<>?-1342041856.Trampoline<RainWorldGame::RawUpdate>?-1094755840 (RainWorldGame , System.Single ) (at <a35ba00eac83423ca0d1856d03babe6e>:0)
CrazyWeaponsPlugin.CrazyWeaponsMod.RawUpdatePatch (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at <742f51e28fee4114a0f6023ffc606bfb>:0)
DMD<>?-1342041856.Hook<RainWorldGame::RawUpdate>?-9249792 (RainWorldGame , System.Single ) (at <79c1b05619c9415c8d3044f0bd47eb11>:0)
DMD<>?-1342041856.Trampoline<RainWorldGame::RawUpdate>?-424444416 (RainWorldGame , System.Single ) (at <43b099c2364043de895323b0d8899c17>:0)
Pokéballs.Hooks.RainWorldGameRawUpdateHook (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at <a8c9bd73c66d41d49c5a9c4cc704c192>:0)
DMD<>?-1342041856.Hook<RainWorldGame::RawUpdate>?1844541952 (RainWorldGame , System.Single ) (at <ce92289c04f24ac1b0e1cc391b366b5b>:0)
ProcessManager.Update (System.Single deltaTime) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<Update>?-1342041856._RainWorld::Update (RainWorld this) (at <7b53a9561714470c93f7444b500794ac>:0)
DMD<>?-1342041856.Trampoline<RainWorld::Update>?1870124032 (RainWorld ) (at <bf01c281ec1b41d58d3f0e4976f7bb38>:0)
RainWorldTryCatch.RainWorldTryCatchPlugin.<OnEnable>b__0_0 (On.RainWorld+orig_Update orig, RainWorld self) (at <532d00fc174848708ef7c04b6e6addad>:0)
UnityEngine.Debug:LogException(Exception)
RainWorldTryCatch.RainWorldTryCatchPlugin:<OnEnable>b__0_0(orig_Update, RainWorld)
DMD<>?-1342041856:Hook<RainWorld::Update>?1597206528(RainWorld)
DMD<>?-1342041856:Trampoline<RainWorld::Update>?1585106944(RainWorld)
Guardian.LogHooks:RainWorld_Update(orig_Update, RainWorld) (at E:/RainWorldModding/Guardian/src/plugin/Hooks/LogHooks.cs:23)
DMD<>?-1342041856:Hook<RainWorld::Update>?1303441408(RainWorld)
Sorry for the extremely late response, my old system died and it has been very hard to deploy any changes to this mod since I cannot run the game at the moment.
The issue seems to be caused by the way the code handles the recoil after struggling out of a grab.
I'm gonna try to format my code a little bit better before open-sourcing so hopefully someone can either find a solution or test mine before I deploy it.
This is the mod that keeps causing the random exception and crash. Any and every single time the struggle mechanic is used and also sometimes when I go to sleep in a shelter. That same one that's above.