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I'm playing with this think like I'm a child now, no, like a caveman who tasted fanta or something. I need the neuron activated meme.
I'll try to push a new list, but yeah form 2 primary now directly deals damage to the player while using
form 1 ("megaman" cannon):
m1: explosions deal damage to player
m2: all good
shift m1: all good
shift m2: all good
up m1: all good
up m2: every projectile and the target things can damage player maybe explosions too
form 2 (long cannon):
m1: using this at all deals damage and enough to where I can't test for additional ways it may or may not damage the player. I die too quick.
m2: all good
shift m1: all good
shift m2: all good
up m1: all good
up m2: all good
form 3 (gatling cannon):
m1: can damage player (I cant tell if it's projectiles or impact effects)
m2 all good
shift m1: all good
shift m2: all good
up m1: all good
up m2: all good
form 4 (shotgun):
m1: can damage player I think it's impact effects.
m2: all good
shift m1: all good
shift m2: all good
up m1: all good
up m2: seems to be the same as m2, was it different before or was I not paying attention? all good
form 5 (sniper): All Good
m1: all good
m2: all good
shift m1: all good
shift m2: all good
no up variations
form 6 (sword):
m1: all good
m2: NA
shift m1: all good
shift m2: all good
shift up m1: all good
up m2: explosions created by bot projectiles deal damage