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I never got around to flesh out the high level design of it - but the brief pitch I wrote down was: Dress for the occasion; attribute a small XP boost for profession/skill relevant clothes.
This is probably better suited as a standalone mod, since Comfy Sleeping only affects sleep and has no effects during the daytime.
As for the benefits of that and further comfort levels, I'd say they could reduce boredom, and help with unhappiness, but high anxiaty levels should interfere with you trying to sleep.
I think for the most part Im throwing away the additional comfort level. The default numbers for comfort would have to be tweaked a good bit for it to make sense to have a higher level.
Pillows giving a comfort boost is something I’d like to implement in the future however, along with weapons affecting comfort.
Thank you!
There is not no. The wetComfyMod applies to specifically the characters 'wetness' moodle, not specifically tied to how wet the clothes themselves are.
people who can literally just sleep anywhere and can even find some comfort in being uncomfy
or people who need their night routine before bed or their whole rest is in shatters
I've thought about adding traits, but I'm not sure what their effects would be.
I don't want to add one that makes sleeping anywhere a-ok because that kinda just removes the point of the mod.
Pajamas/Sleepwear: Special clothing with high insulation and no combat benefits that increases comfort when worn.
Plushes increase comfort when held: self explanatory.
Deep Sleeper trait: Disables waking up from low comfort if that mechanic is enabled.
Relaxed trait: Comfort decreases half as easily.
Tense trait: Comfort decreases twice as easily.
Pajamas & Sleepwear
I have 0 clue how to do modelling or add new items, so this would have to end up being on the players end to just put together a comfortable outfit.
Plushies
I thought about this when implementing pillows, the code to handle them is already there for the most part at least if they're placed, I'd just have to tweak it and this is should be possible. I'll add it to the potential features section.
Traits
These I would have to think of more. I'm not entire sure how to implement them, but if it's as simple as moodles, then it shouldn't be too difficult. I just don't know exactly what the positive/negative traits would do. Something simple like your example would be super easy to implement in terms of the code though. No guarentee's on the traits, but I'll look more into them at some point.
Appreciate the thoughts, and hope you're enjoying the mod!
Potentially, Im not 100% sure how it would be done but I'll take a look and do some digging.
If I decide to implement traits, this is likely what one of them would be.