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The character position now is perfect Ty. but still we missing car interface to appears jumping inside sit N°1
Adding some debug printing to the lua shows that isoPlayer:isbFalling() always returns true for my character (the other check for falling state doesn't) so the jump always gets inhibited. Any idea what can be causing this?
Update: after I disabled that part of the check, my character still can't jump. Endurance gets subtracted as it should be but no jump happens.
r u playng with cheat menu ? also chek if u already use this keybind for me F was for flashlight. solved switching it for NumPad0
When the player is on the floor, i.e. tripped down (doesn't matter how, tested by bumping into Zs, players, walls, fences) or rolled over (by sprinting over fences, windows if dive through windows mod is loaded), the player can still "jump" though they won't do/overwrite the current animation, they will however still move position as if they jumped. Although it costs stamina, this can still be exploited. For example, you tripped against a Z and is in danger of being bitten. You can easily "sprint jump" away from the Z despite tripping on the ground.
Also don't really care about this one since it's not really game breaking but I'll still inform you about it. When swimming with Aquatsar Yacht Club mod, the player can still jump positionally, no jump animations. I guess we can write that off as if the character was doing a butterfly stroke, lmao. Heck, they can even True Crawl while swimming.
And speaking of True Crawl, again not your mod, they now have the option to crawl under vehicles too like your Crawl mod. Now I mentioned that because although I haven't tested it yet, players might be able to jump while crawling under vehicles too. I'll test that sometime later if you haven't yet and report back here.