Project Zomboid

Project Zomboid

Jump B41
Tchernobill  [developer] 4 Jul, 2023 @ 12:18am
Suggestions
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Showing 1-14 of 14 comments
Spite 4 Jul, 2023 @ 4:16am 
A custom key-bind would be nice.
CthulluSeer 4 Jul, 2023 @ 4:46am 
Might be difficult to innovate but maybe a dodge roll or something. Like if your going forwards pressing W then E could provoke a escape roll in dire situations? Just a small idea haha.
Tchernobill  [developer] 4 Jul, 2023 @ 6:10am 
@CthulluSeer you can use Tactical Rollover
HerioJohnX 4 Jul, 2023 @ 7:36am 
Thanks for making this awesome mod!

Here is the feedback from my 10min testing:

- unable to jump when pressing W and D , S and D.

- Instead of pressing e to jump, maybe double E is a bit better? i am not sure if the game support it though, why i saying this is it can be triggered when you just want to open / close the door while running.

- Jumping should cause a bit more stamina.

- I feel the jumping should be limited to sprinting but not jugging since it is really a big jump.

- Maybe you can only jump when you meet certain level of Fitness / Sprinting / Nimble?
(Able to configure in sandbox will be nice.)

- You shouldn't able to jump when you have a wound on the leg.

- You shouldn't able to jump when you reach lv.2 of Endurance / Tiredness.

What i mentioned is only comes from a player perspective, so definitely not trying to teach you how to do your job, I am sure there is some technical border. It is really a badass mod and filled with potential!
Jasdan 4 Jul, 2023 @ 10:58am 
I really think that there should be more risk-reward involved
And for the game to start at you jumping only over 1 tile, and depending on your skills, Fitnes/Sprinting/Nimble.
Tchernobill  [developer] 5 Jul, 2023 @ 5:58am 
@Spite yes, coming.

@HerioJohnX
W D & jump problem not reproduced. this would be a bug, report to the bug discussion with details please.

stamina is the same as vanilla vault over action.

jump distance may be addressed in the future.

wounds will be addressed in the future.

endurance / tiredness effects are (subjectively) strong enough in vanilla settings.
3lfu84 5 Jul, 2023 @ 7:17am 
jump inside cars when side windows are open. "The Duke of Hazzard" style
Would be nice if you could jump over counters.
pointblank98 21 Aug, 2023 @ 4:05pm 
Controller compatibility. Someone suggested binding it to Interact key, but not even that worked. Nobody's given me a solid answer, so if it's not already compatible, that would be pretty nice.
Burryaga 23 Nov, 2023 @ 4:04am 
@Pointblank98 See his recent update; I now offer controller compatibility for this through my ever increasingly comprehensive controller support mod!
seby989 9 Feb, 2024 @ 10:58am 
It would be useful if when you jumped off a 1 story height, the landing animation doesn’t play so you can jump from building to a slightly lower building smoothly. And also, i don’t know if you can even do this but can you make it so you CAN jump fences? Like, when you’re in the jumping animation just allow the player model to clip through a short fence? Idk lol
Last edited by seby989; 9 Feb, 2024 @ 10:59am
kERHUS 20 Apr, 2024 @ 10:23pm 
Why is the OnPlayerUpdate check used?
Isn't it possible to use environment check around player at the moment of key clicking X,Y +-2 ?
Or is it all that complicated...
Question regarding event performance...
Descreet 3 May, 2024 @ 3:36pm 
all body parts play a role in jumping, %50 or lower health requirement should be applied for other body parts.
Hobos 31 Dec, 2024 @ 3:46am 
Try to make it so it's possible to jump over furniture, although I don't expect it to be easy. Maybe limit it to waist-high furniture, like counters or short fences, it might help to ensure the jump direction isn't into a wall or another blocking object to avoid awkward animations or bugs.
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