Project Zomboid

Project Zomboid

Better Electronics
Luno Lycaon  [developer] 5 Jul, 2023 @ 7:16am
Suggestions
If the Balancing is off, or you have an idea how to implement, or want to help me in some coding ways here is the place to note me.
Place note that I am an absolute amateur when it comes to coding and especially with LUA as I do this only in my spare time, so bare with me please if the code does not hold any industrial standards. However I appreciate any helpful feedback. I also will happily implement translations. :3

Currently I am figuring out how to implement a remote controlled door and after that maybe doors with motion sensors.
< >
Showing 1-15 of 24 comments
Reaper 8 Jul, 2023 @ 10:00am 
1. Idea maybe a Craftable "Large"battery that is placable and can be connected to the solarpanels,generators etc to store electricity over the day for the night.

2. Powerpoles to extend the range of generators etc.

Edit: I love your mod Idea keep up the work :D
I could Help with a German Translation
Last edited by Reaper; 10 Jul, 2023 @ 6:44am
Yummy 8 Jul, 2023 @ 4:55pm 
I think it would be a good idea to add solar panels, generators, their craft and translation into Russian
P.S I can translate and provide it to you
Jasdan 8 Jul, 2023 @ 9:37pm 
I offer translation to Español.
Jasdan 8 Jul, 2023 @ 9:40pm 
I think you should focus on Wind power and Hydroelectric energy, as there's already a Solar Panels mod you can integrate here.
Also, I would love to see Dynamos for Braven Bicycles.
Luno Lycaon  [developer] 9 Jul, 2023 @ 10:06am 
Wow :D Much Feedback here!
*Yeah while Solar Panels are something I'd really like to add that system might be the most complicated. I have to go for some low-hanging fruits first before I can tackle that stuff. Further as said above there is a very nice Mod "Immersive Solar Panels", that I can really recommend. :3

*Power Poles are a good Idea! - I thought about "outlets" or the like to increase the Generator Range too for indoors - I think thats the next thing I'll look into, as well as custom-Light installation with lightswitches. That stuff seems approachable for me.

*I did finish work on the remote-Doors so probably there is a ton of bug reports incoming soon x)
Ratedoforobscene 9 Jul, 2023 @ 7:21pm 
The one thing I would think many might over look is the ability to hook up light switches to existing overhead lights when broken by sledges or move them to avoid this. I've run into this need and many builders might have as well.
Yummy 11 Jul, 2023 @ 6:03am 
Add screenshots of items, new recipes and all that in the description of the mod. I think this way players will be able to immediately understand if they are interested in this mod.
Reaper 21 Jul, 2023 @ 4:29am 
Extra idea for the Power Poles
Yeah Functional Power Poles would be nice so i could power my self build city with one generator or multiple if hook up to "my" power grid and maybe a special power pole with a switch -> when enabled it lets eletricity through and if disabled it doesnt
max0r4axor 9 Aug, 2023 @ 8:24am 
Heres an idea, Going off of Reapers "Power pole" Idea is a way to directly connect a source of power to a building. as in the entire building gets power from the connection.
max0r4axor 9 Aug, 2023 @ 1:56pm 
Another idea I had was to somehow remote control cars with a 30 encumbrance thing you put in the driver seat, and you can use it to RC full sized vehicles up to a certain distance
KnaveOfFearts 4 Nov, 2023 @ 7:56am 
Possibly a way to craft TV’s?
Luno Lycaon  [developer] 7 Nov, 2023 @ 1:47am 
Hey! I still have not found a way to make the idea with the power poles working since the mechanics of the generators are way more complex than I thought. :S I'll try my best to implement anything tho...


Craftable TV's are a very nice Idea! That should be no problem at all since it is like ~ 10 minutes of work I'd say. I'll definately look into that in the next update.
nikos 16 Jan, 2024 @ 1:55pm 
QoL suggestion:
Allow us to use the right click context menu on doors, while the remote is in a backpack, fanny pack etc.
nikos 16 Jan, 2024 @ 2:09pm 
more about remote door motor balancing:

Remove the engine parts from the recipe, and replace them with electrical wire
Car engines really don't have many parts that can be made into electric motors
but making an electric motor can be done simply by winding a bunch of copper wire

Just a thought i had when i had to craft some motors, sorry for the spammeroni
Luno Lycaon  [developer] 17 Jan, 2024 @ 1:05pm 
'Gonna try to implement the QoL Feature. The idea is neat, however I need to test arround first how to acess the backpack for checking if the remote is inside... :3
Actually you're right about the engine parts. My idea back then was like which part's I could use to resemble the individual parts itself and I though those could fit. Hmmmm... It would not mess with the balancing too much so I'm gonna test it a bit and then see. ^^
< >
Showing 1-15 of 24 comments
Per page: 1530 50